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Chem Effects Duration Addictive Cost Cplx Addiction Effects** Recipe (XX cannot be manufactured post-war)

Addictol Cures all Addictions I No 125 3 X XX


Antibiotics Cures all Illness I No 75 3 X 2x Rare, 3x Glowing Fungus, 2x Purified Water, 3x Stimpak
Berry Mentats -2 Diff Int tests L Y2 60 3 +1 Diff Chr 1x Rare, 1x Mentats, 2x Tarberry
Buffjet -1 Diff Str/End, +4 Max HP, B Y1 75 4 +1 Diff Str/End 1x Buffout, 1x Jet
-1 AP extra Actions, +3 AP*
Buffout +3 Max HP, Re-roll 1d20 Str/End L Y2 45 2 +1 Diff Str/End XX
Bufftats +4 Max HP, -1 Diff Str/End/Pcn L Y1 75 4 +1 Diff Str/End 1x Buffout, 1x Mentats
Calmex Re-roll 1d20 Pcn/Agl, +2D Sneak Atk L Y1 100 4 18+ Complication Agl XX
Daddy-O -1 Diff Pcn/Int, +1 Diff Chr L Y1 50 2 +1 Diff Pcn/Int XX
Day Tripper -1 Diff Chr/Lck, +1 Diff Str L Y1 40 3 +1 Diff Chr/Lck XX
Fury +3 Physical DR, +3D Melee, +2 Diff Pcn L Y1 30 4 +1 Diff Str/Pcn 1x Berserk Syringe, 1x Buffout
Grape Mentats -2 Diff Chr, Re-Roll 1d20 Barter L Y2 60 3 +1 Diff Chr 2x Hubflower, 1x Mentats, 1x Whisky
Healing Salve Heals 2 HP I No 20 1 X 1x Uncommon, 1x Bloodleaf, 1x Purified Water
Jet -1 AP extra action costs B Y2 50 2 +1 Diff Agl 1x Common, 2x Uncommon
Jet Fuel +1 AP at start of each turn L Y1 60 3 +1 Diff Agl 1x Jet, 5x Flamer Fuel
Med-X +3 Physical DR L Y2 50 2 +1 Diff Agl/+1D taken XX
Mentats Re-Roll 1d20 Pcn/Int L Y3 50 2 +1 Diff Chr 1x Uncommon, 2x Brain Fungus, 1x Abraxo Cleaner
Orange Mentats -2 Pcn Difficulties L Y2 60 3 +1 Diff Chr 1x Uncommon, 3x Carrot, 1x Mentats
Overdrive +3D, may re-roll 3D L Y1 55 3 +1 Diff Str/Agl 2x Rare, 1x Nuka-Cola, 1x Psycho
Psycho +2D, +3 Physical DR L Y2 50 2 +1 Diff Str/+1D taken 2x Rare, 2x Hubflower, 1x Stimpak
Psychojet +2D, +4 Physical DR, +4 AP* B Y1 70 4 +1 Diff Str/+1D taken 1x Jet, 1x Psycho
Psychobuff +2D, +4 Max HP, -1 Diff Str/End L Y1 70 4 +1 Diff Str/+1D taken 1x Buffout, 1x Psycho
Psychotats +2D, +2 Physical DR, -1 Diff Pcn L Y1 70 4 +1 Diff Str/+1D taken 1x Mentats, 1x Psycho
Rad-X +6 Radiation DR L No 40 2 X XX
Rad-X (Diluted) +3 Radiation DR L No 25 1 X 1x Rad-X, 1x Purified Water [makes 2 doses]
RadAway -4 Radiation I No 80 2 X 1x Common, 2x Rare, 3x Glowing Fungus, 1x Purified Water
RadAway (Diluted) -2 Radiation I No 50 1 X 1x Radaway, 1x Purified Water [makes 2 doses]
Skeeto Spit +2 Max HP L No 40 2 X 1x Common, 1x Uncommon, 1x Blood Sac, 1x Bloodleaf
Stimpak Heals 4 HP or Treat Injury I No 50 2 X 1x Common, 2x Antiseptic, 1x Blood Pack
Stimpak (Diluted) Heals 2 HP or Treat Injury I No 30 1 X 1x Stimpak, 1x Purified water [makes 2 doses]
Super Stimpak Heals 8 HP or Treat 2 Injuries I No 90 4 X 1x Common, 1x Stimpak, 1x Nuka-Cola, 1x Mutfruit
Stimpak Diffuser Heals 4 HP (close) I No 200 5 X XX
Ultrajet +8 AP*, -1 AP action cost B Y3 67 2 +1 Diff Agl/-1 AP generated 2x Common, 1x Uncommon, 1x Jet, 1x Bloodleaf
Addiction cannot be cured
X-Cell First +1D20 free on all tests L Y1 60 4 +1 Diff All tests XX

*AP generated by these Chem cannot be saved past the end of the encounter
** Addictions can be satisfied by Chems with the same base Category: Mentats (Berry, Grape, Orange, Regular)
Buffout (Buffjet, Buffout, Bufftats)
Jet (Jet, Jet Fuel)
Psycho (Psycho, Psychojet, Psyhobuff, Psychotats) [Ultrajet is its own category)
Durations: I: Instant
B: Brief (lasts until end of next turn, or until you have spent two full turns under the influence)
L: Lasting (lasts until the end of the next scene)

Specific Material Rarity: Common (1 cap): Hubflower


Uncommon (3 caps): Glowing Fungus
Rare (5 caps): Abraxo, Antiseptic, Bloodleaf

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