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DURATION : 3 days 3D Max Studio Modelling

CODE: SOL/3D Max/Mod for Arsitecture- Interior- Mecanical


COURSE OBJECTIVE
After completing the training, the INTRODUCTION
participants will be able to:
 Student will start to This course is designed with a total beginner, but if you all struggle in
understand the concept of 3D's Modeling I will provide you with a simple tips and tricks I will be sharing
Max Modeling. them with you. By the end of this lecture you will build or design your
 It will be talking about the own creative design without any struggle
difference between 2D and 3D
elements in 3D's Max. COURSE OUTLINE
 This course will help how
much flexible 3D's Max is Module 1: Setting Interface  Camera
with different type of tools.  Animation Camera
 Layout
 This course also produces  Unit  Helpers
architectural and Interior  Viewport  Fire explosion
Design projects as complete as  Space Warps
possible from concept to final Module 2: Create Object  Wave waves.
3D.  Bomb explosion.
 Standard Object  Wind blow.
 Etc.  Basic Object  Earth gravity.
 Adding Object  Reflects objects.
DESCRIPTION  Cropping & Group
In each step you will have different Object Module 3: Modification Object
kind of assignments which include  Create a 2D to 3D
Modeling of: Object  Makes the earth spin
 Door and window  Create a Bent object
1. Home
settings  Editing Mesh
2. Villa
 Collection of  Creating Displace
3. Interior Design  Create a Layered text
Ornamental Plants,
Continue Walls and  Using Flex, Noise, Ripple, Relax
At the end of this course you will  Using Smooth, Twist, and Wave
have all the skills and knowledge of Railings
modeling in 3D's Max. I will also  Ladder settings.
 Editing Object Module 4: Hierarchy Object
be instructing you in simple
mistakes that some of the student do  Moving Object Module 5: Motion Object
when Modeling.  Scaling Object
Module 6: Material Object
 Snaps Toggle Object
 Mirror Object  Create Shiny floors.
PRE-REQUISITES
 Aligning Object  Create a Glass.
 Rotate Object  Create a Metal.
Before attending this course,
students must have:  Clone and Array Object  Create Material coarse & Soft
 Lighting Object  Using Ready-to-eat materials.
 Student will start to  Standard Lighting Module 7: Using Render
understand the concept of 3D's  Photometric Object  Save as Jpeg
Max Modeling.  2D Object  Save as Avi
 Line Object  Save as Film
 Rectangle Object
 Text Object Module 8: Printing

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