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Classroom Games 2
Classroom Games 2
Fortunately / Category:
Unfortunately A creative oral activity that requires students to make and follow a story
line.
Procedure:
The whole group sits in a circle to create a story. Each student will add one
sentence to the story but they must begin with either ‘fortunately’ or
‘unfortunately’ depending on the turn. The teacher may choose to begin the
story like this, ‘One day a poor man was begging and someone gave him a
cheque for one million dollars.’ The next student would then continue the
story with ‘unfortunately’, e.g., ‘Unfortunately, there was a gust of wind and
the cheque blew away.’ The next student should then continue the story with
‘Fortunately…’ and so on.
Remarks:
* This activity requires students to listen carefully to how the story has been
developing up to their turn. Students should try to make the story wild and
interesting rather then repeat what someone has said or block the
character(s) progression.
* New characters can be added to enhance the creative possibilities.
Freeze Block Category:
A warm-up activity focusing on awareness of environment and stage
positioning.
Procedure:
In a whole group, students pretend they’re on stage and walk around their
‘stage area’ randomly. On hearing ‘freeze’ from the teacher, students must
stop in their current positions. On ‘block’, students are to move their bodies
and/or faces into a position where they are not masking each other and allow
the audience (teacher) to see their faces on stage.
Remarks:
* Pre-determine a small section of the room as the ‘audience section’ and
ask students not to cross into that area.
* After students have been ‘blocked’, only re-start another round upon
ensuring every student is positioned correctly.
* Explain to students how important it is that they do not mask each other on
stage.
Goblin, Giant, Category:
Wizard and A physical and competitive tag-game activity.
Witch Procedure:
Ask the whole group to collectively decide on a gesture and/or action for
each of the following characters -- goblin, giant wizard and witch. The class
then splits into two groups with each group lined up at opposite ends of the
room.
Rules:
- The giant tops all the characters but each group can only use it once;
- The witch tops the wizard;
- The wizard tops the goblin;
- The goblin tops the witch.
Students form a tight circle and collectively decide which character they will
be using before each round. When ready, both groups should shout ‘Vi, Fi,
Fo, Thumb’ whilst taking one step towards the other group for each word.
On ‘Thumb’, students are to reveal the character they have chosen to
determine which group has the losing character. The losing group must then
run back to their side of the room before they are tagged by a member of the
winning group. Students that have been tagged must join the opposing team.
The game ends when all members are on the same team or when students are
suitably warmed up.
Remarks:
* To save time the teacher may arrange the corresponding gestures/actions
for each character beforehand.
* This activity can get rough so encourage students to make a simple tag on
fellow students when making the tag.
Governor’s Ball Category:
An improvisation activity that builds characterisation awareness
Procedure:
Divide students into pairs. They have all been invited to the Governor’s Ball
(party) at the Chinese Embassy. All guests should arrive in pairs with their
partners and are greeted by the Governor (teacher in role). Upon arrival at
the ballroom, students should take the time to introduce themselves to other
guests until everyone has arrived. After a short while, the Governor will
begin passing around four slices of cake to each student in short intervals.
The first slice of cake has a special effect of making guests more relaxed and
slightly silly, drunk almost. The second slice will make guests even more
relaxed and they begin doing things they would normally not do. The third
slice will make guests totally relaxed and they become almost crazy - - most
certainly doing things they would never do. The fourth slice of cake return
all guests back to normal.
Remarks:
* Allow students a little time to get into their various state of ‘relaxation’
before passing out new slices of cake.
* The Governor should wait to ensure all students are in role before passing
around the fourth and final slice of cake. This slice immediately transports
the guests back to their normal state and guests leave the way they came in
as if nothing has happened.
Harlequino’s Category:
Excuse A fun warm-up activity requiring improvisation and concentration.
Procedure:
Divide students into pairs with one student playing the role of ‘Harlequino’
(a trickster) and the other ‘El Capitano’ (gullible). El Capitano is given an
imaginary location where he’s moving around describing his actions as it is
being improvised, e.g., ‘I’m in a beautiful park. I’m smelling a flower and
now I’m picking up the flower and putting it in my lapel.’ During this entire
time, Harlequino mimics El Capitano’s actions behind his back. When El
Capitano turns around to face Harlequino, Harlequino must freeze and give
an excuse for his position, e.g., ‘I was just reaching down to pick this paper
off the ground.’
Remarks:
* Each student pair should have a turn with performing while other students
watch.
* Suggestions for other locations: A very expensive clothing store, on a
beach, at the theatre.
Have You Ever Category:
…? A drama language activity for listening and speaking skills enhancement.
Procedure:
As a whole group with the exception of one, students sit on chairs arranged
in a circle. The student without a chair stands in the middle and asks a
question beginning with ‘Have you ever…?’ Examples include ‘…had a
shower’, ‘…been to Hong Kong’, or ‘…seen a Harry Potter movie’. If the
answer is yes for any of the students, they have to move out of their seat and
find another empty chair to sit on. The person who asked the question should
also attempt to find an empty chair as the student left without a chair has to
ask the next question.
Remarks:
* This activity requires students to be honest and teachers should emphasize
this beforehand.
* When changing chairs students cannot move to a chair to their immediate
left or right.
Extension:
Additional vocabulary can be added, e.g., ‘Those wearing white socks
change places’, or ‘Those who are under 15 years-old change places’, etc.
Knots Category:
A warm-up activity that promotes teamwork and trust.
Procedure:
The whole group stands in a circle (including the teacher), holding hands
tightly with each other (no one must let go during the entire activity). The
teacher’s aim is to weave in and out of the other students until the group is in
a complete knot. The teacher then calls ‘freeze’ and the group must then
attempt to untangle the human knot that has been created.
Remarks:
To avoid injuries the teacher should guide students in and out of the ‘human
knot’ slowly.
Extension:
Students keep their eyes closed as they’re guided into knot.
Larger the Better Category:
A clowning activity that encourages big reactions from all students.
Procedure:
Divide the class into two groups. One group should watch while the other
walks around the room until the teacher calls ‘freeze’, at which point
students are to stop and adopt an extremely exaggerated pose. Examples
include: looking at someone who has just sneezed in your face, squeezing a
pimple, smiling at someone you hate, laughing at something very funny,
having an itchy nose, looking at your image in the mirror (you love
yourself), or adjusting your underwear.
Remarks:
* The teacher may call out the poses before saying ‘freeze’.
* Ensure students make use of their whole body for the pose.
Extension:
See ‘Emotions’.
Liar Liar Category:
A mime and language activity requiring a creative imagination.
Procedure:
With the whole group in a circle, one person begins by miming an activity,
e.g., washing a dog, dancing, digging a hole, walking a tightrope, fighting,
or taking a shower, etc. The student on the immediate left should ask, ‘What
are you doing?’ to which the first person is obliged to say something
different from what he/she was actually doing, e.g., ‘I'm playing tennis.’ The
second person must then mime the action of the first person’s answer. When
the next person asks ‘What are you doing?’ he/she would also have to lie,
e.g., ‘I’m skateboarding.’
Remarks:
* To ensure this activity keeps its energy level up, give students an
opportunity to think of a good ‘lie’ before the game begins.
* The teacher may choose to start the round or appoint a student instead.
* Run the activity clockwise around the circle.
* Encourage students to create detailed mimes.
Machine Category:
A movement activity.
Procedure:
In groups of 5/6, students are to make a large machine using only their
bodies and voices. One student should start the machine with a repetitive
action and accompanying sound, e.g., a piston. The next student then adds to
the machine with another action and/or sound. This process should continue
until all group members have come together to created one complete and
noisy machine. The teacher can change the speed of the machine, or certain
students may be asked to malfunction, forcing the whole machine to respond
accordingly.
Remarks:
A good game to encourage students to work together as a whole. Encourage
student actions to be bold and energetic.
Extension:
In groups of 6/7, students can be asked to create and then perform their own
machine.
Man the Stage Category:
A warm-up activity focusing on stage-related vocabulary.
Procedure:
Before beginning the activity, show students the respective locations of the
following stage areas: upstage, downstage, centre stage, stage right, stage
left. Now, demonstrate the following actions: ‘Bow’ -- students run to
downstage centre and bow to an imaginary audience; ‘Backstage’ -- students
run to upstage, putting their index finger to their lips and say ‘ssshhhhh’;
‘Action’ -- students run to centrestage and pretend they are acting; and
‘Masking’ -- players should do anything to stop the teacher from seeing the
other students’ faces.
Remarks:
Not all stage areas are included in this game. However, the teacher may
choose to teach the names of all different stage areas before the game begins
or do the extension activity below.
Extension:
Divide students into two groups. Place one chair each at the following nine
stage areas: centre stage, upstage centre, downstage centre, downstage
right, downstage left, right centre stage, left centre stage, upstage right,
upstage left. The teacher calls out a stage area and one player from each
group race to the area called. The student who reaches the chair first wins a
point for their group. Continue until all chairs are full.
Mexican Chair Category:
A vigorous warm-up activity.
Procedure:
As a whole group, students should each be sitting on chairs arranged in a
circle. To begin a round, one student leaves their chair vacant and stands in
the middle. The student’s aim is to reach an available chair and sit on it
while the other students try to stop this from happening by shifting to the
available chair before the student reaches it.
Remarks:
It is nearly impossible for the one student to sit back in a chair, so the
teacher may add another chair to the circle to make it a bit easier.
Mine Field Category:
A trust-building activity that focuses on students’ sense of hearing.
Procedure:
One student is blindfolded and must navigate across a field of ‘mines’
played by the other students spread across the room. The blindfolded student
has to cross the minefield alone without bumping into any ‘mines’. If the
student gets too close to a mine, the class must make a ‘beep’ sound to warn
the lonely navigator (the nearer the student is to a mine, the louder and
quicker the ‘beep’ sounds should be).
Remarks:
This is a trust-building activity and it should be emphasized that the
objective is not to hurt or embarrass the blindfolded student.
Mirror Category:
A movement activity that promotes group creativity through concentration
and teamwork.
Procedure:
With the whole group standing in a circle, the teacher begins by moving
while students attempt to ‘mirror’ his/her movements. After a short while,
the group will inevitably stop following the leader and work as a whole.
Remarks:
This activity requires concentration. The teacher may start with hand
movements before extending to the lips and face
Extension:
Two students (A and B) facing each other with one leading and the other
mirroring.
Morphing Category:
An acting activity that encourages student awareness of character
development.
Procedure:
In pairs, students are to select one of the following ‘animal-to-human’
characters: tiger-to-boxer, mouse-to-old lady/man,
eagle-to-president/king/queen, cat-to-supermodel, spider-to-murderer.
1. Students must first become their select animals.
2. Students can then discuss with their partners what physical elements of
their animal form can be carried to their human form.
3. Students are to very slowly transform their animals into humans.
4. Each pair should have a chance to perform for the entire class.
Remarks:
Ensure physical elements of the animal transforms to the human character,
e.g., the boxer should have tiger-like movements when boxing.
Extension:
Students create a superhero that can change into an animal to escape danger.
Oh King, Please Category:
Spare My Life! A quick thinking language activity.
Procedure:
As a whole group, one student is selected to be the King/Queen who sits on
a throne (chair). The other students play the role of peasants who kneels
before the King/Queen and gives a reason for why their life should be
spared, e.g., ‘Oh King, please spare my life and I will make you rich.” The
King answers ‘yes’ or ‘no’, but the decision is not determined by the reason
offered by the peasants, but rather, it should be based on a pre-determined
and unrelated criteria, e.g., saying ‘yes’ to all those with long hair, and ‘no’
to all with short hair. Once the peasants correctly guess the rationale behind
the decision-making process, a new King/Queen is selected for the next
round.
Remarks:
Assist students who have difficulties thinking of a reason for being spared.
Pair Tag Category:
An energetic tag game that requires some space.
Procedure:
Divide the group into pairs. Each pair must be connected in some way, e.g.,
linking arms, holding hands, back-to-back, head-to-head. The teacher selects
a pair to be ‘it’ to begin a normal game of tag. When the pair tags another
pair, the tagged team becomes ‘it’.
Remarks:
This is a vigorous activity and students should be careful not to hurt each
other.
Extension:
The ‘it’ pair has to tag all the other pairs in the shortest time possible. Pairs
that are tagged must freeze once they’re tagged but they can be ‘unfrozen’
by the other students so long as an ‘active pair’ is willing to crawl between
the legs of the ‘frozen pair’.
Parties Category:
A character development activity focusing on environment awareness.
Procedure:
As a whole group, students are to attend a series of parties in character
(either a character from a play they’re working on or a character of their own
invention). The teacher should explain where the entrances and exits of each
individual ‘party’ are located and also where the refreshments are placed. On
the teacher’s cue, the students are to enter one of the following parties:
Vicar’s tea party, a wedding party, a party in a nightclub (Rave), a party in
a hot air balloon.
Students are to introduce themselves to each other and react to their
environment as in character. After a few minutes the teacher should assign a
different party for each location and students should modify their behaviour
to the new environment accordingly. For example, if a student is at a party in
a nightclub they are likely to be dancing wildly, but once it changes to a
Vicar’s tea party their behavior should become much more formal.
Remarks:
Students should reflect on how their characters would react to the different
parties.
Extension:
See ‘Governor’s Ball’.
Party Quirks Category:
A fun and spontaneous improvisation activity.
Procedure:
In groups of 4~6, one student plays the role of a ‘party host’ while the other
group members play ‘party guests’. As a group, they must decide what kind
of party they’re having, e.g., Vicar’s tea party, Queen’s garden party,
birthday party, dinner party, etc. The party guests’ role is to adopt strange
habits/quirks during the party and it’s up to the host to guess what they are.
The host should leave the room while the party guests determine what
habits/quirks to adopt with the help of audience members (students in other
groups). The roles can be quite physical, emotional or even bizarre. For
example; you can’t stop crying, if you touch someone you catch on fire, you
are always angry, you hate people touching you, you always have to sit
down if other people are standing, if someone speaks you have to say
‘rubbish’, etc. The improvisation begins when the host answers the door and
the guests arrive one by one.
Remarks:
* Encourage the host and the part guests to pretend they are at a real party,
chatting and reacting to each other accordingly.
* The party is usually chaotic and the host may guess his/her guests’ quirks
quickly, but keep the improvisation going for the pure fun of it.
Presents Category:
A language activity requiring imagination and mime skills.
Procedure:
In pairs, one is ‘A’ and the other ‘B’:
‘A’ mimes an object (present) and gives it to ‘B’.
A: I have a present for you.
B: Thank you it’s a ________.
A: You like it?
B: Yes, I’ve always wanted a __________!
Reverse roles after each round.
Remarks:
* Encourage students to be very imaginative when creating their presents.
* Students can perform their gift-giving scene to the rest of the class after a
little practice on emotion control and display.
Extension:
Give students the following conversation starters to explore:
- A has bad news for B.
- A is a genie who can grant one wish to B.
- A is sad and nothing B says can cheer A up.
Props Category:
A spontaneous improvisation activity.
Procedure:
As individuals or pairs, each group is given a prop prepared by the teacher
before class. Students are to create a way of using the prop other than what it
was originally intended to do. For example, if a group is given a cleaning
cloth, students may use it as a new fashion accessory or as a parachute.
Remarks:
This game requires imagination. The more bizarre the use of each prop, the
better!
Extension:
Give small groups one prop to improvise a scene around that prop.
Race Back to Category:
Space A vigorous warm-up activity.
Procedure:
As a whole group, each student finds and claims a small space (about the
size of their feet) within the room. They must remember where their ‘space’
is. Students are then to mill around the room moving as far away from their
space as possible. They are to return to their space as instructed by the
teacher under different conditions, examples below:
‘Back to your space in 5 seconds.’
‘Back to your space walking backwards.’
‘Back to your space jumping or hopping.’
‘Back to your space but shake hands with five people first.’
‘Back to your space doing the chicken dance.’
Remarks:
Encourage students to suggest other interesting ways to race back to their
‘space’.
Race to the Category:
Board Emotions A competitive team activity using vocabulary for emotions.
Procedure:
Divide the class into two teams -- ‘A’ and ‘B’. The teacher writes the
heading ‘Emotions’ (or Feelings) on the board. The two teams should line
up in two single file lines away from the board. The student at the front of
each line is given a piece of chalk and on the teacher’s command, they are to
run to the board and write an emotion, e.g., embarrassed. Students should
then run back and hand the chalk to the next student in line who will write
down a different emotion. The first team to finish is the winner.
Remarks:
You can begin this activity with a simpler heading, i.e., ‘action verbs’ or
‘theatre words’
Extension:
Once the board is full of emotions the teacher can point to an emotion and
ask students to make a sentence using the word, e.g., ‘I feel sad when my
mother tells me off.” Students can also be encouraged to relate an emotion to
real-life experiences in a sharing session, e.g., ‘The last time I felt really
embarrassed was when…’
Extension II:
In groups of three pick 3/4 emotions and create a short improvisation or
mime that conveys all of the selected emotions.
Shark Raft Category:
A fun warm-up activity promoting teamwork and trust.
Procedure:
As a whole group, each chair is placed for every student in the middle of the
room to form a raft (boat). Chairs should be placed back-to-back (similar to
musical chairs) forming a straight line. Inform students that the raft is sailing
in shark-infested waters. However, it is hot so students are now swimming
around their raft (clockwise) nonetheless. When students hear the teacher
roar ‘shark’ they are all to get on the raft (standing on the chairs). No one
must be left in the water (ground) so everyone should help other students
onto the raft. On the ‘all clear’ signal, students should return to the water to
continue their swim. While they are swimming, the teacher can take away
1/2 chairs from the raft, making it smaller. The teacher continues to call
‘shark’ and remove chairs until only one chair is left.
Remarks:
* Unlike ‘musical chairs’, where the objective is to eliminate other
participants by preventing them access to a chair, this is a teamwork activity
so students should help everyone get onto the raft, no matter its size.
* Obviously, as the raft gets smaller, students will be inevitably be eaten by
the shark, but students should attempt to avoid this for as long as possible.
Ship to Shore Category:
An energetic warm-up activity great for introducing new vocabulary.
Procedure:
As a whole group, students are to imagine that the room is a ship. The group
forms one line (single file) down the centre of the room. Whenever the
teacher shouts one of the following action phrases; Man the starboard, Man
the port, Man the centre, Man the stern, Man the bow, students must run to
those areas. Other action phrases include: ‘clean the deck’ - - students drop
to their knees and scrub; ‘climb the rigging’ -- students mime climbing a
ladder; ‘Captain on board’ -- all students salute. The last student to arrive at
an area/finish an action or does so incorrectly is eliminated. Continue this
activity until there is a winner.
Remarks:
Alternative between commands at an increasing pace. It is not necessary to
wait for all the students to reach an area before calling out the next
command.
Extension:
Any extension to this exercise is a matter of changing the location and
creating a list of associated actions. For example, at an airport the areas
could include; aisle, window seat, runway, check-in, while actions could
include; pull down your oxygen mask, put on your seatbelt watch a movie,
take-off, etc.
Silly Walk Category:
A movement activity focusing on funny walks.
Procedure:
As individuals, students must create the most ridiculous (silly) way to walk
possible. Encourage students to experiment with height and speed whilst
they are walking. Set a starting point from where students begin their walk.
Remarks:
Teachers may wish to start this activity with students grouped in pairs as it
can be quite daunting for some students to walk silly by themselves.
Extension:
Students can teach others their unique ‘silly’ walk.
Extension II:
See ‘Where’s the Clown?’
Slideshow Category:
A warm-up activity encouraging students to create inanimate objects.
Procedure:
Divide students into groups of 5/6. Give each group a location/setting(s) on
index card(s). Students are then given a short time to create a corresponding
slide presentation. All elements of the slide needs to be represented, e.g., if
the ‘slide’ is of a fishing boat on a river, then the boat, the fishermen, a fish,
and the water, etc. should all be present in the slide. When the leader yells
‘snap’, all students must freeze in position. When the teacher yells ‘click’,
students may unfreeze and prepare for the next slide to be ‘snapped’.
Remarks:
While a group is ‘frozen’, ask audience members whether they can name
different parts of the slide.
Extension:
On the teacher’s command, the slides can come to life.
Slow Motion Category:
Samurai A fun physical warm-up activity requiring students to move in slow motion.
Procedure:
As a whole group, all students have become Samurai Warriors who moves
and fights in slow motion only. As Samurais, they are to move around the
room with their lower arms and outstretch hands as Samurai swords, which
are lethally poisonous. Each student should fight and kill other Samurais by
swiping them with the ‘hand’ section of their ‘swords’. If a student is struck,
they must scream and die a terrible ‘slow motion death. Players can block
attacks with their forearms only. The activity ends when only one Samurai is
left standing.
Remarks:
* This is a fantasy activity that requires students to lose themselves in the
world of Samurais -- similar to young children playing ‘war games’.
* The teacher may want to emphasize that the art of a Samurai’s fighting
technique consists of ‘fluid motions’, i.e., no jerks or lurches.
Extension:
Divide the class into two groups for team battle.
Sounds and Category:
Movements A physical activity for enhancing movement and sound coordination.
Procedure:
In groups of 3/4, students are to use their body and voice to create a
machine. Each group member selects from a number of machine sounds as
follows: splatt, clop, klap, wooo, shh, hiss, verr, whirr, rarr, and a raspberry
sound (students may also invent their own sounds). Students are then to
think of a movement that corresponds to their selected sound. Finally,
students ‘connect’ with their group members to create a simple machine.
Remarks:
Encourage student to choreograph their movements and fine-tune their
sounds for a more rhythmic presentation.
Extension:
The whole group comes together to create one huge machine.
Speedball Category:
A warm-up activity requiring a ball and quick eye-hand coordination.
Procedure:
The whole group stands in a circle and students throw the ball to each other.
On every throw, students must catch the ball without it hitting the ground
until everyone has thrown and caught the ball once. Students must now
repeat the activity following the same circuit of throws as the previous
round. The aim is to see if students can duplicate the first circuit as fast as
possible without dropping the ball.
Remarks:
Students should not throw the ball too hard.
Extension:
Develop the game into an alliteration activity. On throwing the ball students
are to call out the first word that comes into his/her head that begins with the
same letter.
Stage Directions Category:
A blocking activity in which students self direct.
Procedure:
In pairs -- ‘A’ and ‘B’, students must read, rehearse and perform the
following stage directions:
Character ‘A’ enters downstage left and character ‘B’ downstage right. They
both must enter backwards and at the same time. They both bump into each
other downstage centre. A run off and exits upstage right. B runs off and
exits upstage left.
A enters downstage right and B enters upstage left. A and B bump into each
again and exit-A downstage right and B downstage left.
A pops his head out of upstage right and B upstage left. They scratch their
heads. End.
Remarks:
Leader should give the directions on a handout. When players perform the
exercise the leader should ensure they have followed the directions to the
letter.
Extension:
Repeat the exercise but players are to perform it using different characters
(four 80 year olds or four super models).
Status Category:
A relationship awareness activity that introduces the idea of ‘status’.
Procedure:
Begin this activity with a brief discussion of ‘status’ and its role in drama
and life. In pairs -- ‘A’ and ‘B’, the teacher declares that ‘A’ has a high
status while ‘B’ has a low status.. Students are then to use their bodies to
represent their respective ‘status’. Repeat the activity but ask students to
create a number of different positions in their representations.
Remarks:
Vary the status level, e.g., both ‘A’ and ‘B’ are of middle status.
Extension:
This activity can be developed by using different relationship pairs found in
real life, e.g., ‘dentist-patient’, ‘police officer-thief’, ‘teacher-student’, etc.
Further extension may include animal pairs, e.g., ‘elephant-mouse’, ‘lion-
deer’.
Structure Category:
A creative movement and teamwork activity.
Procedure:
In groups of 6/7, students are given 20 seconds to make a ‘structure’, e.g., a
church, ship, lorry, bridge, tower, etc. using only their bodies.
Remarks:
To create a competitive atmosphere, give the groups a score for each of their
designs.
Extension:
Groups create their own original structure.
Stuff Category:
An imaginative mime activity.
Procedure:
The whole group stands in a circle and the teacher beings by miming an
imaginary object, e.g., a cat, a hammer, or a ball and passes the object to a
student. That player takes the object and plays with it briefly before erasing
it by rubbing their hands together quickly. They are then required to mime a
new object to be passed on to the next player.
Remarks:
Ensure the mimes are of good detail. If students mime a ball, they should
show its size and how it bounces, etc.
Subtitles Category:
A spontaneous improvisation activity.
Procedure:
In groups of four, students create and act out a scene of two characters in
gibberish (nonsense language). The other two students are to stand on either
side of the ‘scene-characters’ to provide a translation of the gibberish into
English after each line.
Remarks:
* Keep the scenes simple, e.g., two lovers having a fight, or a police officer
questioning a criminal, etc.
* This activity requires greater English fluency and some classes may
require preparation time before presenting their scenes.
Swapping Sports Category:
A mime/movement warm-up activity.
Procedure:
Students should stand individually around the room and be prepared to
mime a sporting activity that the teacher calls out, e.g., ping-pong, tennis.
Students are asked to mime the selected sport in slow motion and on
command, make a gradual transition to the new sport.
are to stand individually around the space. The leader names a number of
sports for players to mime, i.e. ping pong, tennis.
Next, in slow motion, players are to mime a sport and then, on the leader’s
direction, make a gradual transition to another sport, i.e. table tennis could
transform into tennis. (The ping pong ball and bat will grow and when the
ball is hit it will require more force.)
Remarks:
This activity requires concentration and students need to really imagine they
are playing the sport. The more detailed a mime, the more interesting and
believable it will be. Using the ‘ping-pong to tennis’ swap as an example,
teachers should point out that even though the two sports share similar
movements, there are small differences, e.g., the way a ping-pong ball
paddle and a tennis racquet is held, the degree of body movement, the serve,
etc.
Extension:
See ‘Morphing’.
Tag Team Role- Category:
Play with Props An improvisation activity requiring teamwork and creativity.
Procedure:
As a whole group, begin the activity with two students in character. The
teacher should have a selection of props ready. Ask the audience for
suggestions on what the scene should be and the relationship between the
two initial actors. Once decided, the teacher selects a prop to be incorporated
into the scene by the initial pair in their improvisation. During the scene, the
teacher calls out “Freeze!” The two actors must ‘freeze’ accordingly and a
new actor from the audience group takes over one of the ‘frozen’ actors in
the scene. The teacher should then give the scene a new location/scenario
and the scene continues from its frozen position. After a while, the leader
“Freeze!” again so a new actor can take over the position of the actor who
has been in the scene longer. The activity should continue until every student
has had a chance to participate in the scene.
Remarks:
The teacher should freely decide what props to use, and when it is going to
be thrown in, taken out, or changed into another prop.
Team Become Category:
A movement activity requiring some imagination and creativity.
Procedure:
This is an extension of the ‘Become’ activity that involves bigger groups
who compete against each other for greater originality.
Team Charades Category:
A movement and mime activity.
Procedure:
Whole group split into two teams -- ‘A’ and ‘B’. Both teams write down
names of popular movies, books, famous singers on index cards to be
collected by the teacher. A student from team ‘A’ picks a card written by the
opposing team and has three minutes to act out whatever is written on the
card. If team ‘A’ members guess the right answer before time runs out the
team will receive one point.
Remarks:
The signs/visual cues that accompany different entertainment genre, book,
movie, etc. should be established before the activity begins. Additionally, for
English learners, it may be best to teach certain key questions that students
will need to ask, i.e., ‘Is the movie showing now?’
Extension:
Team Charade 1 (American version):
With students in groups of 4/6, the teacher gives each group an index card
with a word on it, i.e., happy, sad, wickedness, hope, etc. Each group creates
a presentation around the word while other groups have to guess the word.
Remind students of the gestures attached to charades: ‘film’ -- mime filming;
‘theatre’ -- mime opening curtains; ‘book’ -- mime opening a book; ‘T.V.’ --
draw a square.
Team Giant’s Category:
Treasure A teamwork activity promoting teamwork and concentration.
Procedure:
As a whole group, the teacher (Giant) stands at opposite ends of the room
from the students. At the Giant’s feet, place a treasure (a golden-coloured
prop). The students’ aim is to ‘steal’ the treasure and return it to their
starting position without the Giant finding out who has it. The game
begins with the giant’s back to the group. He/she then yells, ‘one, two,
three’. On ‘three’ the Giant turns around and all group members must
freeze. If the Giant spots anyone moving that person must return to the
starting position. When the group is near the ‘treasure’ they must steal it
without the Giant seeing who stole it and/or currently has it. Students
must now move back to their starting position with the treasure in hand.
At this stage the giant can still send students back if they move but if
they guess who has the treasure the whole group has to begin again.
Remarks:
Students soon learn that in order to beat the Giant they need to work as a
team.
Extension:
The Giant can say ‘one, two…’ and an emotion, e.g., ‘scared’ All group
members must then freeze into that emotion.
The Room Is Full Category:
Of … A movement activity.
Procedure:
As a whole group, students should image that they are walking in a room
that is full of any given substance, i.e., water, cotton wool, poo,
chocolate, monsters, ghosts.
Remarks:
The teacher can either change what the room is full of when students are
in the space or make them re-enter the space after each change.
Timed Props See ‘Props’, but impose a time limit.
Tongue Twisters Category:
A voice-training activity.
Tongue Twisters:
1. A skunk sat on a stump and thunk the stump stunk,
but the stump thunk the skunk stunk.
7. Sixish.
Some activities require some form of penalty or reward. Here are some suggestions:
If the class is enthusiastic and positive the penalties can be a silly dance, swapping
roles or reciting a given line of English text;
If the class is more apathetic the penalties should be more physical such as running a
lap or two around the circle, do push-ups or a teacher-led dance.
If the class needs practice difficult phrases then it could be a good opportunity to do
some English drills, such as tongue twisters.
If the class is competitive in a good-natured way then feel free to use elimination as a
penalty. If students try to get eliminated, then reverse the rule and make the
elimination a reward.
Keep group/individual tallies, giving mock points for things like speaking loudly and
clearly, speaking with confidence, taking risks, helping others, creative and original
ideas, etc. The points accuminate into some kind of reward at the end of each month
or term.
Give winning students the option of choosing the warm-down game, or picking the
next student to take on a role in the next game.