Character Second

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Gravitational agony (4) A curious fighter

CLASS & LEVEL BACKGROUND PLAYER NAME

Dragonborn Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +1 30
+5 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

20 PERSONALITY TRAITS

Hit Point Maximum 35



+7 Strength
DEXTERITY
+1 Dexterity

+1 ●
+2 Constitution
+6 Intelligence
CURRENT HIT POINTS IDEALS

13 0 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 +1 Acrobatics (Dex) SUCCESSES

14 4x(1d10+2)
0 Animal Handling (Wis) FAILURES

+4 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+7 Athletics (Str)

+4 +2 Deception (Cha)
+4 History (Int)
NAME ATK BONUS DAMAGE/TYPE

18 0 Insight (Wis)
Greatsword +7 2d6+5 slashing
Backpack
WISDOM
+2 Intimidation (Cha)
+4 Investigation (Int)
Bedroll
0 Medicine (Wis) Chain mail
0 +4 Nature (Int)
Number of Attacks: 1 Clothes, common
0 Perception (Wis)
11
+2 Performance (Cha) - Breath Weapon. Mess kit
CHARISMA

+4 Persuasion (Cha)
+4 Religion (Int)
Fire, 5 x 30 ft. line, Rations (1 day)
2d6 fire damage, x10
+2 +1 Sleight of Hand (Dex)
DC12 dex save.
14
+1 Stealth (Dex)
Survival (Wis)
Rope, hempen
0

SKILLS ATTACKS & SPELLCASTING


x50
Smith's Tools
10 PASSIVE WISDOM (PERCEPTION)
CP Tinderbox
SP
Torch x10
Tool Proficiencies: Land
Vehicles; Smith's Tools Waterskin
EP

Weapon Proficiencies: Martial;


Simple GP
10
Armor Proficiencies: Heavy;
PP
Light; Medium; Shields

Language Proficiencies:
Common; Draconic
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Damage Resistances: fire

----------Bonus Actions----------
Gravitational Control. As a bonus action You can force a
creature within 20ft of you make A strength save or be Pushed
or pulled 20ft you decide.

Heavy Hold. In addition you Can use a bonus action to make an


opponents weapon much heavier than usual this makes them
have disadvantage on attacks. This last for one minute or until
you lose concentration.

-----------Other Traits------------
Gravitational Domination (passive). You exert immense Gravity
this makes it so that all creatures you choose within 15ft of you
have their movement speed reduced to 0. .

Gravity's will . You enfuse your blade with a gravitational force,


When you hit an attack with a weapon you can choose to
enforce gravity on them they also take an extra 1d8 damage.
The target must make a strength save or be knocked prone if
they succeed they don’t get knocked prone, but they still take
the extra damage. You can use this equal to your intelligence
mod.

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