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Caylus Complete Player Aid
Caylus Complete Player Aid
Caylus Complete Player Aid
2
Building Builder Bonus Worker Benefit Owner Benefit
Building (received once, (on activation by Building Output
Cost on building)
(when building is activated)
somebody else)
Special buildings
Gate N/A N/A Delays worker placement – upon activation, N/A Special
move player to any available building for
free (including castle)
Trading N/A N/A Get 3$ N/A Income
Merchants guild N/A N/A Move Provost, up to ±3 spaces for free N/A Special
Jousting N/A N/A Pay 1$+1C and get 1FV N/A Favour
Stables N/A N/A Change turn order (use in next Phase 2) N/A Special
Inn N/A N/A Move worker from left to right circle, drive N/A Special
out worker in right circle. Player in right
circle only pays 1$ to place each worker.
Neutral buildings
Carpenter N/A N/A Build brown (& pay building cost) N/A Construction
Farm N/A N/A 1F or 1C N/A Resource
Forest N/A N/A 1F or 1W N/A Resource
Marketplace N/A N/A Pay 1R/G for 4$ N/A Income
Quarry N/A N/A 1S N/A Resource
Sawmill N/A N/A 1W N/A Resource
Fixed buildings
Peddler N/A N/A Pay 2$ for 1R N/A Resource
Carpenter N/A N/A Build brown (& pay building cost) N/A Construction
Mine N/A N/A 1G N/A Gold
Wood buildings
Farm 1W+1F 2P 2F or 1C 1P Resource
Farm 1W+1F 2P 2C or 1F 1P Resource
Quarry 1W+1F 2P 2S 1P Resource
Sawmill 1W+1F 2P 2W 1P Resource
Peddler 1W+1R/G 4P Pay 1$ for 1R or 2$ for 2R 1P Resource
Lawyer 1W+1C 4P Pay 1$+1C to build green over pink 1P Construction
(may never be built on) (discard pink) or over your own W or S
buildings (W or S tile goes back to stock).
Mason 1W+1F 4P Build grey (& pay building cost) 1P Construction
Marketplace 1W+1R/G 4P Pay 1R/G for 6$ 1P Income
Stone buildings
Farm 1S+1F 3P 2F+1C 1P+1F/1C Resource
Park 1S+1F 3P 2W+1F 1P+1F/1W Resource
Workshop 1S+1F 3P 2S+1C 1P+1S/1C Resource
Alchemist 1S+1F 6P Pay 2R for 1G or 4R for 2G 1P Gold
Bank 1S+1W 6P Pay 2$ for 1G or 5$ for 2G 1P Gold
Architect (x2) 1S+1F 6P Build blue on your own green (& pay cost) 1P Construction
Church 1S+1C 3P+1FV Pay 2$ for 3P or 4$ for 5P 1P Prestige
Tailor 1S+1W 6P Pay 2C for 4P or 3C for 6P 1P Prestige
Green buildings
Residence (unlimited) 1$+1C 2P N/A 1$ (every phase 1) Income: owner
Blue buildings
Library 3W+1G 10P N/A 1$ (every phase 1) Income: owner
Hotel 3S+2G 16P N/A 2$ (every phase 1) Income: owner
Statue 2S+1G 7P+1FV N/A - -
Granary 3F+1G 10P N/A - -
Weaver 3C+1G 12P N/A - -
Theatre 3W+2G 14P+1FV N/A - -
College 3S+2G 14P+1FV N/A - -
Monument 4S+2G 14P+2FV N/A - -
Cathedral 5S+3G 25P N/A - -
C: cloth, F: food, FV: favour, G: gold, P: prestige point, S: stone, $: denier , W: wood, R: resource (not gold)
Caylus – rules summary
Setup Phases
- Shuffle 6 pink tiles and place on 6 first spaces on the road Phase 1 – Collecting the income
- Shuffle markers and randomly place on turn order scale Phase 2 – Placing the workers
- 1st player = 5$, 2nd-3rd player = 6$, 4th-5th player = 7$ Phase 3 – Activating special buildings
- Everyone gets 1W + 2F ($ and cubes always remain open) Phase 4 – Move the Provost
- Each player places: 1 marker on the scoring track Phase 5 – Activation of the buildings
1 marker at the start of each favour line Phase 6 – Building of the castle
1 marker on the bridge Phase 7 – End of turn
- Bailiff and Provost on the last pink tile
In turn order until all have passed, choose ONE of these actions:
+ 2$ a) pass: 1st player to pass gets 1$, place marker on lowest number
+ 1$ per each owned Residential (green building) under bridge, phase is ended for this player
+ 1$ if library owned b) worker on special, neutral or fixed building: pay $ = lowest free
+ 2$ if hotel owned value under bridge
c) worker on another player’s building: pay $ = lowest free value
under bridge + 1P to building owner
d) worker on own building: pay always 1$
e) worker in castle: pay $ = lowest free value under bridge and place
worker in the first free castle space