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1447855-Subraces of The Tabaxi
1447855-Subraces of The Tabaxi
of the
Tabaxi
New Racial Features the Cat-Folk
D&D 5th Edition
By Jamie Manson
Subraces of the Tabaxi
their cat-like curiosity, driven to seek out enticing confer, a Tabaxi takes great joy in unraveling the
artifacts, collect lore and unearth unbelievable tales. stories behind their creation and the history of their
Most Tabaxi are content to live their lives in their far burning passion. Once the desire has been met, it is
away homelands, within their small intimate clans. quickly quenched, only to be replaced by another.
They keep to themselves, and live a day to day life of This object fascination only lasts as long as its secrets
hunting for food, crafting goods and rarely venturing are withheld.
out of their tiny domains. A Tabaxi bard may pour over songs and poems of
But not all Tabaxi are satisfied being in the confines adoration and mysteriousness of a local tale, but will
of small sleepy or restrictive communities. The Cat immediately drop all attention on to something else
Lord - the divine figure responsible for creating the one the luster of the tale has faded. A Tabaxi Rogue
Tabaxi, blesses all of their children with a unique may spend weeks obsessing over a precious heirloom
feline trait. If that trait happens to be a cat's curiosity, outside of their grasp, going through elaborate plans
they are compelled to travel far and wide, collecting to illicitly acquire it, but once held within their paws,
stories, artifacts and lore. Any of those who return will simply pawn it off for lodging at the next tavern of
home after their glorious jaunt around the world come their future escapade.
greater world around them, despite their isolation, the their homeland, but not all of them become
adventurers. Tabaxi who seek a safer path to satisfy
Tabaxi are never ignorant of the outside world.
their obsessions become wandering tinkers and
Lore as Currency minstrels.
Tabaxi find wealth in the knowledge they accumulate, These Tabaxi work in small troupes, usually
and see coins and gems as mere utility. A motherlode consisting of an elder, more experienced Tabaxi who
of gold, while useful in buying lodging or food garners guides up to four young ones learning their way in the
nothing compared to the excitement of dusty tomes world. They travel in small, colorful wagons, moving
with a world of knowledge inscribed within. from settlement to settlement. When they arrive, they
In the eyes of the Tabaxi, wealth is like packing set up a small stage in a public square where they
rations for a trip, important to survive in the world, sing, play instruments, tell stories, and offer exotic
but not the end all be all when it is lost. Instead, goods in trade for items that spark their interest.
Tabaxi have a thirst for new experiences and stories, Tabaxi reluctantly accept gold, but they much prefer
willing to part ways with their wealth to tease out local interesting objects or pieces of lore as payment.
legends within a tavern - their ears perking up at the These wanderers keep to civilized realms, preferring
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Subraces of the Tabaxi
methods of satiating their curiosity. However, they enhance their strength and vigor, although this
aren’t above a little discreet theft to get their claws on practice has since been effectively retired as the
a particularly interesting item when an owner refuses number of Tabaxi integrated within towns and cities
to sell or trade for it. has increased their presence within Faerûn.
Tabaxi now consider themselves to originate from
The Center of Attention the jungles of Chult within the mystical island
Young adventuring tabaxi have two very distinct continent of Maztica, far west off the Sword Coast.
states of social being: First - an insatiable desire of The content is mostly warm and humid, containing
capturing any amiable gaze. And secondly, the heavy jungles, sprawling savannahs and vast deserts.
complete opposite - An avoidance of everyone and These hot and comfortable environments are all
everything that could possibly interact with them. preferred by the Tabaxi.
Using bursts of energy during their lust for
attention commonly proceeds with the desire of rest, Clan Beginnings
relaxation and a retraction from social interactions. The majority of Tabaxi are content in living isolated
This way, Tabaxi can recharge themselves for their lives away from the hustle and bustle of large,
next social endeavor, but also provides a window to obnoxious industrious civilizations, instead preferring
retrospectively reflect on their past interactions. This the close-knit kinship of a few families they can safely
ebb and flow of excitability allows Tabaxi to see all rely on.
social interactions as important and meaningful, as a These intimate clan settlements don’t tread much
way of making themselves memorable to the people over a few tens of inhabitants, and villages tend to not
they meet. get much larger than a hundred Tabaxi. Most clan
Lastly, when a Tabaxi seeks out to be alone, Their settlements in Tabaxi territory are small, hidden, and
appreciation of solitude is outmatched only by their surprisingly plentiful in the continent - if you can find
contempt of those who disrupt it. them of course.
The Tabaxi are strong believers of family traditions,
Society & Culture while they vary wildly from clan to clan, there is a
common grain that runs through the blood of most
Tabaxi made the lush jungles of Chult their home clans. Clans typically are evenly split between males
after a tormented past, being victims of a historically and females, and consist of several ‘hunts’, small
notable blackmarket slave trade that once plagued the groups made up of 2 to 8 individuals, quite literally
western isles of the sword coast. After being brought for hunting - when required - but also to patrol the
to Faerûn, many escaped captivity using the dense area around the clan’s settlement.
vegetation of Chult to evade capture. ‘Loose’ Tabaxi Clans are typically led by elders. In some rare cases,
minstrels became a common sight around Port leaders in some of the further outreaches of Chult’s
Nyanzaru, whereas hunters roamed and settled in jungles are aided by shamans. Clans tend to avoid
small clans around the entire peninsula. each other and not engage in trade, Tabaxi tribes
Despite the troubled origins of the Tabaxi, they consider trade to be demeaning, but in rare instances
have had very few enemies throughout history. Most will use third party tabaxi agents to trade for them,
races are affable towards them, and only the most like minstrels and wandering troupes.
degenerate and violent would ever consider an attack
against them. The Calling Of the Cat Lord
The darker markets will still rarely put a bounty on Tabaxi who head out into the world are very
the pelts of the tabaxi, reaching 50 to 1000gp commonly incited by the deity of their kind - the Cat
depending on the rarity of the Tabaxi’s patterning. Lord. While not every adventuring Tabaxi is the result
Hishna shapers would use the claws and skins to
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Subraces of the Tabaxi
of this, it is certainly common enough to assume all and if they are enamored enough by it, they may
who travel to be influenced by them. emulate it. On their return, it is possible for them to
This phenomenon is most likely to happen to assimilate into the tribe, who may adopt it if they are
Tabaxi who are coming of age, however it is not receptive to it - especially if they take up a leadership
exclusive, it can hit Tabaxi of any age after they or other prestigious role.
become an adult - some may only find that spark to Larger Tabaxi villages are less likely to have formed
wander much later in life. more dogmatic traditions. They are also more likely to
Those that travel the far reaches of the world, welcome in other races, although this is not too
seeking knowledge, culture, wisdom and artifacts may common, as these outsiders have to adopt the quirks
find themselves after much time, many in their later of the tribe.
years, yearning to return home. It is common for
those that return to become a leader, elder or other Religion
form of teaching role, imparting their wealth of Tabaxi are not typically religious, having a rather
experiences to prevent villages from becoming insular fleeting relationship with their deity - the Cat Lord.
or fearful of the outside. Other smaller clans within Maztica pay their respects
to the lesser deities of Tezca, Nula, and even more
Colorful Homelands rarely, Azul. A small number of even more isolated
Tabaxi have an appreciation of color and fashion in clans within this owe their allegiance to the Jaguar
their life, with a tendency towards strong and bold Lord - a deity with wilder and more hostile origins
hues. Adventuring Tabaxi commonly attach than that of the Cat Lord.
themselves to a favorite color scheme in which to
dress themselves. Their keen eye for fashion and The Cat Lord
appearance helps support their desire to catch the Few Tabaxi in the current era of Faerun believe in
eyes of others. When they finally settle down and a higher power. Those that do put their faith into
return home, their desire to show strong colors the Cat Lord, a fickle and tricky entity who
continues through to that life, transitioning from their bestows each tabaxi with a specific feline trait and
clothing to their home. was believed to wander the world, watching over
It is difficult for an outsider to not notice the them.
presence of a Tabaxi house, their abodes are Clerics of the Cat Lord are rare and those that
commonly draped with colorful linen used for shade. do practice it typically access the Trickery
The flying of color tends to be more prominent in Domain.
places where it’s common for Tabaxi to go out and
return after their adventuring days. Smaller clans may Tabaxi who have left their smaller clans are told by
seem drab in comparison as those who leave may not their elders about the Cat Lord and call for their
return to the same place to display their colors. blessing before sending them out into the rest of the
non-feline inhabited world.
Tribal Traditions
Traditions are common among Tabaxi clans, but are Clawed Fighters
very localized. Some may arrange their marriages, Tabaxi are instinctual hunters by their very nature,
others may send their young out into the wild as a and it is only natural that this makes them adept at
coming-of-age ritual. These traditional values are combat. Their speed and stealth combined with their
diverse from clan to clan, from both simple and regional camouflage mean that the Tabaxi are
benign, to bombastic and dogmatic. particularly skilled at surprise attacks and in some
Tabaxi who explore outside of their realms, acquire cases have even been known to disguise their scent
quirks and traditions from places they have visited, with local herbs.
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1 You always try to find the highest spot in any 5 A party member
situation, taking higher paths and perching atop
precarious points for vantage. 6 A story
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Subraces of the Tabaxi
Keo
Tabaxi Traits
Lion Tabaxi
Your Tabaxi character has the following racial traits. The Keo are natural born leaders, only a few moments
Ability Score Increase: Your Charisma score upon meeting one you will find that their charm is as
increases by 1. strong as their appearance. Keo’s have bold
Age: Tabaxi have lifespans similar to that of personalities, but always provide a sense of warmth
humans. and humbleness when talking to anyone and
Alignment: Tabaxi tend towards chaotic everything. From this it is not hard to see why Keos
alignments, as they let impulse and fancy guide their command a lot of respect and others find it easy to
decisions. They are rarely evil, with most of them rally around them.
driven by curiosity rather than greed or other dark From this, it is easy to see Keos finding themselves
impulses. within commanding and leadership roles throughout
Size: Tabaxi are between 3 to 7 feet tall with most Tabaxi - and often other - villages. However, this
sub-races being taller on average than most humans. affinity towards leadership roles can have a negative
They are also relatively slender. effect, a Keo cannot tolerate another leader, Keo or
Feline Agility: Your keen reflexes and agility otherwise, making uninformed or flawed decisions -
allows you to move with a burst of speed. On your rarely biting their tongue when they know they can
turn you can choose to move with double your provide a better solution. Male Keo prefer to take
movement speed until the end of that turn. You leadership roles single handedly and are good at small
cannot use this trait again until you have spent a scale strategy, providing to be a strong and valuable
round moving 0 feet. figurehead. Female Keos instead like to work in teams
Languages: You can speak, read, and write of two or more other females, when in a position of
Common and one other language of your choice. responsibility, working as a counsel, who are able to
Subrace. There are multiple subraces within the plan on a much grander scale more efficiently than
Tabaxi, each with their own unique traits their male counterparts.
Appearance. The Keos are immediately striking in
Tabaxi Subraces their looks, a muscular, deep-chested Tabaxi with a
The Tabaxi are a warm and affable race - despite their short, rounded head, a reduced neck and round ears.
tendency for isolation - and have many distinct The fur in Keo varies in color from light buff to silvery
subraces. In general, they are taller than most humans gray, yellowish red and dark brown. The colors of the
aside from the curiously smaller Felis. underparts are generally lighter. Males have a
Tabaxi are charismatic and curious in their essence, prominent mane that grows downwards and
whether through the ferocity of the Tigri, the backwards covering most of the head, neck, shoulders,
overwhelming charm of the Keo or the off-guard and chest. The mane is typically brownish and tinged
cuteness of the Felis; they are able to enjoy the with yellow, rust and black hairs. The tail of all Keo
company of many other races with ease. ends in a dark, hairy tuft.
Other subraces include the isolated Leuk-Leuk Additional Ability Score Increase: Your
found in remote rocky tundras, the incredibly fast and Charisma score increases again by 1 and your Strength
slender Jubata, known to be the fastest runners of all score increases by 1.
races, the Unci prowls the most treacherous snow Size. Keo average at just over 6 feet tall. Your size
capped mountains and their close relatives the Onka is medium.
silently stalk within their dense forest and jungle Speed: Your base walking speed is 30 feet.
habitats, passing by silently unbeknownst to the Cat’s Claws: Attacking with your claws do 1d4 +
travelers who walk through them. your Strength modifier of slashing damage. You also
have a climbing speed of 20ft.
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Lion’s Talent: You have proficiency in Persuasion. Size. Tigri are some of the largest known Tabaxi,
Lions Roar: You let out bellowing roar, all target ranging on average at around 7 feet tall. Your size is
creatures of your choice within a 15 foot radius around medium.
you who can hear you must make a Wisdom saving Speed: Your base walking speed is 30 feet.
throw with a DC of 10 + your Intimidation skill Tiger’s Claws: Attacking with your claws do 1d6 +
modifier, becoming frightened by you on a failure for your Strength modifier of slashing damage. You also
1 turn, and having no effect on a success. You cannot have a climbing speed of 20ft.
use this feature again until after a short or long rest. Pounce: When you move at least 10ft. towards a
target of size large or smaller and make a claw attack,
Tigri you can push them to the ground using that force. If
Tiger Tabaxi the attack hits - you attempt to jump on and pull the
The Tigri are the strongest and most athletic of the target to the ground, the target must make a Strength
Tabaxi, commonly becoming military and protectors saving throw where the DC is 10 + your Strength
of tribes, while not necessarily commanders or modifier and an additional +1 for every extra 10ft.
leaders, they are formidable at short term tactics and moved towards the target. On a failure, the target
combat. Their appearance makes them intimidating, becomes prone; on a success the creature remains
and their patterned fur helps them blend into standing.
treelines and deep grasses, which they regularly use to Bite Down: As a bonus action you can make an
get an advantage on foes. attack roll to use your strong jaws (which you are
Their attitudes tend to be stoic and reserved, when proficient with) to bite down on a target, doing 1d4 +
provoked they fold their arms and leave actual hostile your Strength modifier of piercing damage on a hit.
actions as a last resort, they understand their strength On a successful hit you can freely attempt to grapple
and never wish to harm others using violence as a last the target if you decide to. If the target is prone, then
resort, which has become a common saying with the they suffer from disadvantage on the grapple
tabaxi culture “A Tigri’s wrath is never seen, but contestion roll.
always deserved.”
Appearance. Tigris are tall and quite slender, Leuk-Leuk
however, their shoulders and chest slowly bow out Lynx Tabaxi
and become wide and thick, giving them a top heavy Leuk-Leuks are seen as the most isolated of the
appearance and an unnatural strength to compliment Tabaxi subraces, giving that impression as they are
their speed. talented in survival in harsh environments - creating
Tigris have orange fur with black stripes, and a camouflaged housing and structures as well as also
white belly. The black stripes usually extend to the having a fur pattern that helps blend themselves into
white underside. These stripes give tigris a natural their natural environment.
advantage to stalking, keeping them camouflaged The Leuks are docile, but wary of strangers coming
while hunting. No two Tigris have the same pattern of into their lands, opting to stay hidden and out of sight,
stripes. waiting to see if trespassers encroach further into
Rarely, Tigris can have different colors other than their lands, gauging to see if their intentions are
orange. There are white Tigris that have white fur with hostile - and if the are - the Leuk wait for the perfect
black stripes, or in even rarer cases - have pure white moment to ambush them unawares.
fur. To other tabaxi, Leuks are quiet and reserved, and
Additional Ability Score Increase: Your relatively more tribal in nature, often solitary
Strength score increases by 2. wanderers. Villages consisting of the Leuk tend to be
extremely small, with tribes only consisting of a
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handful of families and a few lone vagabonds who Despite their affinity for speed, the Jubata are calm
pass through. and cheerful at rest and have expressive personalities,
Appearance. Leuks have a short tail, being perky and full of vigor. They contain a lot of
characteristic tufts of black hair on the tips of their energy, letting it out in bursts like being quick to flee
ears, large, padded paws for walking on snow and in the presence of danger, or when comfortable, they
long whiskers on the face. Under their neck they have are colorful and relish in spending that effort for
a ruff which has black bars resembling a bow tie. attention.
Body color varies from medium brown to goldish to Appearance. The Jubata has a yellowish tan or
beige-white, and is occasionally marked with dark rufous to grayish white skin, that is covered with
brown spots, especially on the limbs. Leuks have nearly 2,000 solid black spots. Their bellies are
white fur on their chests, bellies and on the insides of typically completely white, they have a slender body,
their legs, fur which is an extension of the chest and small rounded heads, black tear-like streaks on the
belly fur. The Leuks coloring, fur length and paw size face, long thin legs and a long spotted tail.
vary according to the climate in their range. Size. Your size is medium.
Additional Ability Score Increase: Your Speed: Your base walking speed is 35 feet.
Constitution score increases by 1. And your Wisdom Additional Ability Score Increase. Your
score increases by 1 Dexterity score increases by 2.
Size. Leuks stand at just under 6 feet tall. Your size Claws: Attacking with your claws do 1d4 + your
is medium. Strength modifier of slashing damage.
Speed: Your base walking speed is 30 feet. Flat Out: From a standstill, and moving in a
Claws: Attacking with your claws do 1d4 + your straight line, you can achieve your fastest speed easily.
Strength modifier of slashing damage. You can double your Feline Agility movement ability
Lynx’s Talent: You have proficiency in the as long as you travel in a straight line across relatively
Survival and Nature skill. flat terrain or soft inclines. If you have to change your
Darkvision: You have a cat's keen senses, direction you lose any leftover movement from this
especially in the dark. You can see in dim light within ability. You cannot use this ability until you can also
60 feet of you as if it were bright light, and in the use feline agility again.
darkness as if it were dim light. You can’t discern
color in darkness, only shades of gray. Onka
Survival Shelter: You have a natural ability Black Panther Tabaxi
creating hidden shelters in natural terrain - The shadowy Onka are a rare subset of the Tabaxi, or
constructing one using nearby loose natural objects to so it is perceived. They are unseen and unknown,
blend it seamlessly into the environment. A survival lurking in the shadows ready to pounce. Their
shelter can contain any sized creature up to large size, usefulness in the clan and to outsiders is apparent, as
taking 15 minutes to construct and giving +10 to they themselves are not. Being the helpful underhand
stealth checks to whomever is inside. to the Tabaxi.
Despite the rumors, they are indeed a very rare
Jubata breed, using their elusiveness to roam from tribe to
Cheetah Tabaxi settlement helping leaders with issues that require a
The Jubata are known for their deft speed and grace, little nuance or more subtlety. They hold themselves
they are the fastest, nimble and slender of the Tabaxi to a high standard and set of guiding principles in
races. Their talents have proved them useful as their work, leaving very little room to bend their rules.
messengers and couriers within their clans, and also They may be lone-creatures, but they are warm in
any other settlement outside of tabaxi lands. conversation, being polite but curt, keeping any
company with others at arm's length when possible.
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The Onka prefer to be quiet and observe from a In times of need Uncee do come down, to spread
distance, to better understand their mark, whether to knowledge and advice of what they have learned, to
chat to a patron in the warmth of a tavern or to trail a bestow new wisdom around magics and lore from
suspect outside in the comfort of a darkened forest. their realms.
Appearance. The Onka tends to be dark brown to Appearance. The Uncee show several adaptations
black in color, and unlike their other tabaxi brethren, for living in a cold, mountainous environment. Their
have no spots on their long body or tail. Instead they small rounded ears help to minimize heat loss and
have a shiny coat of dark fur. Onka have small heads their broad paws do well to distribute the body weight
with strong jaws and emerald green eyes. for walking on snow, with fur on the undersides to
Size. Your size is medium. increase the grip on steep and unstable surfaces. Its
Speed: 30 feet is your base walking speed. long and flexible tail helps to maintain balance in the
Additional Ability Score Increase. Your rocky terrain. The tail is thickly covered with fur,
Dexterity score increases by 1. which allows the Uncee to use it like a blanket to
Cat’s Claws: Attacking with your claws do 1d4 + protect its face when asleep
your Strength modifier of slashing damage. You also The Uncee’s fur is whitish to gray with black spots
have a climbing speed of 20ft. on head and neck, but larger rosettes on the back,
Panther’s Talent: You have proficiency in the flanks and bushy tail. Their belly is whitish and their
Stealth skill. eyes are pale green or gray in color. They have a short
Darkvision: You have a cat’s keen senses, muzzle, a domed forehead and the fur is undeniably
especially in the dark. You can see in dim light within thick.
60 feet of you as if it were bright light, and in the Size. Uncee have a stocky body, are short-legged
darkness as if it were dim light. You can’t discern and slightly smaller than the other Tabaxi standing at
color in darkness, only shades of gray. around 5 - 6 ft. Your size is medium.
Attack from Above: Using a height advantage, if Speed: 30 feet is your base walking speed.
you jump onto a target that is located under you using Additional Ability Score Increase. Your
only your claws, you can make an attack roll and add Intelligence score increases by 1. And your
an additional +1d8 if the attack hits and the target Constitution by 1.
makes a Strength or Dexterity saving throw equal or Cat’s Claws: Attacking with your claws do 1d4 +
greater to 8 + your Proficiency or be knocked prone. your Strength modifier of slashing damage. You also
You must be no lower than 10ft. above them when you have a climbing speed of 20ft.
attack that target. Leopard’s Talent: You have proficiency in the
Lone Hunter: When isolated from your allies and Nature skill.
friendly creatures within a 60ft. radius of you, you Darkvision: You have a cat’s keen senses,
gain +5 bonus to your Stealth checks. especially in the dark. You can see in dim light within
60 feet of you as if it were bright light, and in the
Uncee darkness as if it were dim light. You can’t discern
Snow Leopard Tabaxi color in darkness, only shades of gray.
The Uncee are mountain wanderers and destined Snow Paws: Your large padded paws give you an
loners, much like monks and those trained in magic. advantage when moving over ice, deep snow and
While their land is cold and they have adapted to it, it rocky terrain able to move over this difficult terrain
is their deftness over rocky terrain that catches naive using your regular movement speed. You also have an
hunters off guard. advantage when climbing on rough rocky surfaces and
Uncee are rare and revered by the Tabaxi, they do not suffer any disadvantage from icy and frozen
spend a lot of the time isolated to meditate and live in surfaces.
some of the most inaccessible places in the lands.
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Frosted Fur: Your fur has a natural touch of frost firmly planted towards the ground. In any case of
to it, making you resistant to cold damage. However, acrobatics, or fall from a height that is the result of
this ability is removed once you take fire damage of your choice you are able to stop yourself from
any kind. You regain this ability again after a long accidentally landing prone and falls that you were not
rest. aware of still have advantage. Your fall damage
instead uses d4 instead of d6 for each 10ft. fallen, up
Felis to the maximum of 20d4.
House-Cat Tabaxi
The Felis Tabaxi are first, notably smaller than other
Racial Feats
subraces. Second, they are also the most varied when
These feats are associated with the Tabaxi and their
it comes to temperaments and physical differences,
subraces:
colors and patterns are, as well as minute physical
differences. Face, ears, fur length and texture, facial
structure and tail length can vary drastically from one
Lore Master I
Felis to another. Prerequisite: Tabaxi
They are also the smallest of their kind, are almost as Your curiosity knows no bounds, you have an
fast and even more nimble. Their size and springiness unnatural ability to know the whereabouts of
makes them especially suited for weaving through something you find interesting. You gain the
dense crowds and displaying unbelievable feats of following:
acrobatics. ● Your Intelligence increases by 1.
Appearance. The felis subrace of tabaxi are the Also, you are able to freely cast any one of the
most varied in regards to looks and patterns. Some following spells to help satisfy your curiosity of an
with folded ears, single color, patterns, spots, patches object or creature:
and a wide range of physical differences between each ● Locate Object
other. They are also the smallest of the tabaxi ● Locate Creature
subraces. ● Identify
Size. Felinus are the smallest of the Tabaxi and are Once cast, you cannot use any of these spells again
around 3 feet high, your size is Small. until after you have finished a long rest.
Speed: 25 feet is your base walking speed.
Additional Ability Score Increase. Your Lore Master II
Dexterity score increases by 2. Prerequisite: Tabaxi, Lore Master I
Feline’s Talent: You have proficiency in the You continue to hone your ability to satiate your every
Acrobatics skills. increasing thirst for lore. You are able to use both the
Darkvision: You have a cat’s keen senses, following abilities once:
especially in the dark. You can see in dim light within ● You are able to freely cast the Legend Lore spell
60 feet of you as if it were bright light, and in the once on a target (this feature cannot be cast on the
darkness as if it were dim light. You can’t discern same target ever again).
color in darkness, only shades of gray. ● You are able to apply your proficiency bonus to an
Nimble Climber: You have a climbing speed Arcana or History check. This applies even if you
equal to your movement speed. With advantage on are already proficient or have expertise in the skill.
grappling, traversal and acrobatic checks related to You cannot use these abilities again until you have
climbing objects with soft pliable materials like finished a long rest.
clothing, wood, flesh, rope and so on.
4 Feet First. Your small contorting frame has an
inhuman ability to always shift so that your feet are
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Transfixation of the Tabaxi ● You are now able to jump three times as far - and
twice as high.
Prerequisite: Tabaxi, Charisma of 14 or higher
● You are able to fall 30ft. before you start taking fall
You have an innate ability to keep a conversation
damage.
going, bringing life into them and attracting others
● You have advantage on any skill checks that relate
with intrigue and colorful tales.
to jumping.
When you talk to a creature and have spent at least
1 minute talking to them, as long as they remain Cat’s Eyes
neutral or friendly to you, you are able to use one of
Prerequisite: Tabaxi, Dark Vision
the following spells for free on them:
Your perception inside the darkness becomes even
● Enthrall
keener, gaining the following:
● Friends
● Your range of dark vision increases by another
● Suggestion
+60ft. making it reach out to 120ft.
You cannot use any of these abilities again on the
● You have an additional +2 bonus to perception
same person for at least 1 week after using any of
checks in the dark.
them. As long as they are not used to cause any harm
● You can still see in almost pitch black conditions
to the target creature, they will not realize that you
but can only see 30 feet in front of you and see only
have tried to charm them after the spell effect wears
in shades of gray.
off.
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Teeth & Claws at a target and spring off them, either to aid in your
movement, or to transfer that momentum to the
Prerequisite: Tabaxi, Tigri
target.
Your teeth and claws become more vicious:
As an action, you are able to make a running jump
● Your claws now do 1d8 of damage instead of 1d6.
at a creature. Making a contested acrobatics check.
● Your bite now does 1d6 + your Strength Modifier of
For every 10ft. that you travel in a straight line
damage (instead of 1d4).
towards the target you gain +1 bonus to the check. On
a success you are able to do one of the following:
Apex Predator
● Using the Force of your jump, you are able to kick
Prerequisite: Tabaxi, Tigri off the target with enough force to make them fall
If the creature is your size or smaller, you are able to: prone to the ground.
● You have advantage on attacks of opportunity. If ● Using your claws, you are able to make a free attack
you are using your claws - on a successful hit you on the target you leap off.
stop their movement. In both of these actions you are able to leap off the
● Using Pounce on the creature will suffer target creature, using the result of your acrobatics roll
disadvantage on their saving throw. (converted to feet rounded down to the nearest grid
● Using Bite-down on the creature will suffer tile). You can choose any distance up to the roll
disadvantage on their grapple throw even when not amount. This rebound movement does not invoke
prone. attacks of opportunity, and can also be used to jump
vertically.
High Speed Impact On a failure you stumble and fall prone beside the
Prerequisite: Tabaxi, Jubata target creature.
A Jubata’s speed is their greatest asset. Leveraging
that potential energy can be used to put weight into
Death from Above
your initial attack if given a lot of space to get speed. Prerequisite: Tabaxi, Onka
As long as you are wearing medium armor or lighter, You are able to use height to get even more potential
when you approach a target in a straight line you are damage on a target.
able to do one of the following: When you dive onto a target from above using your
● If you make a melee attack on a target, for every 10 Attack from Above ability, you can use your falling
ft. you travel in a straight line towards it, you energy and transfer it to the target if you successfully
receive +1 to your attack damage on a successful hit. land on them. You must make an Acrobatics check
● You can use an action to attempt to push the target that must beat a Dexterity or Strength saving throw by
creature in the opposite direction. If the creature is
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the creature, which gains +1 bonus to the roll for every ● Creatures who are more than 15ft. away from you
additional 10ft. of height you use against it. suffer disadvantage on attack rolls towards you.
You add +1d6 of damage for every 10ft. you fall
before reaching the target. Snow Prince
If you successfully landed on the target you can as a Prerequisite: Tabaxi, Uncee
bonus action use your Death from Above trait. Your large paws are useful at distributing your weight,
The target must be a physical creature for you to giving you a slew of useful abilities:
land on it. If your landing is unsuccessful you will ● You leave no footprints on soft surfaces like sand,
instead take fall damage for the distance you traveled. mud or snow. You cannot be tracked through
non-magical means.
Ghost Of The Forest
● You cannot get stuck or trapped on soft surfaces,
Prerequisite: Tabaxi, Onka like mud, snow or quicksand, nor does it count as
The Onka are natural inhabitants of forests, so it difficult terrain.
makes sense for them to use their home grounds to ● You have advantage when trying to hide in snowy,
stalk intruders. mountainous or harsh icy terrain, including tundra
As long as you are wearing Medium armor of lighter: and high rocky areas.
● Your climbing speed is now the same as your ● Your weight is considered tiny in cases when you
movement speed. crawl while prone, distributing the weight over all 4
● You are able to move freely and silently from tree to paws, where a creature would sink or fall through
tree, as long as trees (including their branches) are cracked or unstable surfaces that could be negated
within 5ft of each other by weight. This can be a trap trigger, an unstable
● You are able to use a bonus action to Dash when on surface or a vibration sensing creature.
the ground of forests, jungles or any large group of
trees. Fur of the Permafrost
● You gain advantage on stealth checks when in a tree
Prerequisite: Tabaxi, Uncee
or within dense bushes, using the foliage and shade
Your fur is thick and maintains a frosty coat imbued
to help.
with a light magical sheen. You gain the following
abilities:
Night Stalker
● The Frosted Fur trait now becomes permanent.
Prerequisite: Tabaxi, Onka ● You are now able to, as a reaction, shed your
The Onka, with their dark fur, have a natural night Frosted Fur ability - puffing out in a frozen sphere
camouflage and are able move through the shadows to around you. You and all creatures around you in a
exploit that simple fact to its fullest extent. As long as 15 foot radius are enveloped in a frosty mist,
you are in darkness - and are not lit - you gain the becoming resistant to one instance of fire damage
following benefits: for 1 minute. You lose your Frosted Fur trait until
● You can use a bonus action to remain perfectly still, after you finish a short or long rest.
giving you a +5 bonus to your next stealth roll. This ● You can, as an action, create a freezing field
benefit is lost once you are seen or have moved and immediately around you. All creatures within a 5
will need to reroll again. foot radius of you must make a Constitution saving
● When you lay prone, you gain advantage on stealth throw with a DC of 8 + your proficiency, on a failure
checks. You will have to reroll this check if you the creature becomes stuck and cannot move during
move into a light source. their turn and the rest of the round. You cannot use
● If you are hidden when initiative starts, you can add
this ability until after a short or long rest.
your stealth skill bonus to your initiative.
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Purring Pal
Prerequisite: Tabaxi, Felis
When taking a short or long rest, you can sleep beside
an ally, giving them a sense of wellness and
relaxation. You can use only one of the following
abilities per rest on a single ally (not including
yourself):
● The ally you sleep beside heals for +1d6 hitpoints.
● The ally you sleep beside gains +1d4 of temp
hitpoints. (This can be gained on a short or long
rest)
● You can spend your own hit dice on the ally.
Catrobatics
Prerequisite: Tabaxi, Felis
Your flexible and contorting frame allows you to
achieve some crazy feats of acrobatics:
● When you perform a dodge action, you are able to
make a single acrobatics roll to replace your AC or
Spell save roll when you are attacked; for the rest of
the round. You must replace it with the resulting
roll.
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Each Tabaxi has a single name, determined by clan 91-94 [Adjective + Noun] [Preposition] [Noun]
and based on many esoteric factors that can involve 95-97 [Adjective] [Preposition] [Verb] [Noun]
astrology, prophecy, clan history, and other peculiar
oddities. Tabaxi names are not restricted by gender, 98-100 [Adjective + Noun] [Preposition] [Verb]
[Noun]
and have shortened nicknames derived or inspired by
their full name.
Word Tables
Next - roll the noun/adjective/verb table to find
Tabaxi Name
out what word lists you will use. In the current
Use the following tables to help make a Tabaxi example - rolling a 5, 23 and 98 will mean that the
name. You should try to adapt the name to be word lists will be Movement, Mood and Random
meaningful to your character as names are built upon respectively - updating the example to:
something ingrained deeply from either their
appearance, family, culture or birthplace. “[MovementNoun] [Preposition]
Name Examples: Laughing at Butter, Arrow out [MoodAdjective + RandomNoun]”
of the Handle, Slicing Slighteclipse, Mine out of a
Collapsed Tavern, Holy Whiteshovel, Void Blackfist. d100 Noun / Adjective / Verb Tables
1-5 Movement
Structure
The name structure table helps form the skeleton 6 - 12 Colour
of the tabaxi name. For each of the [Adjective] [Noun]
13 - 18 Amount
[Preposition] and [Verb] in the structure, roll on the
corresponding table which will give you a table of 19 - 24 Mood
words. When there is a ‘+’ you conjoin the words into
25 - 30 Materials
one.
As an example, the first roll of a d100 will 31 - 36 Spiritual
determine the structure of the name. An 82 will mean
37 - 42 Tools
the name will be of the structure:
43 - 48 Animals
“[Noun] [Preposition] [Adjective + Noun]”
49 - 54 Geography
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Word Selection Finally you can assemble the whole name into the
Next, you want to roll a d20 for each of the word final form, ending up with the Tabaxi name:
tables you picked before; 13 on Movement noun, 5 on
Mood adjective and 18 on Random noun. When you “Soldier off the Joyousman”
roll the die, on the word table, look for the
corresponding noun, adjective or verb for that result. Final Considerations
This will give you the results in the example - a noun: It is up to you to determine the nickname of the
Soldier, an adjective: Joyous and finally another character, this could be “Soldier” or “Joy” in the
noun: Man/Woman (if the character is male in this example above. Other finalizations that you may want
case, we may want to favour ‘Man’ but if you want to consider is making things pluralize correctly, ie.
pure randomness: use a coin flip to decide the “Soldiers” vs. “Soldier” or “man” vs “men”, other
outcome). corrections could also mean changing words from
“-ing” to “-ed” and you should do so if you feel like it
Prepositions helps make the name sound more pleasing. E.g.
Lastly roll a [Preposition] using the preposition
table below, in our current example - a roll of 73 will Perhaps the character is named after an elite group
give you “Off the”. of Tabaxi soldiers in their tribe called the
“Joyousmen” leading the name to be changed to:
d100 Preposition d100 Preposition
69 - 70 From the 71 - 72 From a This system is about creating a name that may
73 - 74 Off the 75 - 76 Off a inspire your character in some way. Make sure to
77 - 78 Out of the 79 - 80 Out of a make an initial roll first before making any changes as
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Word Tables
1-5 Movement 6 - 12 Color
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13 - 18 Amount 19 - 24 Mood
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25 - 30 Materials 31 - 36 Spiritual
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37 - 42 Tools 43 - 48 Animals
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49 - 54 Geography 55 - 60 Weather
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61 - 66 Body 67 - 72 Abstract
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73 - 78 Structure 79 - 83 Construction
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84 - 88 Arts 89 - 92 Clothing
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1 - 29 [Adjective] [Noun]
1-2 Plains 3-4 Tundra
30 - 59 [Verb] [Noun]
5-8 Hill 9 - 12 Taiga
29 - 31 Cliff 32 - 33 Tree
The following is the adjective/verb table used for
[Adjective] and [Verb] words. Use the word tables 34 - 36 River 37 - 39 Marsh
in Tabaxi names in the previous pages.
40 - 41 Gorge 42 - 43 Forest
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