Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Wander If an action’s outcome is EASY

Enemies
Stats=9 Defense=2
Resolution
uncertain, roll 1d20 under Damage=1d4 XP=5
Roll 4d4 for each stat. the relevant stat to succeed. MEDIUM
Make A Wanderer
STR, DEX, WIS. If disadvantaged, roll 2d20 Stats=11 Defense=3
Roll d4 for DEFENSE. and use the higher, if Damage=2d4 XP=10
STARTING XP: advantaged, use the Lower. HARD
1 DEFENSE: 20 XP Stats=14 Defense=5
2 DEFENSE: 10 XP Damage=3d4 XP=15
3 DEFENSE: 5 XP Unarmed: Damage=1
Weapons
SHODDY: Damage=1d4
4 DEFENSE: 0 XP Cost=15XP Use STR for melee, DEX
Combat
FAIR: Damage=2d4 for ranged. Roll damage
Stat and Defense points cost Cost=35XP on success, subtract from
Defense. 0 Defense=Death
Advancement
50XP. Complete an adven- FINE: Damage=3d4
ture for 50XP. Cost=75XP NATETREME.COM
D20 BACKGROUNDS 2D12 STARTING STUFF D10 SPELLS: Use WIS to cast.
1. Urchin 11. Noble 2. Pet Rat 14. Waterskin On failure wait one day to recast.
2. Hunter 12. Clergy 3.Whistle 15. Chalk 1. Shift Luck: Give target advantage/
3. Sailor 13. Merchant 4. Net 16. Crowbar disadvantage on next roll.
4. Hermit 14. Thief 5. Booze Flask 17. Mirror 2. Spirit Key: Lock/Unlock a lock.
5. Alchemist 15. Politician 6. Soap 18. Lockpick 3. Balm: Restore 1d4 Defense.
6. Soldier 16. Magician 7. Tinderbox 19. Shovel 4. Shrink: Become 5" tall for 5min.
7. Musician 17. Juggler 8. Tent 20. Lock 5. Vanish: Target becomes invisible
8. Cultist 18. Cook 9. Sack 21. Oil for 2d4 minutes.
9. Criminal 19. Guerilla 10. 50' Rope 22. Pet Dog 6. Fog: Create cloud of thick fog.
10. Farmer 20. Gravedigger 11. Torch 23. Bell
7. Springheel: Leap up to 50'.
12. Ration 24. Spyglass
D4 Know a Spell?1-3:no 4:yes 13. Cloak 8. Gas: Become a vapor for 10min.
D8 PHYSICAL FEATURES D10 STARTING WEAPON 9. Bat Wing: Your arms become
1. Scar 5. Extra Finger 1-4:None 5-9:Shoddy 10:Fair huge bat wings.
2. Tattooed 6. Pegleg 10. Resurrect: Revive target that
3. Silver Tooth 7. Piercings Item Prices: Common=10XP; has been dead for less than 24 hours.
4. Webbed Toes 8. One Eye Special=20XP; Rare=75XP Caster dies on failure.

You might also like