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LogType = Error|logString = Player_variables 表中为找到 20206 的配置|stackTrace =

LogType = Error|logString = Player_variables 表中为找到 20207 的配置|stackTrace =


LogType = Error|logString = 转盘活动数据没有。。。id==12158|stackTrace =
LogType = Error|logString = The client and server have different configVersion
Numbers, client version:137477, server version:138024|stackTrace =
LogType = Error|logString = 服务端 roundId:1 客户端 roundId:1 比赛 roundId:2|
stackTrace =
LogType = Error|logString = 服务端 roundId:1 客户端 roundId:1 比赛 roundId:2|
stackTrace =
LogType = Error|logString = 服务端 roundId:1 客户端 roundId:1 比赛 roundId:2|
stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = AdventureEEData is null|stackTrace =
LogType = Error|logString = AdventureEEData is null|stackTrace =
LogType = Error|logString = load preload file success...|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = RES: texture/artfont/english/gift/icon_text_crit 中止从
本地加载|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = ReadSync texture/giftbag/meilishanzhuo1_1, resItem must
not be nil|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = chr_dragon_Whelp_black_city|stackTrace =
LogType = Error|logString = chr_dragon_Whelp_black_city|stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.LoadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Init () [0x0000b] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = chr_dragon_Whelp_black_city|stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = System.NullReferenceException
at (wrapper managed-to-native)
UnityEngine.AudioClip.UnloadAudioData(UnityEngine.AudioClip)
at AudioStudioUnity.SoundClip.Dispose () [0x00000] in
<23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_commander_stageup, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_commander_stageup, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_commander_stageup, resItem must
not be nil|stackTrace =
LogType = Error|logString = VoiceEvent Clip is null|stackTrace =
LogType = Error|logString = The AssetBundle 'AssetBundles\
915981734e6ba6aeed2a33f05368eac5' can't be loaded because another AssetBundle with
the same files is already loaded.|stackTrace =
LogType = Error|logString = 本地读取 assetBundle 错误:
prefabs/character/commander/commander9_sansa_high C:/Program Files
(x86)/Steam/steamapps/common/Game of Thrones Winter is
Coming/GotPC_Data\../AssetBundles\915981734e6ba6aeed2a33f05368eac5|stackTrace =
LogType = Error|logString = RES: prefabs/character/commander/commander9_sansa_high
读取本地资源失败|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = ReadSync texture/giftbag/meilishanzhuo1_1, resItem must
not be nil|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_refineryequipment_start, resItem
must not be nil|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_refineryequipment_finish,
resItem must not be nil|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_lordequipment_unload, resItem
must not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_refineryequipment_start, resItem
must not be nil|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = 未找到目标道具:0|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_lordequipment_wear, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_lordequipment_wear, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync texture/giftbag/meilishanzhuo1_1, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_research_start, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130191 2|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130191 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = index:1|stackTrace =
LogType = Error|logString = index:2|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = index:1|stackTrace =
LogType = Error|logString = index:2|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:3|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:2|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:2|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync texture/giftbag/meilishanzhuo1_1, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:2|stackTrace =
LogType = Error|logString = index:1|stackTrace =
LogType = Error|logString = index:2|stackTrace =
LogType = Error|logString = index:3|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:2|stackTrace =
LogType = Error|logString = index:1|stackTrace =
LogType = Error|logString = index:2|stackTrace =
LogType = Error|logString = index:3|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:2|stackTrace =
LogType = Error|logString = index:1|stackTrace =
LogType = Error|logString = index:2|stackTrace =
LogType = Error|logString = index:3|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_commander_levelup, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_commander_levelup, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_commander_levelup, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = VoiceEvent Clip is null|stackTrace =
LogType = Error|logString = The AssetBundle 'AssetBundles\
915981734e6ba6aeed2a33f05368eac5' can't be loaded because another AssetBundle with
the same files is already loaded.|stackTrace =
LogType = Error|logString = 本地读取 assetBundle 错误: C:/Program Files
(x86)/Steam/steamapps/common/Game of Thrones Winter is
Coming/GotPC_Data\../AssetBundles\915981734e6ba6aeed2a33f05368eac5|stackTrace =
LogType = Error|logString = ***error download:
prefabs/character/commander/commander9_sansa_high|stackTrace =
LogType = Error|logString = 网络正常尝试第 6 次重新下
载 prefabs/character/commander/commander9_sansa_high|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:2|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = FairyGUI: timer(internal=9, repeat=0) callback error >
at (wrapper managed-to-native)
UnityEngine.Component.get_transform(UnityEngine.Component)
at GotTween.PathAnimSequence.Restart (System.Object obj) [0x0002f] in
<23aa88b3e29b4570ba001c69c9544178>:0
at FairyGUI.Timers.Update () [0x000f8] in <23aa88b3e29b4570ba001c69c9544178>:0 |
stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync texture/giftbag/meilishanzhuo1_1, resItem must
not be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:5|stackTrace =
LogType = Error|logString = 响应事件异常,事件 id(630016)
Specified cast is not valid.
at Yoozoo.Mars.Got.Commander.UI_CommanderList.RefreshHeroInfo
(Yoozoo.Mars.Got.Commander.HeroVo heroVo) [0x00034] in
<23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.WebGameFramework.EventSystem.TriggerEvent[T] (System.Int32
evtName, T V1) [0x00030] in <23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = 响应事件异常,事件 id(630016)
Specified cast is not valid.
at Yoozoo.Mars.Got.Commander.UI_CommanderList.RefreshHeroInfo
(Yoozoo.Mars.Got.Commander.HeroVo heroVo) [0x00034] in
<23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.WebGameFramework.EventSystem.TriggerEvent[T] (System.Int32
evtName, T V1) [0x00030] in <23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = The AssetBundle 'AssetBundles\
915981734e6ba6aeed2a33f05368eac5' can't be loaded because another AssetBundle with
the same files is already loaded.|stackTrace =
LogType = Error|logString = 本地读取 assetBundle 错误: C:/Program Files
(x86)/Steam/steamapps/common/Game of Thrones Winter is
Coming/GotPC_Data\../AssetBundles\915981734e6ba6aeed2a33f05368eac5|stackTrace =
LogType = Error|logString = ***error download:
prefabs/character/commander/commander9_sansa_high|stackTrace =
LogType = Error|logString = 下载失败文
件:prefabs/character/commander/commander9_sansa_high 8|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/character/commander/commander9_sansa_high|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:5|stackTrace =
LogType = Error|logString = 响应事件异常,事件 id(1430002)
Index was out of range. Must be non-negative and less than the size of the
collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) [0x00029] in
<e1319b7195c343e79b385cd3aa43f5dc>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in
<e1319b7195c343e79b385cd3aa43f5dc>:0
at Yoozoo.Mars.Got.LivenessActivity.UI_liveness.GetBarValue (System.Single score)
[0x000bf] in <23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.Got.LivenessActivity.UI_liveness.Refresh () [0x00076] in
<23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.WebGameFramework.EventSystem.TriggerEvent (System.Int32 evtName)
[0x00030] in <23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 响应事件异常,事件 id(1430002)
Index was out of range. Must be non-negative and less than the size of the
collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) [0x00029] in
<e1319b7195c343e79b385cd3aa43f5dc>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in
<e1319b7195c343e79b385cd3aa43f5dc>:0
at Yoozoo.Mars.Got.LivenessActivity.UI_liveness.GetBarValue (System.Single score)
[0x000bf] in <23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.Got.LivenessActivity.UI_liveness.Refresh () [0x00076] in
<23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.WebGameFramework.EventSystem.TriggerEvent (System.Int32 evtName)
[0x00030] in <23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = 响应事件异常,事件 id(1430002)
Index was out of range. Must be non-negative and less than the size of the
collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) [0x00029] in
<e1319b7195c343e79b385cd3aa43f5dc>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in
<e1319b7195c343e79b385cd3aa43f5dc>:0
at Yoozoo.Mars.Got.LivenessActivity.UI_liveness.GetBarValue (System.Single score)
[0x000bf] in <23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.Got.LivenessActivity.UI_liveness.Refresh () [0x00076] in
<23aa88b3e29b4570ba001c69c9544178>:0
at Yoozoo.Mars.WebGameFramework.EventSystem.TriggerEvent (System.Int32 evtName)
[0x00030] in <23aa88b3e29b4570ba001c69c9544178>:0 |stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:5|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = 在 Skill_initiative_srpg 中找不到: 130341 2|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:4|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_commander_stageup, resItem must
not be nil|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = ReadSync audios/ui_wnd_pveswitchover, resItem must not
be nil|stackTrace =
LogType = Error|logString = 开始加载鱼梁木背景:5|stackTrace =
LogType = Error|logString = ReadSync texture/giftbag/meilishanzhuo1_1, resItem must
not be nil|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = ReadSync null, resItem must not be nil|stackTrace =
LogType = Error|logString = ReadSync null, resItem must not be nil|stackTrace =
LogType = Error|logString = ReadSync null, resItem must not be nil|stackTrace =
LogType = Error|logString = OnClickItem: 1|stackTrace =
LogType = Error|logString = ReadSync null, resItem must not be nil|stackTrace =
LogType = Error|logString = ReadSync null, resItem must not be nil|stackTrace =
LogType = Error|logString = OnClickItem: 2|stackTrace =
LogType = Error|logString = !!!!!!!!!!!!!!战报为空、、、、、|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =
LogType = Error|logString = 资源加载回来 Bundle 为空
prefabs/effect/ui/eff_ui_award_bao|stackTrace =

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