The document assigns groups of students to research and present on various emerging technologies. It lists 23 technology topics and assigns each to a group labeled A through W. The groups will research and present on their assigned emerging technology topic as part of a class project for a freshman course on emerging technologies.
The document assigns groups of students to research and present on various emerging technologies. It lists 23 technology topics and assigns each to a group labeled A through W. The groups will research and present on their assigned emerging technology topic as part of a class project for a freshman course on emerging technologies.
The document assigns groups of students to research and present on various emerging technologies. It lists 23 technology topics and assigns each to a group labeled A through W. The groups will research and present on their assigned emerging technology topic as part of a class project for a freshman course on emerging technologies.
Group Assignment ACTIVITY for Freshman Course: Emerging Technologies
Question Group Name Group Assignment Question
Number Number 1 A 1 Near Field Communication (NFC) 2 B 2 Ethical Hacking: towards Technologies 3 C 3 Ethical Hacking: Custom developed tools 4 D 4 The emerging technologies : VoIP 5 E 5 The emerging technologies : social media network technologies (SMNTs) 6 F 6 Big Data Analytics for Healthcare Organisation 7 G 7 Block chain or distributed ledger technology 8 H 8 Internet of Things (IOT) 9 I 9 Emerging memory technologies 10 J 10 Fourth-generation optical discs (3D optical data storage, Holographic data storage) 11 K 11 Semantic Web or answer machine 12 L 12 Wikis 13 M 13 Online Writing and Communication Tools and Environments 14 N 14 Tools for Language Analysis and Structure 15 O 15 Online Networking 16 P 16 Open-Source Software and Cloud Computing 17 Q 17 Emerging Technologies in Professional Development 18 R 18 Ten Emerging Technologies for Higher Education: 1. Computerized Grading 2. E-Textbooks 3. Simulation Technology 4. Gamification(Game based Learning) 5. Flipped Classrooms 6. Active Learning Classrooms 7. MOOCs (Massive Open Online Courses) 8. Collaborative Distance Learning Environments 9. Active Learning Forum 10. LMSs(Learning Management System Softwares) 19 S 19 private cloud 20 T 20 Autonomic computing 21 U 21 Virtualization 22 V 22 Utility computing. On-demand computing 23 W 23 application server