This document provides background information on a character named Lurk, including:
1. Lurk has special abilities related to infiltration, ambushes, daring actions, and stealth.
2. Lurk carries lockpicks, shadow cloaks, climbing gear, potions, and other tools to aid in stealthy activities.
3. Lurk has contacts in the city like beggars, law enforcement, locksmiths, and nobles who can provide assistance.
This document provides background information on a character named Lurk, including:
1. Lurk has special abilities related to infiltration, ambushes, daring actions, and stealth.
2. Lurk carries lockpicks, shadow cloaks, climbing gear, potions, and other tools to aid in stealthy activities.
3. Lurk has contacts in the city like beggars, law enforcement, locksmiths, and nobles who can provide assistance.
This document provides background information on a character named Lurk, including:
1. Lurk has special abilities related to infiltration, ambushes, daring actions, and stealth.
2. Lurk carries lockpicks, shadow cloaks, climbing gear, potions, and other tools to aid in stealthy activities.
3. Lurk has contacts in the city like beggars, law enforcement, locksmiths, and nobles who can provide assistance.
This document provides background information on a character named Lurk, including:
1. Lurk has special abilities related to infiltration, ambushes, daring actions, and stealth.
2. Lurk carries lockpicks, shadow cloaks, climbing gear, potions, and other tools to aid in stealthy activities.
3. Lurk has contacts in the city like beggars, law enforcement, locksmiths, and nobles who can provide assistance.
Lead a group action Protect a teammate name alias Set up a teammate
look planning & choose load
Assault: Point of attack Deception: Method heritage: akoros — dagger background: academic — labor isles — iruvia — severos — — law — trade — military — Stealth: Entry point skovlan—tycheros noble — underworld Occult: Arcane power Social: Connection vice/purveyor: faith — gambling — luxury — obligation — Transport: Route pleasure — stupor — weird stress trauma cold — haunted — obsessed — paranoid reckless — soft — unstable — vicious harm healing 3 need project clock help armor uses 2 -1d armor 1 less heavy effect special lurk gather information What’s the best way in? What do they intend to do? Where can I hide here? How can I get them to [X]? How can I find [X]? What should I look out for? What’s really going on here? special abilities Infiltrator: You are not affected by quality Ghost Veil: You may shift partially into or Tier when you bypass security measures. the ghost field, becoming shadowy and insubstantial for a few moments. Take 2 Ambush: When you attack from hiding or stress when you shift, plus 1 stress for each spring a trap, you get +1d. extra feature: It lasts for a few minutes—you’re Daredevil: When you roll a desperate invisible—you float through the air like a ghost. action, you get +1d to your roll if you also Reflexes: When there’s a question about take -1d to any resistance rolls against who acts first, the answer is you (two consequences from your action. characters with Reflexes act simultaneously). The Devil’s Footsteps: When you push Shadow: You may expend your special yourself, choose one of the following additional armor to resist a consequence from detection benefits: perform a feat of athletics that verges or security measures, or to push yourself for on the superhuman—maneuver to confuse your a feat of athletics or stealth. enemies so they mistakenly attack each other. Veteran: Choose a special ability from
Expertise: Choose one of your action another source. ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls. lurk items load 3 light 6 heavy stash 5 normal coin Fine lockpicks A Blade or Two Fine shadow cloak Throwing Knives Light climbing gear A Pistol A 2nd Pistol playbook Silence potion vial A Large Weapon An Unusual Weapon insight Dark-sight goggles hunt Armor +Heavy Spiritbane charm study Burglary Gear survey shady friends Climbing Gear tinker Telda, a beggar Arcane Implements prowess Documents Darmot, a bluecoat finesse Subterfuge Supplies prowl Frake, a locksmith Demolition Tools skirmish Roslyn Kellis, a noble Tinkering Tools wreck Petra, a city clerk Lantern resolve lurk xp attune command Every time you roll a desperate action, mark xp in that action's attribute. consort At the end of each session, for each item below, mark 1 xp (in your sway playbook or an attribute) or 2 xp if that item occurred multiple times. bonus die You addressed a challenge with stealth or evasion. push yourself (take You expressed your beliefs, drives, heritage, or background. + 2 stress) -or- accept a You struggled with issues from your vice or traumas during the session. devil's bargain.