Tavern Generator v2 Final

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Tavern

generator v2

- Places -

Metal Turtle Games


Name 3

Atmosphere 4
Decoration 4
Entertainers 4
Rumors 4

People 5
Barman/Barmaid 5
Waitresses 5
Patrons 6

Activities 6

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Name
Start with “The”, then roll 1d100 and 1d30 to generate the name of the tavern :

Prefix Name
1 Adventurer’s 51 Hungry 1 Bar(maid)
2 Angry 52 Iron 2 Brew
3 Black 53 Joe's 3 Brewery
4 Bleeding 54 King's 4 Bucket
5 Blind 55 Last 5 Café
6 Bloody 56 Laughing 6 Castle
7 Blue 57 Lazy 7 Cauldron
8 Broken 58 Lonely 8 Cavern
9 Burlesque 59 Lovely 9 Club
10 Burly 60 Lucky 10 Cup
11 Burning 61 Magical 11 Den
12 Busty 62 Marvelous 12 Flask
13 Classy 63 Minstrel's 13 Hall
14 Cracked 64 Naked 14 Head
15 Crazy 65 Naughty 15 Hole
16 Crooked 66 Nymph’s 16 Home
17 Cursed 67 Oiled 17 Inn
18 Daddy's 68 Orc's 18 Keg
19 Dancing 69 Peasant's 19 Kettle
20 Dangerous 70 Prince's 20 Lodge
21 Dark 71 Puking 21 Loft
22 Deadly 72 Queen's 22 Lounge
23 Deep 73 Raging 23 Market
24 Dirty 74 Red 24 Pub
25 Divine 75 Rotten 25 Rest
26 Doctor's 76 Rusty 26 Stool
27 Dragon's 77 Safe 27 Stop
28 Drinking 78 Sailor's 28 Tavern
29 Dripping 79 Screaming 29 Tower
30 Drunken 80 Sexy 30 Wineskin
31 Dwarf's 81 Shiny
32 Elf's 82 Silver
33 Empty 83 Sleepy
34 Enchanted 84 Slimy
35 Fat 85 Smelly
36 Fighting 86 Smiling
37 Fireside 87 Strange
38 Flaming 88 Sunny
39 Fresh 89 Swearing
40 Golden 90 Tasty
41 Green 91 Thirsty
42 Grog 92 Thugs'
43 Hag's 93 Tired
44 Hanging 94 Traveller's
45 Happy 95 Unkept
46 Hobbit's 96 Vulgar
47 Holy 97 Wet
48 Honest 98 White
49 Horny 99 Witch's
50 Hot 100 Yawning

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Atmosphere

Decoration Rumors
Roll 1d2 times 1d24 to determine what kind of 1. Roll 1d20 to determine what people say after a
decorations are present on the walls of the great drink or two:
room:
“I heard that …
1 Hunt trophies
2 Stuffed animals Someone with a bounty on their
1
3 Flags with coats of arms (link) head is hiding nearby
4 Old weapons 2 The well of the village is bottomless
5 Old tools Someone is having an affair with
3
6 Paintings the wife/husband of another
7 Tapestries Someone important is coming to
4
8 Furs the village (official, heroe, priest, …)
9 Plants Last night, there were lights in the
5
10 Instruments of torture sky coming from a flying object
11 Bookshelves 6 Deads are restless at night
12 Naval themed items 7 The barman pisses in the beer
13 Trophies They are hiring in the military for
8
14 Skulls and bones war against the kingdom next door
15 Carved wood There is a buried chest full of
9
16 Painted plates treasure in the forest
17 Fishing trophies 10 Goblins are scheming something
18 Naughty drawings Nowadays, demons conclude pacts
11
19 Quest/wanted posters more and more often
20 Shields 12 The hunter has something to hide
21 Glowing crystals 13 Some children have disappeared
22 Draperies A dead body has been found near
14
23 Porcelain dolls the river, almost unrecognisable
24 Birdhouses Bandits have been more and more
15
aggressive recently
Some calves are born with two
Entertainers 16
heads or other deformities
A witch-hunter is terrifying old
17
1-5 Bard women and midwives
6 Dancers 18 There’s a dungeon under the village
7 Musicians 19 A wild child is living in the woods
8 Humorist A fearless bear has emptied the
20
9 Magician cellar of several houses
10 Jester
2. Roll 1d8 to determine whether the rumor is true
or not:

1-2 True
3-6 Not false but not exactly true either
7-8 False

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People

Barman/Barmaid Waitresses
1. Roll 1d20 to determine one personality trait of 1. Roll 1d6, on a 1 they all have a thing in common
the barman/barmaid: (roll 1d8):

1 Absent minded 1 Outfit


2 Always complaining 2 Hair color
3 Disturbed 3 Hate/love each other
4 Flirty 4 Works as dancers
5 Funny 5 Orphans
6 Generous 6 Hide their face
7 Good listener 7 Have a weapon
8 Grumpy 8 Sisters
9 Inquisitive 9 Indistinguishable
10 Jumpy 10 Scars
11 Loud
12 Moody 2. Roll 1d20 to determine one trait of an individual
13 Nice waitress:
14 Playful
15 Racist 1 Debt to repay
16 Silent 2 Student
17 Talkative 3 Sells her body
18 Unpleasant 4 Single mother
19 Welcoming 5 Succubus waiting for a prey
20 Worrying 6 Princess far from her kingdom
7 Knows what is happening
2. Roll 1d20 to determine another trait: 8 Very cultured
9 Daughter of the owner
1 Alcoholic 10 Not so young anymore
2 Always busy 11 Identical twin
3 Checks every coin 12 Unusual outfit
4 Cocktailmaster 13 Gets lots of tips
5 Extravagant clothing 14 Skilled assassin
6 Famous 15 Pregnant
7 Hides a weapon under the bar 16 Tattooed
8 Knows a few magic tricks 17 Pickpockets clients
9 Looking for opportunities 18 Adventurer between two quests
10 Lots of piercings 19 Burnt face
11 Needs help 20 Artist
12 Never washes the glasses
13 Not there for the moment 3. Roll 1d20 on the first table under
14 Older than they seem Barman/Barmaid to determine one personality
15 Poisons at disposal
trait of the same waitress.
16 Retired adventurer
17 Stunning
18 Tattooed from head to toes
19 Terrible secret
20 Thick accent

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Patrons Other
1. Roll 1d12 to determine who most of the
customers are:
Activities
1 Arm wrestling
1-2 Drunks 2 Betting
3-6 Commoners 3 Billiards
7 Bandits/Pirates 4 Bingo
8 Guards/Soldiers 5 Brawls
9 Merchants 6 Cards
10 Scholars 7 Chess
11 Wizards 8 Dancing
12 Nobles 9 Darts throwing
10 Dice
2. Roll 1d20 to determine who one specific 11 Dominoes
customer is: 12 Drinking games
13 Eating contest
1 Adventurer looking for a party 14 Fighting ring
2 Courier 15 Fortune telling
3 Drunk and loud dwarf 16 Fortune wheel
4 Foreign princess 17 Hot bath
5 Highwayman 18 Knife throwing
6 Hobbit dancing on the tables 19 Marbles
7 Lycanthrope/vampire 20 Obstacle course
8 Man with a table covered in food
9 Peasant looking for a retainer job
10 Pickpocket
11 Priest(ress)
12 Quest giver
13 Recruiter from a guild
14 Slaver
15 Someone celebrating their birthday
16 Succubus/incubus
17 Tax collector
18 Three goblins in disguise
19 Traveller
20 Vampire hunter

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