CF FighterAbilitiesReferenceV1.0

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COMBO FIGHTER

FIGHTER ABILITIES

Boris Wolfram
A: Uranium Capsule
Before drawing cards to refill your hand, you may discard 3 blue cards from your hand. If you do, flip this
token to its B-side.

B: Powered by Radiation
In a Round where you deal at least 1 damage, add 2 to the total.

Francisco Ferro
A: Show No Pain
After your opponent deals damage to you, flip this token to its B-side.

B: Retaliate
After you win a Round, you may have a single card or a Signature Combo deal double damage. If you do,
flip this token to its A-side.

Gakere Baako
A: Poor Blocker
In a Round where you take at least 1 damage, add 2 to the total damage taken. You cannot play
Signature Combos. After you win a round playing Wrestle, immediately flip this token to its B-side.

B: Ground Fighter
You are immune to damage. Your red cards deal triple damage. After you lose a Round, flip this token to
its A-side at the end of the Round.

Grace Lee
A: Bo Staff
As long as you have Phoenix Strike in your hand, your red cards have +3 initiative and deal +1 damage.
After you play Phoenix Strike, immediately flip this token to its B-side.

B: Broken Staff
Remove Phoenix Strike from the game.
Kagami Yoshida
A: Reverse Force
The following rules apply to the reverse side of this token. Once you know the rules, flip this token to its
B-side. X = the highest damage value on your opponent’s card. After you win a round, rotate this token
90 degrees clockwise. Rotate it 180 degrees instead if you play a Signature Combo. Every time you fail to
win a Round, reset the token back to position 1. If you manage to rotate this token 4 or more steps, i.e.
back to position 1 or further, you win the game.

B: Position 1, Position 2, Position 3, Position 4.\

Lu Yan
A: Drunken Wobble
The following rules apply to the reverse side of this token. Flip this token to its B-side with the ‘0’ facing
your opponent. X = the number facing your opponent. When you play the Bottoms Up Signature Combo,
rotate this token 90 degrees clockwise. After both players have flipped their Opening Card, you may
take 1 damage to reveal 2 identical cards from your hand. Discard one of them, discard your original
Opening Card, and retroactively play the other revealed card instead.

B: Position 0, Position 1, Position 2, Position 3

Renee Ijzer
A: Adrenaline
After you play a Signature Combo, flip this token to its B-side.

B: Rotterdam Rush Hour


If you empty an entire hand of 5 cards, you may immediately draw a new hand of 5 cards and continue
the combo. If you do, flip this token to its A-side.

Ruby Fox
A: Warm Up
After you play the Warm Up Signature Combo, then at the end of the Round, flip this token to its B-side.

B: Dance Fever
After you win a round, you may reveal and discard up to 3 cards, one at a time, from the top of your
deck. Any yellow card discarded this way adds an incremental amount to the total damage done this
Round. 1 yellow card = +5 dmg., 2 yellow cards = +10 dmg., 3 yellow cards = +20 dmg. However, if you
reveal and discard a non-yellow card, cancel all damage that you would have dealt this Round.

Sno Storm
A: Frostbite Stance
X = the card’s position in the combo sequence (i.e. either 2, 3, 4, or 5.) Your red cards have +2 initiative.
After you play the Switch Stance Signature Combo, flip this token to its B-side.

B: Avalanche Stance
X = the card’s position in the combo sequence (i.e. either 2, 3, 4, or 5.) Your Power Kick cards deal triple
damage. After a Power Kick you play deals damage, flip this token to its A-side.

Tele ‘Stomp’ Manava


A: Samoan War Dance
After you play the War Dance Signature Combo, flip this token to its B-side at the end of the round.

B: Earthquake Warning
Your Earthquake cards deal +6 damage.

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