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COMP3 Notes
COMP3 Notes
01:
Color Spaces
A set of rules in which color is encoded to a digital file
sRGB (color space) remove gamma >>> Linear sRGB (working space)
Change color space back at the end of the comp
Add LUT to view image in original state
Consists of:
1. color primaries
2. white point
3. transfer function (linear,gamma,log)
Week 02:
Ftrack:
no drp files
upload on the task
only movie, image or pdf
Organisation:
project flow: top down or left to right
use templates (copy nodes to text file and save as .setting file)
arrange nodes to grid
Keying:
core key and edge key
Composition:
CONTRAST
> have a good balance
Symmetry
Integration/blending
Depth
Color harmony
Timing/speed (Timewarp: Ae)
Typography
Sharpness
3D System Comp:
Render layers separately
Enable vector info in 3drenderer for motion blur
Merge:
new operator mask/stencil to copy alpha and apply it
experiment with different operators
Week 03:
Color correction:
Offset: move all image values linearly
Gain: move black point
Gamma: influence values between black and white
Lift: move white point
Contrast: influence division between bright and dark colors
Pivot: spread out values from contrast
Color Temperature: red and blue tint
Tint: green and purple tint
White balance: Balance of RGB
Saturation: influence the unbalance of RGB
In resolve color page > qualifier tab > use color picker to create a mask
Processing Footage:
Metadata contains much useful information
Color Spaces
Color Primaries:
Transfer function:
encodes color values in different functions in order to have better color data distribution
Gamma
Log
Linear (no transfer function applied, what the camera picks up)
Week 07
P4K: 4096 x 2160 = 1.896:1
make images RECTILINEAR: straight line IRL > straight line in the image
Maya:
undistorted crop has the correct angle of view because the regular crop is changing the sensor size
example:
1920 x 1080 > sensor size = 23.1 x 12.99 > focal length = 18mm
2028 / 1920=1.0555…
>
2028 x 1140 > sensor size = 24.382 x 13.711 > focal length = 18mm (OR >sensor size = 23.1 x 12.99 >
focal length=17.053)
Week 08
Raw = 6K or 4K
Render Cam = Cropped Version > animate camera > 1920 x 1080