Chapter 1

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Chapter 1

The Influence of Video Games among High School Students

1. Introduction

Video games have been around since the early 1970s. A video game is a specific type of software that
runs on hardware, a computer or video game console. That hardware platform requires at least some
memory (that can be in several forms), some processing capacity and ways to interact with a display and
some method with which a player can control the game.

When your child plays video games, it gives his brain a real workout. In many video games, the skills
required to win involve abstract and high level thinking. These skills are not even taught at school.
According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist,
games simulating stressful events such as those found in battle or action games could be a training tool
for real-world situations. The study suggests that playing action video games primes the brain to make
quick decisions. Video games can be used to train soldiers and surgeons, according to the study.
Importantly, decisions made by action-packed video game players are no less accurate. According to
Bavelier, “Action game players make more correct decisions per unit time. If you are a surgeon or you
are in the middle of a battlefield that can make all the difference.”

Most of the bad effects of video games are blamed on the violence they contain. Children who play
more violent video games are more likely to have increased aggressive thoughts, feelings, and
behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001).
Also according to Dmitri A. Christakis of the Seattle Children’s Research Institute, those who watch a lot
of simulated violence, such as those in video games, can become immune to it, more inclined to act
violently themselves, and are less likely to behave emphatically. Also according to Dmitri A. Christakis of
the Seattle Children’s Research Institute, those who watch a lot of simulated violence, such as those in
video games, can become immune to it, more inclined to act violently themselves, and are less likely to
behave emphatically.

Another study suggests that chronic exposure to violent video games is not only associated with lower
empathy, but emotional callousness as well. This, however, is still hotly debated because there is also
evidence that shows that excessive use of video games does not lead to long-term desensitization and
lack of empathy. A 2017 study published in Frontiers in Psychology, for example, didn’t find any long-
term effects of playing violent video games and empathy. Another study from University of York and
another by the Royal Society found no evidence to support the theory that video games make players
more violent, and another study suggests that there is no increase in the level of aggression of players
who had long-term exposure to violent video games.

Although politicians oftentimes declare video games as a cause for gun violence, there is currently little
scientific evidence that links playing video games, even the “gruesome and grisly” ones, to violence.

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