FW1ECR

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

close combat rules summary close combat results table

Close Combat Rules Summary ≤ -11


negative combat ratio
-10/-9 -8/-7 -6/-5 -4/-3 -2/-1 0
1. Add to your Close Combat Skill any extra points
E 0 E 0 E 1 E 1 E 2 E 3 E 3
gained through use of a close combat weapon. 0 CP K CP 10 CP 8 CP 7 CP 6 CP 5 CP 5 0
2. Subtract the Close Combat Skill score E 0 E 0 E 1 E 2 E 3 E 3 E 3
of your enemy from your total.
1 CP 10 CP 7 CP 6 CP 5 CP 5 CP 4 CP 4 1
E 1 E 2 E 2 E 3 E 3 E 4 E 4
The resulting number is the Combat Ratio. 2 2

random number
CP 6 CP 6 CP 5 CP 5 CP 4 CP 4 CP 4
3. Pick a number from the Random Number Table. E 2 E 3 E 3 E 4 E 4 E 4 E 4
4. Turn to the Close Combat Results Table. 3 CP 6 CP 5 CP 4 CP 4 CP 3 CP 3 CP 3 3
E 2 E 3 E 4 E 4 E 5 E 5 E 5
5. Find your Combat Ratio along the top of the chart 4 CP 6 CP 5 CP 4 CP 3 CP 3 CP 3 CP 3 4
and cross-reference it with the random number you E 3 E 3 E 4 E 4 E 5 E 5 E 5
have picked (with a D10 or the Random Number Table). 5 CP 4 CP 4 CP 3 CP 3 CP 2 CP 2 CP 2 5
E 3 E 4 E 4 E 5 E 5 E 5 E 5
E indicates enemy’s loss of Endurance Points. 6 CP 4 CP 4 CP 3 CP 2 CP 2 CP 2 CP 2 6
CP indicates Cal Phoenix’s loss of Endurance Points. E 3 E 4 E 5 E 5 E 6 E 6 E 6
6. Continue the combat from Stage 3 until one combatant 7 CP 4 CP 3 CP 2 CP 2 CP 2 CP 2 CP 2 7
E 4 E 4 E 5 E 5 E 6 E 6 E 6
has zero (0) Endurance Points or below; this is when 8 CP 4 CP 3 CP 2 CP 2 CP 1 CP 1 CP 1 8
he is declared dead. E 5 E 5 E 5 E 6 E 6 E 7 E 7
9 CP 0 CP 0 CP 0 CP 0 CP 0 CP 0 CP 0 9
To Evade Combat
1. You may only evade combat when the text positive combat ratio
of the adventure offers you the opportunity.
0 +1/+2 +3/+4 +5/+6 +7/+8 +9/+10 ≥ +10
2. If the text offers the chance of taking evasive action
E 3 E 3 E 3 E 3 E 4 E 5 E 6
instead of entering into combat, you may evade in 0 CP 5 CP 4 CP 4 CP 3 CP 3 CP 3 CP 3 0
the first round of combat or in any subsequent round. E 3 E 3 E 4 E 4 E 5 E 5 E 6
3. If you decide to evade after a round of combat, 1 CP 4 CP 3 CP 3 CP 3 CP 2 CP 2 CP 2 1
E 4 E 4 E 4 E 5 E 5 E 6 E 7
ignore all points lost by the enemy in that round: 2 2

random number
CP 4 CP 3 CP 3 CP 2 CP 2 CP 1 CP 1
only Cal Phoenix loses Endurance Points. E 4 E 4 E 5 E 5 E 6 E 6 E 7
3 CP 3 CP 2 CP 2 CP 2 CP 1 CP 1 CP 1 3
E 5 E 5 E 5 E 6 E 6 E 7 E 8
4 CP 3 CP 2 CP 2 CP 1 CP 1 CP 1 CP 0 4
E 5 E 5 E 5 E 6 E 7 E 7 E 9
5 CP 2 CP 2 CP 1 CP 1 CP 1 CP 0 CP 0 5
E 5 E 5 E 6 E 6 E 6 E 8 E 10
6 CP 2 CP 1 CP 1 CP 1 CP 0 CP 0 CP 0 6
enemy E K killed E 6 E 6 E 6 E 7 E 8 E 9 E 10
7 CP 2 CP 1 CP 1 CP 1 CP 0 CP 0 CP 0 7
CP 0 E 6 E 6 E 7 E 8 E 9 E 10 E 16
cal phoenix endurance loss 8 CP 1 CP 1 CP 1 CP 0 CP 0 CP 0 CP 0 8
E 7 E 8 E 10 E 12 E 16 E K E K
9 CP 0 CP 0 CP 0 CP 0 CP 0 CP 0 CP 0 9

You might also like