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FantasyAGEEncounters MenaceFromTheMines
FantasyAGEEncounters MenaceFromTheMines
mine monster
tered with random items from various
victims. PCs searching the lair should
further
Abilities (Focuses)
be rewarded with some silver (2d6 adventures
x10) and perhaps an enchanted item
2 Accuracy (Bite) or two. If the pack leader was already After the monsters are gone, there’s still
–1 Communication defeated earlier then the lair will be the question of where they came from
abandoned. and if there are more of them around.
4 Constitution
Some possibilities include:
3
Dexterity
(Acrobatics, Stealth)
adversaries • The monsters were a magical
experiment gone wrong, and after
3 Fighting (Claws) The monsters from the mine are seven- they are dead there are no more.
0 Intelligence foot-tall, four-eyed humanoids with However, the mages who created
thick blotchy white skin, multiple them might spawn similar twisted
2 Perception
rows of jagged teeth, and four long experiments.
4 Strength fingers and toes on their hands and
feet that sport two-inch claws. They • The monsters are part of a vast
1 Willpower
often appear smaller and slower than subterranean enclave of creatures.
Speed Health they are due to their thin limbs and When mining operations broke
hunched-over, jerking gait. into their realm the monsters were
15 50
introduced to the setting.
Defense Armor Rating roleplaying tips • The monsters are extra-
13 6 dimensional horrors that came to
Make the survivors needy but likable. this plane of existence through a
Attack Keep the focus on the monsters and planar gateway. The gateway is
Weapon Damage
Roll the threat they pose to keep tension still buried deep in the mine. It
Bite +4 2d6+4 up. The survivors shouldn’t be stupid, is dormant for now, but could be
but they are ill-trained, and after all reactivated.
Claw +5 1d6+7
this time they’re too scared and trau-
• The monsters were once human,
Special Qualities matized to deal with the threat the
until they were cursed or mutated
way the PCs can.
Favored Stunts: Knock Prone, Light- by dark magic. Even though this
ning Attack, Mighty Blow The monsters are cunning, but they current threat is gone, questions
Darkvision: Can see in total dark- aren’t especially sociable. They can’t remain: What cursed them, and
ness as if it were daylight. speak but can communicate with each could the process be repeated
other through a mix of body language elsewhere?
Thick Hide: The monsters’ hide
and eerie clicks, growls, and whines.
provides an Armor Rating of 6. If the PCs fled the area without killing
If you can swing it, mimicking the
Wall-Crawling: The monsters can the monsters’ pack leader, they can
strange noises of the monsters might
move on walls and ceilings at their still return later and seek to destroy
add a creepy touch. It’s recommended
normal Speed. the monsters. They may even receive a
that that PCs get to name the monsters
reward for their efforts.
if they so desire. They “discovered”
Threat: Moderate
them, after all.