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01 TronsManor FC PDF
01 TronsManor FC PDF
Introduction: A challenge issued by an eccentric collector to test his security measures draws increased interest when he
suddenly raises the stakes. It seems a recent case of blunt force amnesia has made his security measures too difficult for
even him to crack. But with increased risk, comes increased reward.
Table of Contents
Appendix I: Maps 18
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Tron’s Practical Home Security GM Puppy Pound
Primer
Tron’s Practical Home Security Setting
North Woods, Patronal
Adventurers and non adventurers alike have long been aware of
Summary Professor Tron and his personally encouraged challenge to rob his
home. While he is away on excursions, as he often is, he invites novice
“Tron’s Practical Home Security is a tier 1 & 2 (levels 1-10) explorers to break into his manor and take what they can. He does this
adventure for 3-5 players requiring roughly one 6 hour to test the efficacy of his private security system, so that in the event of
session or two 4 hour sessions. Combat has been made a true burglary he is prepared with unbeatable safety features. As his
offers of rewards are usually limited to potions or a handful of gold, your
adjustable to level, and game time can be shortened or
party has long since moved on to more dignified work
lengthened by reducing the number of puzzle rooms or
adding your own. It takes place in the highly magical Recent rumors among fellow adventurers indicate the Professor is
offering increasingly valuable rewards as the long string of failed break
setting of the Aquatic Territories in the world of the Defiled
in attempts add up. In the past few days in particular, respected fellow
Domain. As this location does not provide specific adventurers have begun quitting unfinished contracts to visit Tron’s
importance for the story, it is designed to be inserted into Practical Home Security for reward, and more importantly, bragging
an existing downtime campaign or start a new campaign, rights. As your party is on hiatus already, you’ve made the sensible
decision to join in on the fun. It has been reported that the last
and can be played as a standalone game.
successful break in was 19 days ago. The party finds themselves
currently just a 3 hours walk from the Manor grounds.
The adventure begins when the party arrives at the home
of a security expert who has issued a challenge to rob his
home. They begin by mingling with opposing adventuring
parties and learning the rules of the challenge. Inside the
manor, the party faces silly and bizarre game-show style
puzzles for prizes and advancement in the home. After all
that effort, Tron reveals he has forgotten the pass-code to
bypass security! Will the party flee with their lives, or
double down for a chance at a greater reward?
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A large pole tent in the center dwarfs its neighbors, clearly the heart of
this nomadic city. Two flaps are tied open on the side facing the path. A
faint wisp of smoke and the smell of roasting meat spills from its mouth.
A signpost next to the opening reads ‘Last Man Standing Bar and Grill’
and a jovial murmur can be heard in the otherwise quiet woods. From
this distance the banter seems excited, but friendly.
Atop a hill not far in the distance, a manor looms over the improvised
camp. It is well maintained and brightly colored, as though smiling down
on the campers, as the setting sun reflects off its windows making it
Tron’s Last End wink joyfully.
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Culture Happens at the Bar Rocket will not explain the rules of the challenge or the
manor’s current predicament, but is happy to point the
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The other groups are eating and drinking, each at one of Brontley beckons the PCs to join him in conversation
the three large circular tables. There are three other when ready. He explains that he and his associates work
groups in total, each with a leader that is doing most of the for Adventurers Magazine as reporters and have been
talking while others listen. here 9 days tracking the ‘Story of the Forgetful Wizard’
and his unbeatable puzzles. They are seated at the
Bronx and the Knuckle Busters ‘Golden Tiles’ puzzle table.
● Orc brawlers in revealing hide clothing
● Led by Bronx, the only one under 7 feet at 5’2” When an adventuring party loses, Brontley interviews
with a commanding presence and posture them and adds new information to the tables around the
● The group is in extremely high spirits and bar. His job has proved difficult, as some parties can’t be
welcome interaction from adventuring peers trusted and provide intentionally bad information. He
warns that the Chañtios don’t seem too friendly, but it
The Knuckle Busters' turn at the challenge is tonight in a never hurts to say hello. He withholds further information
few hours. Bronx and his crew are closely inspecting the because he ‘doesn’t want to be part of the story’ and
top of the table they are seated at. Upon investigation the suggests speaking with Tron if they want more context.
PCs see that the table is etched with the words 'Resistant
Golem’s’ and covered with papers describing past The Chañtios
adventurers' experience with the puzzle (See Table Leads ● Young elves with bows and daggers, wearing
further on in this chapter). brand new camo style light armor
● Led by Cazuela, a tall female elf with little
The Orcs are friendly to the PCs and happy to share any interest in speaking to the PCs
insights they have gleaned (although they are not ● Members of this party are rude, aggressive, and
particularly bright), but focus mostly on giving each other impatient with others
morale boosts. They restate time and again that trying
your best is the mark of a warrior, not winning. As long as They are having an argument with Tron, who is kindly
they all try their best, they can be proud. asking them not to destroy bar property. As Tron walks
away, they shout loudly for the whole tent to hear that
Commit to letting the PCs know anything they learn in the when they win, they are changing the password to
morning (they are subsequently defeated in the first room something only they know, and the old man can find a new
they enter, unable to solve the Resistant Golems puzzle). place to live. The Chañtios make their leave and camp
closer to the manor. Their turn is tomorrow evening.
Karma Chameleons
● A mixed party of humans, elves and dwarves with On investigation, the Chañtios have destroyed the
equally diverse equipment ranging from plate information on the table regarding ‘The Art Lounge’
armor to elegant ball gowns challenge to sabotage their opponents. The only group
● Led by Brontley, a knight wearing a steel helmet that remembers the notes are the Karma Chameleons,
with its face mask raised who refuse to help restore the information out of
● Reserved but polite, attempting to maintain journalistic integrity.
journalistic neutrality
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Tron There are three challenges, with the following clues written
Tron does his best to de-escalate arguments, reminding on the three tables based on interviews and insights from
the groups that fighting on his property will result in previous adventuring parties.
disqualification from the challenge. He moves with the
PCs to the bar Rocket is tending. Tron explains what Resistant Golems: By far the deadliest puzzle, best left
happened in the last few weeks: On his most recent for last. Only two groups claim to have succeeded but
adventure he awoke at the bottom of a tall cave, having refuse to explain how. Three different golems, stone, wood
suffered a fall. He was able to make his way home, but his and iron, are immune to seemingly all types of damage.
short term memory has been affected and he can’t figure
out how to get past his own home's security measures. Golden Tiles: You jump across a series of colored pillars
to the opposite side of the room, but only gold pillars are
He called for all available adventurers to help him get back safe. Stepping on other colors causes an adverse reaction
in. The reward is their pick from his collection, although ranging from localized earthquakes to explosions. You can
he’s not sure what that includes. He has the password to press a button in the start to make more pillars gold, but it
reset the security system but can't solve the puzzles, comes with a damage penalty. Successful parties agree
which is where the party comes in. Had a cancellation, so you are best off hitting the button and taking the penalty at
if the party wants, they can try tomorrow morning. least before beginning the puzzle.
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This encounter is for flavor and does not impact the overall
Players take turns describing actions they take to resolve
plot. It is designed to provide the party with something to
the problems of their choosing. Each action requires an
do if they are unsure or the encounters are feeling stale.
applicable skill check. For example, to mitigate the burning
brooms, a player might attempt to use the mud from the
Unexpectedly, Rocket begins shouting in frustration and
mop to put it out, requiring that they roll nature. Skill
asking if anyone has a water based spell. When the party
checks are DC 13 for success. Failures result in the
looks, they see the animated brooms who were working as
problems continuing, or getting worse, at the GM’s
waiters are malfunctioning.
discretion. This should go for 3 or 4 rounds.
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Tron meets with the party in the morning and is The foyer is a tall, round room that peaks up to the domed roof. The
room embodies extravagance, from the corinthian columns to the plush
enthusiastic about their attempt at the challenge. He
velvet lounging furniture and mosaic tile floors. Eight heavy wooden
informs them that the Orcs lost on the first puzzle they doors lead out from the room to the wings of the manor while a single
attempted last night and the PCs may begin whenever massive door stands opposite the entrance in the back of the chamber.
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about not remembering any of the solutions. to keep the adventure appropriately challenging, GMs need to adjust
the damage of enemy attacks and the amount of damage required to
defeat an enemy.In this adventure, room trap damage refers to the
Once the party has entered, the front door seals and the amount of damage traps should do based on player level.
only way out is to all fall unconscious and be recovered by
Adjusting Damage to PCs: Damage taken is easily scalable to PC
Rocket, successfully complete the puzzles, or run out of
level because players receive one additional hit die of HP for each level
time. Although there are very few rules, if the party they gain. The average hit die is a d8, with the lowest d6 and highest
attempts to subvert the normal progression and break d12. On average, a character will increase between 3 and 6 HP per
directly into the final chamber before beating the other level with the most likely increase being 4. Damage that makes death
seem possible but not inevitable can be calculated by multiplying PC
puzzles, they all suffer room trap damage (see right).
level by a constant relative to how dangerous the GM wants that
moment to be.
Each time the party returns to the main chamber after
Danger Low: Level x 1 Medium: Level x 2 High: Level x 3
completing a challenge, a lock on the door will be
removed, and the same jingle ‘We’re in the Money’ from Due to the high number of traps in this adventure, GMs should use a
the bar plays. Once all challenges are complete the final low danger level to calculate room trap damage. At a low danger level,
lock is removed and the grand door opens. trap damage is Level x 1, meaning a level 2 party takes 2 x 1 = 2
damage per triggered trap, while a level 9 party takes 9 x 1 = 9 damage
per trap. As PCs get higher in level the math becomes disproportionate
The three hour time limit is strictly enforced and if they for PCs with a high CON modifier. That's a good thing! Players that
take more time the puzzles automatically shut down and invest in being a tank should feel like a tank.
the front door will open for them to leave. In effect, this
Adjusting Enemy HP: Assigning HP to enemies is more complicated.
means they will have time for only one short rest. Let the PC Class damage potential does not increase at a consistent rate by
players know that the timing of this short rest and healing level. At certain levels, a caster might learn fireball and suddenly
is extremely important for their success. Do not worry become far more powerful than the rest of the party. Fighting style
characters get extra attacks at certain levels, effectively doubling their
about tracking time while in each puzzle, as ‘in game time’
damage potential immediately.
goes very slowly compared to time at the table.
For this reason, it is best to keep direct combat to a minimum when
scaling a game to a wide range of levels. Alternatively, you can make
combat more puzzle based (like the Resistens Golems) so that winning
an encounter relies more on the creativity and smarts of the players
than their character sheets.
Scaling puzzle difficulty to meet the skill level and game experience of
your players is far more complicated, and covered in Appendix V.
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The Art Lounge If they get a letter correct, a flash brightens the room and
an exact picture of the PC at the moment appears on one
The solution to the puzzle is for the PCs to take turns Adjusting Difficulty
standing on the podium and mime the letters with their
body to the spell word R-O-C-K-E-T. The PCs take turns As this encounter is a password puzzle, it should be
guessing so that no one can try twice before anyone has balanced by the GM based on the players experience
tried once. If you are playing in person or over video, more so than the levels of their characters. Here are some
encourage your players to physically demonstrate the suggestions for adjusting the difficulty of the puzzle.
pose in real life.
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Increased Challenge: The party must defeat the three Resistant Golems to exit
● Make the answer a longer word, like ‘security’ or the room. Each golems is resistant to all damage types
‘gameshow’. Avoid words with two or more of the except one, depending on the golem type. This is a game
same letter in it. of rock, paper, scissors. The black golem is made of
● Have PCs spell an entire word before providing obsidian rock and will only take damage from wooden
feedback in the form of shocks and correct letters weapons, the silver golem is made of sharp steel and will
only take damage from stone weapons, and the wooden
Decreased Challenge: golem is made of a wood paper and will only take damage
● Include the dog, rocket, in all of the paintings to from metal weapons.
remind the party of the character
● Allow PCs to make saving throws when taking If for example a player already has a steel sword, it will
damage to reduce damage deal normal damage to the wooden golem. However, to
dispatch all three they will likely need to pick up one or
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This encounter is combat focused, so difficulty can be pressed again. PCs can use this as many times as they
adjusted by altering the enemy stat blocks. However, there like, taking room trap damage each time.
gimmick that is the focus of the fight. pillars as the party traverses to the other side. PCs that fall
into the abyss are caught by a magical, floating white
Increased Challenge: glove and carried back to the balcony by the entrance,
● Reflect damage back at players for incorrect receiving room trap damage in the process. If a PC
damage against golems i.e. metal weapons on attempts to fly or otherwise subvert the spirit of the puzzle,
rock golem it automatically triggers a wind trap the same as the silver
platform shown below.
Decreased Challenge:
● Allow normal damage to golems with incorrect Each time a player touches a platform that is not colored
weapon types, only making the monsters gold, apply the following trap:
increasingly susceptible to their weakness ● Red: The platform spins rapidly. PCs must make
a DEX save 12 to avoid being bucked off.
● Blue: The pillar disappears permanently
Golden Tiles
● Silver: A powerful gust of wind blows through the
room, everyone must make a STR save 10 to
Golden Tiles Location
hold on or fall from their platforms
Standing high on a wide balcony, a cavernous room stretches ahead. ● Bronze: The room shakes as if struck by an
The balcony has no railing and the walls descend downward into
earthquake, everyone must make a DEX save 8
darkness without any hint of a bottom. Across the room on the far wall
is an identical balcony. The only path between the two is a series of to avoid falling off their pillar
pillars jutting up from the blackness painted a mixture of red, blue, ● Green: The platform emits an electrical shock
green, bronze, silver, and gold. The room is dimly lit, while the platforms
dealing room trap damage to anyone touching
give off a faint glow. The effect is reminiscent of a cave studded with
A DC 18 arcana reveals the nature of each colored pillar
sparkling gemstones.
and its associated type of trap.
Projection Tron welcomes the party dressed as a PCs should pass various skill checks to jump from pillar to
spelunker. “This one’s pretty straightforward - find your pillar. For example, acrobatics checks when jumping over
way to the other side but be careful of the pitfalls! Eth path non-gold pillars to clear them, and athletics checks when
ilv riches jr paved e glang!” This last portion is spoken in clearing large gaps. Creative parties are encouraged to
Dwarvish and means ‘The path to riches is paved in gold’. come up with alternative methods of traversing the pillars.
Columns are all the same size and height, but differ in The easiest way to beat this challenge is to simply use the
color as shown on the map in Appendix I. Off to one side ‘Need More Gold’ button 3 or 4 times and make almost all
of the balcony is a small pulpit with a red button labeled the pillars gold. This puzzle is a test of hubris!
‘Need More Gold?’ If a PC pushes the button, they take
room trap damage, and all red pillars turn gold.
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Once the entire party has reached the other side, the
projection of Tron appears again and congratulates them,
Rewarding the Party GM Note
‘As my Grand Daddy always said “gold is not afraid of the
melting pot.” But he hated elves too, so best not to believe For a one-off, feel free to give rare, powerful or strange rewards. This is
everything he thought.’ an opportunity to mess around, as the time to use them is limited. If it’s
a full campaign, swap out the items for more common and practical
items so that you do not overwhelm them with options or overpower the
The door on this balcony unlocks, opening back to the party. This adventure is about gathering loot, so give them loot!
main chamber of the manor. This is an unexplained
In this adventure, a wish spell is the reward. This is an incredibly
curiosity as it is impossible that two doors on opposite
powerful game altering spell. If you are running a broader campaign it is
sides of a room open to the same place, but the door best to reduce the spell to something less powerful, or use the spell as
behaves like this nonetheless. a monkey paw with unexpected consequences.
Adjusting Difficulty
Increased Challenge:
● Reduce the number of platforms
● Replace gold platforms with other colors
● Add obstacles between pillars
Decreased Challenge:
● Tell them the affect each colored pillar triggers
● Increase the number of gold platforms
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When the party has opened all the locks on the large door,
a projection of Tron appears in the main chamber: Location
Quiz Room
“Congratulations on your perseverance and
The room behind the grand door is cloaked in darkness. As you step in,
resourcefulness. You’re welcome to leave with your prizes
bright lights flash on, and music begins to play. Before you are a wide
now, or you can come with me for one final challenge, and set of short steps down to a handful of podiums, each one labeled with
double down on your winnings!” He gestures towards the a different party member's name. A recording of Tron booms in your
ears, “Come on down!” Opposite the podiums, angled to allow an
largest door.
unseen audience to watch a game board with ten levels, each painted
with a question mark. A microphone-wielding hologram of Tron jogs out
and waves to no one in particular, dancing to a beat that is entirely
Unchained Event different from the song you hear, ‘We’re in the Money.’
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If the party grabs the paper out of Tron’s hand, they’ll see
the following salsa recipe that Tron has mistaken for a
note of his password.
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Dragon, the ultimate security feature. letters on the screen read ‘input new password’.
lottery numbers. dragon. Steam jets from its joints, and it greets you with a great roar
as thick, black smoke spills forward from his mouth.
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If the party resets the password themselves, Tron will ask Outcomes
them what the new password is and offer them a single
If the players are enjoying this world and want to continue
prize of their choice from the iron cage. Tron is effectively
playing, here are some potential hooks to explore:
at the party's mercy, as the party has no obligation to let
● Tron is getting too old for adventuring, but he is
him set a password himself or tell him the password
happy to provide the party with leads. He doesn’t
they’ve chosen. Further, all the prizes are now unguarded.
know what it means, but he found a map to the
hidden city of Kabrakan.
If the party gives Tron the new password and takes only
● Rocket wants to finish his dissertation and
one gift, he thanks them for their help and mentions that
become a full Professor. His masters is in
they should continue to work together (see potential future
Political Sciences with a focus on Pirate
game hooks right). If they take control of the house for
Diplomacy, but he’s never actually met a pirate.
themselves or take more than the offered prizes, Tron
Can the party help him?
responds with disappointment, but regardless of outcome
● When the party exits, the Last Man Standing is a
will not turn to violence. If the party manages to get all ten
grizzly scene. The journalists have been beaten,
questions correct he gives them an additional wish spell
saying the Chañtios went crazy when the music
scroll. As before, please email us if that happens, as that
played to indicate you had won. They tied up
would be amazing.
Rocket and kidnapped him!
● If the party wins the blackmail on Sir Charles
Whittlebarry, they discover he is not truly from the
Whittlebarry family at all, but has been falsely
claiming their name for 30 years. How scandalas!
● If the PCs take over the house they need to
decide what to do with it. Is it purely a home
base? Will they continue running security
challenges? Something different entirely?
Email us at gmpuppypound@gmail.com
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Appendix I: Maps
Trons Last End
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Golden Tiles
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Can be packed into the size of a deck of cards. When the Instantaneously cooks meat and vegetables with the flavor
command word is spoken, it spreads to the size of a 16 of the chefs choosing regardless of ingredients on hand.
feet diameter, 4 feet deep pool filled with fresh water. The Takes 3 hours to set up and the party has -10 stealth and
pool can only expand if it has room without hitting -10 perception while using.
anything. The pool can only be retracted if nothing except
water is inside. Has a small slide, but no diving is allowed. Wagon
Oinkers the Piggy Bank Classic wagon. Seats 5 humanoids with a normal amount
of provisions. Must be pulled by at least 4 large trained
This sentient pig will bond with a PC of the GM’s choosing. animals (cows, horses etc.). Serves as an automatic
It acts as a familiar and will move where the player shelter when camping and allows the party to move at a
commands. It has 5 hp and cannot attack. When you feed fast pace without any adverse effects.
the pig gold coins, it will hold it inside its belly until
commanded to regurgitate as much as it has stored. Non Roshambeaux
party members will have no idea money is stored inside.
All weapons found in the Golem room deal 1d4 damage
Selfie Portrait regardless of proficiency. The exception is when a stone
weapon hits steel, a steel weapon hits wood, or a wood
The individually posed art of the PC is unwieldy - 2 feet by weapon hits stone, the item deals 3d10 + proficiency
3 feet, which requires one hand to carry and cannot be damage.
stored in a magical container, such as a bag of holding.
Propped up on the ground, the portrait appears to anyone Adventurers Magazine
that passes over 10 feet away as though the character is
standing there. A fairly dry explanation of techniques and past conquests
from fellow adventurers. Takes 3 hours to read each one.
reading all 12 issues grants the reader one feat of their
choosing. Disappears after it has been read once.
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The 3 different Golems have identical statistics with the except for actions and fighting style shown separately
Level 1 - 3: Black Dragon Wyrmling
exception of their specific damage resistance.
Level 4 - 6: Young White Dragon
Level 7 - 10: Young Green Dragon
AC 2 SP 45 ft Multiattack: can make 2 attacks on its turn, one with its claws and one
HP 45 with its bite
STR DEX CON INT WIS CHA Bite: +4, melee, one target
(+5) (+1) (+3) (-2) (-1) (-3) Level 1 - 3: 3 piercing
Level 4 - 6: 7 piecing
Saves: CON +6, CHA -2
Level 7 - 10: 9 piercing
Damage Resistance: Everything except below
Rock: Susceptible to wooden weapons only
Claw: +6, one target
Wood: Susceptible to steel weapons only
Level 1 - 3: 2 slashing
Steel: Susceptible to stone weapons only
Level 4 - 6: 4 slashing
Slip: does not take or give attacks of opportunity
Level 7 - 10: 6 slashing
Languages: None
Actions Laser Gun (1 per long rest): 30 ft. cone, each creature hit must make
a DEX save, taking damage below on failure or half on success
Material (wood, stone or steel) Sword: +3, melee, one target Level 1 - 3: 8 fire, DC 10 DEX save
Fighting Style ● Programed to only use Laser Gun if it can hit two enemies in
● Each turn it finds a new target, attacks, and then tries to one shot
move away out of range ● Automatically attacks anyone focusing on the computer
● avoids any PC holding a weapon that the Golem is not ● Fights to the death, cannot be reasoned with
resistant to ● If the party attempts to flee the encounter the tech dragon
● Fights to the death, cannot be reasoned with will not pursue feather than the room he’s born in
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Tron’s Practical Home Security GM Puppy Pound
Tasty bits of dried leftover animal product, shaped into small pellets and baked until crispy,
served in a bowl. Can be soaked in water at customer request. Additionally, it can be served
with a topping of gravy for an additional 2 silver.
Delicious broth from boiled chicken just like mom used to make. Seasoned with salt and
pepper as well as a signature blend of Elven herbs and spices. Served with your choice of a
roll or crackers.
Steak Free
Juicy, succulent beef grilled to perfection over an open fire. Pre-cut into convenient, bit-sized
pieces. Cooked to order**.
Marshmallows Free
Fluffy, sugary goodness. Served in a set of 4 large-sized ‘mallows. Can be ordered toasted or
fresh. At customer’s request, a roasting spit can be provided for the true ‘mallow experience,
allowing the customer to roast their own ‘mallows over the fire pit.
A 3-spoon sampling of our award-winning nut butters. Your choice of 3 from our top quality
varieties: Smooth peanut butter, chunky peanut butter, cashew butter, cinnamon delight
peanut butter, or banana blast peanut butter. Can be served “on-the-spoon” or in three
playfully plated dollops.
A completed collection of our tastiest offerings mixed together in a single, glorious dish.
** CONSUMING RAW OR UNDERCOOKED MEATS, POULTRY, SEAFOOD, SHELLFISH, OR EGGS MAY INCREASE
YOUR RISK OF FOODBORNE ILLNESS, ESPECIALLY IF YOU HAVE CERTAIN MEDICAL CONDITIONS
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Tron’s Practical Home Security GM Puppy Pound
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Tron’s Practical Home Security GM Puppy Pound
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an enhancement over the prior art and any additional content Contributions are Your original creation and/or You have sufficient
clearly identified as Open Game Content by the Contributor, and rights to grant the rights conveyed by this License.
means any work covered by this License, including translations
and derivative works under copyright law, but specifically 6.Notice of License Copyright: You must update the COPYRIGHT
excludes Product Identity. (e) "Product Identity" means product NOTICE portion of this License to include the exact text of the
and product line names, logos and identifying marks including COPYRIGHT NOTICE of any Open Game Content You are
trade dress; artifacts; creatures characters; stories, storylines, copying, modifying or distributing, and You must add the title, the
plots, thematic elements, dialogue, incidents, language, artwork, copyright date, and the copyright holder's name to the
symbols, designs, depictions, likenesses, formats, poses, COPYRIGHT NOTICE of any original Open Game Content you
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Tron’s Practical Home Security GM Puppy Pound
Game Content except as expressly licensed in another, Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
independent Agreement with the owner of such Trademark or based on original material by E. Gary Gygax and Dave Arneson
Registered Trademark. The use of any Product Identity in Open
Game Content does not constitute a challenge to the ownership Identification of this adventure:
of that Product Identity. The owner of any Product Identity used in
Open Game Content shall retain all rights, title and interest in and ● Races, such as dragonborn
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