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The Beast - Summary - by Nitin Patel
The Beast - Summary - by Nitin Patel
The Beast - Summary - by Nitin Patel
Patel
This Game was the first to encompass all the major elements of a true Alternate
Reality Game (ARG).
The Beast was set in the year 2142, fifty years after the events chronicled in A.I.
(Artificial Intelligence – the Spielberg and Kubrick movie loosely based on Isaac
Asimov’s – I Robot series of android stories and Philip Dick’s – Do Androids Dream of
Electric Sheep?)
There are 3 overlapping entry points or "rabbit holes.” The sense of entering into a
modern day “Alice in Wonderland” topsy-turvy world of intrigue and puzzles is
further enhanced by the very nature of these challenging entry points into the
game.
• 1. Some trailers and posters for A.I. had a credit for Jeanine Salla as Sentient
Machine Therapist hidden among the credits for Spielberg and the actors.
Each rabbit hole led to questions about Jeanine Salla, especially since one would
not expect a film made in 2001 to require the services of a robotherapist. This
game came into full force around the same time as the very beginnings of
powerful search engines and Googling Jeanine brought up several web pages set
in the fictional world of the game such as the homepage of Salla's employer,
Bangalore World University. Reading Salla's bio page, the player encountered a
link to the personal page of Salla's granddaughter, Laia Salla, as well as Jeanine's
phone number. Following these clues leads the player to the homepage of Evan
and Nancy Chan, family friends of the Sallas.
The player then needed to call an actual phone number, and accessing Jeanine's
phone message revealed that Evan recently died in an alleged boating accident
on his A.I.-enhanced boat, the Cloudmaker. From the beginning some question
the official story of Evan's death. For instance, on Laia's web page memorial to
Evan she writes "He was a superb swimmer. He was a wonderful sailor. He died
on the boat who loved him within sight of land." The incredible writing style and
personalization of the story line contributes enormously to the enhanced
involvement of the players.
• Vast range of writing styles employed within the game: the diary entries, the
cyberpunk mini-story of Martin and Diane's first encounter, the magazines
that differed wildly in tone
• The Hook - "Evan Chan was murdered, and we want to find out why" Drove the
Game forward, got players hooked on solving the murder from the very
beginning of the game.
• Amazing and challenging puzzles for all levels of puzzle solving abilities
An excellent online support forum – and a touchstone for the entire game was
the Cloudmakers website.
• Cloudmakers was the name of a Yahoo group created to tackle the game,
named after Evan's boat. The group had thousands of members at its peak
and generated over forty thousand messages amongst players over the
course of the game. The game was being developed as it was played. While
most players came to the plotlines after they had been solidified, the
Cloudmakers group was constantly on the cutting edge of the game, pushing
the game's developers and influencing the plot. Warnings and messages sent
by Cloudmakers members to characters in the story regularly turned up in
the plot, and designs/blueprints and databases produced by the group were
referenced by and even featured on in-game websites and magazines (as
were the efforts of a smaller group, SphereWatch). After the game, the
Puppetmasters admitted that they relied on the vast storehouse of
knowledge amongst the Cloudmakers and other player groups to be able to
meet any puzzle the designers created. For instance, a puzzle near the end of
The Beast required that the players understand lute tablature, and sure
enough there were Cloudmakers who could solve it.
• Largest participation ever up to that point in time – began with 150 – grew to
over 40000
• Casual – This was the majority of players who participated in the game
but never spent more than a couple of hours a week at most on game
play. They contributed to solving some of the puzzles and helped to
further the story line.
• Evolving and interactive game play – it was something incredibly new and
had never been done on this scale or in this interactive way ever before.
Players could also see characters and plotlines evolve with the story.
• Communal satisfaction – many players made friends for life from the online
forums. Communities were built around the game and a whole genre of
people who “had played the beast” emerged.
SOURCES
• http://en.wikipedia.org/wiki/The_Beast_(game)
Cloudmakers Forum
• http://www.cloudmakers.org/guide/