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Character Second
Character Second
Character Second
INSPIRATION
STRENGTH
16 +1 30
+5 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
20 PERSONALITY TRAITS
+1 ●
+2 Constitution
+6 Intelligence
CURRENT HIT POINTS IDEALS
13 0 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 4x(1d10+2)
0 Animal Handling (Wis) FAILURES
+4 +2 Deception (Cha)
+4 History (Int)
NAME ATK BONUS DAMAGE/TYPE
18 0 Insight (Wis)
Greatsword +7 2d6+5 slashing
Backpack
WISDOM
+2 Intimidation (Cha)
+4 Investigation (Int)
Bedroll
0 Medicine (Wis) Chain mail
0 +4 Nature (Int)
Number of Attacks: 1 Clothes, common
0 Perception (Wis)
11
+2 Performance (Cha) - Breath Weapon. Mess kit
CHARISMA
●
+4 Persuasion (Cha)
+4 Religion (Int)
Fire, 5 x 30 ft. line, Rations (1 day)
2d6 fire damage, x10
+2 +1 Sleight of Hand (Dex)
DC12 dex save.
14
+1 Stealth (Dex)
Survival (Wis)
Rope, hempen
0
Language Proficiencies:
Common; Draconic
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Gravitational Control. As a bonus action You can force a
creature within 20ft of you make A strength save or be Pushed
or pulled 20ft you decide.
-----------Other Traits------------
Gravitational Domination (passive). You exert immense Gravity
this makes it so that all creatures you choose within 15ft of you
have their movement speed reduced to 0. .