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Barbarian: Path of The Silvanus' Regard

At 14th level, you become a champion of the wilds.


Nature's Wrath When you use this ability, you call upon the power of
The Path of Nature's Wrath is followed by those the natural world to protect yourself and your allies.
barbarians who feel a deep connection to the As an action, you can choose a number of
natural world, and who have harnessed the creatures within 30 feet of you, up to a number
primal energy of the elements to become equal to your Constitution modifier (minimum of 1).
protectors of the wilderness. They embrace the You and each of the chosen creatures gain
cycle of life and death, and use their rage to temporary hit points equal to your barbarian level +
unleash the fury of the elements upon their foes. your Constitution modifier.
In addition, each of the chosen creatures gains
Unleash Nature: resistance to acid, cold, fire, lightning, and thunder
At 3rd level, when you enter a rage, you can choose damage as long as they have temporary hitpoints
to release a wave of primal energy that damages all from this ability.
enemies within a 10-foot radius of you. Each Once you use this feature, you can't use it again
creature in the area must make a Dexterity saving until you finish a long rest.
throw (DC equal to 8 + your proficiency bonus +
your Strength modifier) or take 2d6 damage of a
type you choose from acid, cold, fire, lightning, or
thunder. Additionally, you can use an action on your
turn to force creatures to make this saving throw
again.
This damage increases to 3d6 at 5th level, 4d6 at Created By
10th level, 5d6 at 15th level, and 6d6 at 20th level. Critical Blunders - Grey Paradiso
Nature's Call: Want your name here? All patreon memebers will get
At 6th level, you can communicate with animals and a special thank you on all works released here!
plants as if you shared a language with them.
Additionally, you can use an action to summon a
pack of beasts to aid you in battle. The pack consists
of three beasts of your choice that are CR 1/4 or
lower, and they appear in unoccupied spaces within
30 feet of you. The beasts obey your commands to
the best of their ability and remain for 1 minute or
until they or you are killed.
Once you use this feature, you can't use it again
until you finish a short or long rest.
Down to Earth
At 10th level, you can create slight changes in the
land around you to your benefit and to your enemies
demise. As a bon action while raging, you turn a 30
foot circle centered around yourself into difficult
terrain for creatures you choose.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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