Educational Resources and Technology Management

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EDUCATIONAL RESOURCES AND TECHNOLOGY MANAGEMENT

"Why should our present education need to transition and respond to the
demands and challenges of Education 5.0?"
One of the most important features in the 21st century is the rapid advancement
of technology and globalization, particularly in the fields of education. This has a great
impact on providing a new way of delivering teaching and learning.
Our current curriculum must respond to and adapt to the demands and
challenges posed by Education 5.0. That our educational system can not only be a place
where students can express their experience, but also a place where they can be
motivated to learn and discover new innovative ideas. Students would be able to learn
and apply skills by clear and comprehensive teaching practices for each lesson.
In the same manner, teachers must accept the difficulties that technology
presents. Global interconnectivity, smart computers, and modern and digital media are
only a few of the drivers reshaping how we think about schooling and jobs, as well as
how we practice and build the skills we'll need in the future.
Moreover, teachers must now become lifelong learners and scholars, because
teaching technologies are rapidly changing, and we cannot afford to be left behind as
educators.
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The importance of Cyberspace in education is rooted from the needs of students to
research information about a certain subject matter; to relearn things which are being
taught inside the classroom especially when it is not discussed properly; and, to
communicate to each other.
In her article, Pavlova (2018) mentioned that the common modalities used by
educational institutions as an aid for virtual instruction are Edmodo, Microsoft Teams,
Facebook, Prezi, Plickers, Zoom, Google Suite, Seesaw, Kahoot, Photomath, Kotobee,
Canva, Moodle, WizIQ and Skye. . These digital tools are deemed to be utterly useful
for making instructions, presentations, info-graphics, videos, animations as well as tools
for assessments, quizzes, and many more. These are created with the purpose of giving
autonomy to the students, improving the administration of academic processes,
encouraging collaboration, and facilitating communication between teachers and
learners.

One of the most important features in the 21st century is the rapid advancement
of technology and globalization, particularly in the fields of education. This has a great
impact on providing a new way of delivering teaching and learning. The way educators
and learners react towards internet-related environments prompts consideration of the
nature of new teaching-learning and the cultural environment in schools. The use of
cyberspace like the internet and other interactive on-line computer-based applications
have almost dominated and played a great role in the improvement and innovation of
teaching and learning styles. The cyberspace nowadays has created a huge role in
education most especially in this time of health crisis. The use of the online mode is one
of the recommendations in Distance Learning as mandated by the Department of
Education to ensure all learners have access to quality education.
The utilization of online educational platforms like Google Suite for Education, Kahoot,
Zoom Education, Seesaw, Photomath, Edmodo, Prezi, Microsoft Team, Kotobee,
CANVA, Moodle, Facebook, Wikipedia, and other Offline/Online Resources has provided
an alternative way of sharing information for effective and better learning outcomes.
These provide a vast range of information at the fingertip of every internet user.
Education service providers designed and offered these platforms to make learning
more creative, innovative, and engaging. The vast range of data and information can be
retrieved from the media sites to cater to the needs in uplifting academic performance.
Thus, using the platforms provided in cyberspace offers the following:
1. Convenient -teachers and learners can access information from anywhere, anytime,
distance is no longer a barrier to learning.
2.Flexible- learners can study at their own pace, they were given the freedom to
personally build their learning schedule and choose where and when to learn.
3. Cost-effective- no more travel and accommodation expenses for teachers and
students when going to school and even in attending training and seminars.
4.Tailored different needs-ensures all learning needs are met with a wide variety of
learning methods and tools that can be used to support learning.
5.Immediate access- provides immediate results; whether self-paced or instructor-led,
online learning provides a variety of ways to offer constructive feedback to the
audience.
6.Unrestricted- location is no longer a barrier; neither is culture and nationality.
Translating and customizing your online courses to address different cultures in various
languages makes it possible.
On the other hand, limitations in using platforms should also be observed like:
1. Solo Act- being alone will not be easy for all learners, some need personal contact
with their educators or trainers to learn successfully.
2.Impersonal- no matter how hard we try to fully transfer human communication to
online platforms, no matter how natural it seems to form relationships behind computer
screens, a virtual environment is just not human. Nothing can replace human contact.
3. Too much time spent in front of a computer screen may be harmful-
using a computer or a tablet all the time can cause poor vision, strain injuries, and
other physical problems.
4.It requires self-discipline-eLearning learners requires self -discipline to avoid falling
behind since being closely monitored is not easy to do.
5.Possible lack of control-learners sometimes lost control in sending messages and in
utilizing platform properly.
Knowing exactly what you’re doing with new technologies, is very likely that you
overwhelm or distract your audience. Creating effective online learning courses requires
knowledge, time, experience, talent, commitment, great communication skills, and a
true passion for learning.
Furthermore, the use of social media, particularly the educational platforms has
its features to offer:
The use of social media, particularly as an educational platform has its features
to offer:
1. Google Suite of education- offers free Google tools and services that are
tailored for schools and home-schools.
2. Kahoot- offers availability and affordability of interactive technologies games
in instructional science and higher education teaching to foster collaborative learning,
exploration, and discovery.
3. Zoom Education - uses a video conferencing program that allows for
multiple participants, audio and video, sharing, screen sharing, working on a
whiteboard and recording.
4. Plickers- is an assessment tool made by a teacher who was looking for a
quick and simple way to check student understanding.  This assessment tool allows
teachers to collect on-the-spot formative assessment data without the need to have
students use devices or paper and pencil. Teachers can use this tool with previous
planning or on the go as needed.  This tool provides teachers with the data needed to
inform their instruction.  It’s a data collection tool that’s helpful for teachers and fun for
the students.
5. Seesaw- allows teachers to customize which feedback options are available in
their classes: In addition to teacher comments, parents and peers can provide feedback
on student work.
6. Photomath- provides a practical tool for teachers to use inside and outside
the class. It takes care of the “technical” part, which leaves you more time to focus on
teaching the logic behind problems and developing problem-solving skills.
7. Edmodo- allows posting assignments, taking quizzes, creating polls for
student responses, and providing links for useful information. Students are allowed to
upload assignments for their teachers to view and grade.
8. Prezi- allows us to zoom out and see the big picture and zoom in to examine
supporting details. Uses frames instead of slides. When designing your presentation,
onto a large, open canvas.
9. Microsoft Applications- provide teachers with time-saving tools for planning
and assignments and empower students to build the skills they need for success with
tools and apps that improve creativity, communication, and collaboration.
10. Kotobee- offers a premium tool that teachers and curriculum designers can
use to create interactive eBooks for their schools and classrooms.
11. CANVA- offers a tool to help creativity in your classroom and make design
easy for teachers and learners.
12. Moodle – offers online courses to supplement face-to-face lessons in a
traditional classroom setting. This also design help teachers reach across the digital
divide to enhance teaching and learning in any classroom.
13. Facebook-uses to gather information, check to see what friends are up to,
and sharing information (sharing links), it results in a positive academic outcome better
than when they used it merely for socializing such as status update and chatting.
14. WizIQ- is yet another established name in the eLearning industry. For all
intents and purposes, this online teaching software has been the go-to tool for
instructors to deliver live and on-demand webinars. It is equipped with enough
provisions such as slides, desktop sharing tools, audio, video etc. WizIQ is very common
among academic course content creators.
15. Skype- many people have previous experience using Skype for personal and
work video conferencing, but Skype in the Classroom is gaining popularity as a tool not
only for video discussions but also online tours across the globe.

However, using technology increases power and makes things easier, but also
brings along several risks. Over the years, the threat of cyber security is increasingly
emerging in our society harming many people every day. As per research, many
malicious actors are increasingly targeting educational institutions. A malicious actor
may hack into the institution’s cyber system to gain sensitive information through social
engineering tactics. It may also happen that an innocent individual within the institution
is duped by a mischievous external actor and leaks crucial internal information. And the
same is true for the education system. It also brings several risks. Therefore, education
systems need to take responsibility to correctly protect themselves from this growing
number of cyber dangers — most notably insider threats.

1. Blended Learning- Blended learning is a method of teaching in which students get


education from a teacher both in the classroom and through online courses. ... The
speed and schedule for the in-person component of the program are established by the
teacher, but the pace, time, and direction for the online portion are normally chosen by
the student. DepEd defines blended learning as "face-to-face with any or a combination
of online distant learning, modular distance learning, and TV/Radio-based Instruction."
A student may, for example, take lessons in a traditional classroom environment and
then enhance the curriculum with online multimedia coursework. Students who finish
online coursework followed by interactive, face-to-face class activities are said to have
greater educational experiences.
Students may interact with the information at their own speed through blended
learning, which employs apps, games, or quantifiable tools to teach topics. This helps to
maintain a healthy balance in a classroom with both fast and slow learners. Every
learner has the ability to practice and tackle new material at their own pace.
Thus, blended learning, integrates several ways of education from a variety of
viewpoints, and has been proved in studies to provide a successful learning outcome for
the majority of students participating. Teachers are freed up to reach more pupils by
using technology into classroom learning.
Education 4.0- Education 4.0 is a deliberate approach to learning that aligns with the
fourth industrial revolution and focuses on improving the future of education via the use
of modern technology and automation.It highlights the need of preparing pupils to face
and overcome obstacles.
To stay up with the times, established educational paradigms must be revisited with a
forward-thinking mindset. Students should be able to master the abilities required by
rapidly evolving technology; they should be guided rather than instructed, and
knowledge should be made available rather than fed to them.
The goal of both general and vocational education should be to prepare students to
compete in the labor market. Students may study in a fun and exciting way thanks to
Education 4.0's project-driven approach! It foregoes theoretical knowledge in favor of
encouraging students to gain time management skills, organizational skills, collaboration
skills, and time management skills, all of which will be critical in their future work.
The major trend of education 4.0 are the following:
A more personalized learning- Education 4.0 values each student's uniqueness and
ability to study at their own speed. Students will be more motivated to reach their goals
if they are taught in a personalized manner. There are several technologies available
that alter the entire teaching process based on the particular learner's needs and
learning rate, thanks to Artificial Intelligence and Cloud Computing.
Faculty, on the other hand, will be able to quickly assess students' strengths and
weaknesses and give immediate feedback.
More chances for distance learning
With a suite of e-learning technologies that support remote and self-paced study,
Education 4.0 aims to make learning available everywhere, at any time.
The notion of Active Blended Learning (ABL), in which students are actively involved in
learning outside of the classroom, is gaining traction. They will be able to master both
practical and experience learning in this manner.
The abundance of educational resources
Education 4.0 provides students with a clear path by making resources and strategies
readily available in their learning environment.
This implies that students will be able to pick and choose the tools and strategies they
wish to use to learn. To name a few, there are collaborative and engagement tools,
flipped learning, and blended learning.
Project-based education
Students study in a fun and exciting way thanks to Education 4.0's project-driven
methodology!
It foregoes theoretical knowledge in favor of encouraging students to gain time
management skills, organizational skills, collaboration skills, and time management
skills, all of which are critical for their future career.
Assessment that is simple and accurate
With Education 4.0, a more realistic method of evaluation is used. Students are
evaluated on projects, coursework, and fieldwork using both online and offline
examinations.
Information at your fingertips
Data analytics and reporting in Education 4.0 provide deeper insights into students'
learning journeys. The statistical analysis enables teaching personnel to determine
where pupils stand and provide suitable guidance.
TPACK and SAMR Models- Ruben Puentedura developed the SAMR model, which
provides some context for evaluating the quality of the technology task that we
incorporate into learning. This provides a vital framework for evaluating the richness of
the technology tasks we employ in our classrooms. While tasks categorized under
Enhancement in the model (Substitution and Augmentation) may be useful (e.g., word
processing functionality may be more efficient than handwriting), technology tasks
categorized under Transformation (Modification and Redefinition) provide opportunities
for learning that would not be possible without technology. A shared document, for
example, that is accessible online 24 hours a day, seven days a week, allows for
collaborative writing and knowledge generation that would otherwise be impossible.

The key to using the SAMR model is to avoid thinking of it as a series of steps to
complete. Using technology effectively requires developing rich challenges that rethink
old learning methods and provide chances that would not exist without it. While a
Substitution or Augmentation assignment may fulfill a specific goal, it is unlikely to take
advantage of technology to provide richer learning experiences.
The TPACK model is a framework for determining the teacher knowledge needed
to effectively integrate technology into the complexities of the larger instructional
setting. Technological Knowledge – TK, when paired with profound Content Knowledge
– CK (curriculum subject matter) and Pedagogical Knowledge – PK, is most effective in
TPACK (teaching strategies and knowledge of the learner). While it is well accepted that
the convergence of Content Knowledge and Pedagogical Knowledge is at the heart of
good teaching, adding Technological Knowledge to the mix provides a useful filter for
teachers to properly explore their attitudes about technology integration.
The efficient use of technology for learning is without a doubt at the heart of
teacher-librarianship, and the teacher-librarian is frequently the school's "go-to" person
when it comes to technology. The teacher-librarian can play a critical role in applying a
TPACK approach to instructional planning and assessment learning activities through
the SAMR model in the context of a learning commons approach, where everyone is a
learner.
Gamification in Learning
Evaluating Information Online and Web Pages
Evaluating Technology Use in Classrooms
Moodle as Learning Management Platform
Google Classroom as Learning Management Platform
Schoology and Edmodo as Learning Management Platform
MS Teams as Learning Management Platform
Video Recording Tools/Apps in Preparing Online Tutorials (Screencast, Bandicam, OBS)
Web 2.0 Resources (OERs, Creative Commons)
Free form builders and survey tools (Google Form, Microsoft Form, Cognito Form)
Free form builders and survey tools (Zoho Survey, LimeSurvey)
Free form builders and survey tools (Hubspot Form, Survey Planet, Survey Monkey)
forms.app -form builder to create forms and collect responses
Digital Tools for Classroom Assessment (Quizlet and Kahoot)
Digital Tools for Classroom Assessment (Plickers and Zipgrade)
Digital Tools for Classroom Assessment (TestPortal)
Flipped Teaching and Learning
Mobile Learning and Mobile Apps
Ubiquitous Learning
Computational thinking
Artificial reality (AR), virtual reality (VR) and mixed reality in schools
Artificial intelligence in Education
Global learning
Digital citizenship
SMART Schools
Vlogging in Education
Podcasting in Education
Use of Social Media Platforms in Education

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