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Sound Processing, Why?
Sound Processing, Why?
Clipping zone
Headroom
Nominal level
Level
(dBu, System’s
dBSPL, dynamic
dBm,...) range
SNR (Signal to Noise Ratio)
Background noise
Masking by level
Current
value
Overload
Gain 2 risk
+40
dBu
+20
-20
-40
-60
-80 Analog
Analog FM Vinyl Compact Digital
mixing 24 bits/sample
tape radio record Disc(CD)
console
16 bits/sample
Maximum
level Attenuation
Amplification
Minimum
level
Attenuation
Attenuation
Minimum
level
-10
1:1
-20
2:1 Level Compression Attack +
-30 detector factor Release
-40
-50 Threshold
-60
-70
In -90-80 -70 -60 -50 -40 -30 -20 -10 0 dB
-80
-90 -10
Out 1:1
-20
2:1
-30
-40
-50
1:1
-60
-70
-80
-90
Out
Level Compression
detector factor
G1
0
Gain Time
(dB)
G2
t1: Attack time
G1
0
t1 t2 Time
-10
2:1 -20
Level Compression Attack +
1:1 -30 detector factor Release
-40
-50 Threshold
-60
-70
-80
-90
Out
Threshold
Threshold
Signal B
Señal A
Masking by level
Improve intelligibility
Maximum
Amplification level
Attenuation
Minimum
level
-10
1:1
-20
Level Compression Attack +
-30 factor release
detector
-40
-50 Threshold
1:2
-60
-70
In -90-80 -70 -60 -50 -40 -30 -20 -10 0 dB
-80
-90 -10
Out 1:1
-20
-30
-40
1:2 -50
Expansion -60
-70
1:1
-80
-90
Out