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ROLES OF COMPUTER 2 Significant Instructional Design Models

• Informative tool 1. ADDIE Model – General, ensures quality


• Communicative tool at all times thru evaluation in each
• Productivity tool process
• Situating tool 2. ASSURE Model – Specific, gives
• Presentation tool importance to learners and quality
• Word processing improvement

NEGATIVE ROLE FACTORS AFFECTING EdTech


• Addiction 1. Human Factor
• Fake News 2. Instructional Method
• Laziness 3. Practice Constraints
• Defamation – LIBEL – CYBER LIBEL
• Bullying COGNITIVE REPRESENTATIONS OF THE WORLD
• Cybercrime BY BRUNNER
• Identity theft 1. Enactive – action , activities, exercise
2. Iconic - set of images that stand for the
SOCIAL MEDIA NORMS concept
Transparency 3. Symbolic – based on abstract,
Relevance discretionary and flexible thought
Sensitivity
Authenticity BANDS OF EXPERIENCE
Communication 1. Direct
2. Contrived
WHAT IS AN EDUCATIONAL MEDIA? 3. Dramatized
Channel – Avenue - Instrument 4. Demonstrations
-Of communication 5. Study trips
for educational purposes 6. Exhibits
to promote learning 7. Television and motion pictures
8. Still pictures, recordings , radio
EXAMPLES: 9. Visual Symbols
Books 10. Verbal Symbols
Magazines
Newspapers DALE’S CONE OF EXPERIENCE
Radio 10% Read
Television 20% Hear
Internet 30% See
50% Hear & see
PROPERTIES OF AV 70% Say & write
1. Fixative 90% Teach
2. Distributive
3. Manipulative 2 Types of E-Learning
1. Synchronous
5 DOMAINS OF EDTECH 2. Asynchronous
1. Management
2. Design ATTRIBUTES OF MEANINGFUL LEARNING
3. Development 1. Active
4. Utilization 2. Collaborative
5. Evaluation 3. Constructive
4. Authentic
5. Goal-directed
Generations of Computer
1. 1st Generation WHAT ARE COMPETENCIES AND WHY ARE THEY
2. 2nd Generation IMPORTANT?
3. 3rd Generation  Competencies refer to a combination of skills,
4. 4th Generation knowledge, behavior, and attributes that enable
5. 5th Generation effective or better job performance. With teaching as
a complex job, a teacher uses a combination of
TYPES OF COMPUTER competencies to deal with the changing education
• Supercomputer context. With regional integration, the challenge
• Mainframe becomes more complex to make sure that the 5
• Minicomputer million teachers in Southeast Asia possess the
• Microcomputer essential competencies necessary for optimal
• Desktop computer performance.
• Laptop  The Southeast Asia Teachers Competency Framework
• Notebook is envisioned to be a helpful guide in improving the
• Palmtop performance of teachers across the region. As a frame
of reference, the SEA-TCF is a development tool to
MASSIVE OPEN ONLINE COURSES address the evolving demands of teaching profession.
• Caters a wide variety or array or a very The competencies listed in the framework should be
diverse client based market interpreted based on local context and specific needs.
• Follows a process
• Accessible DEFINITION OF ESSENTIAL COMPETENCIES
• Big number of learners 1. Knowing and understanding what to teach
• Syllabus is the ability of teachers to deepen and
• Anywhere – anytime broaden their knowledge on what to teach,
understand education trends, policies, and
Learning resource / av/edtech hub center curricula and be updated on local, national,
• Functions as resource center to ALL regional, and global developments.
• Sponsors a seminar workshop for teachers 2. Helping students learn is the ability to know
and admins on the use latest presenter their students, use the most effective
agent of teaching teaching and learning strategy and assess
and give feedback on how students learn.
Pre Pandemic SEAMEO has prioritized revitalizing 3. Engaging the community is the ability to
teacher education as one of its priority agenda from partner with parents and caregivers, involve
2015-2035, hoping for teaching to become a the community to help students learn, and
profession of first choice in the region encourage respect and diversity.
4. Becoming a better teacher every day is the
GURO21 Course ability to know oneself and others, practice
 Gearing Up Responsible and Outstanding Teachers in human goodness and then master the
Southeast Asia for the 21st Century, or GURO21, is a teaching practice.
competency-based, multi-modal learning course
designed to enhance the capabilities of Southeast The 4 essential competencies consist of 12
Asian teachers in addressing the teaching-learning general competencies, 31 enabling competencies, and
requirements of the 21st century. 136 success descriptors. The enabling competencies are
 The course focuses on competencies essential for a set of performance criteria while success descriptors
teachers in the 21st century. Teachers will gain explain the observable behaviors expected of a high
knowledge on new learning perspectives in the light performing teacher. All these are helpful in promoting
of the changes and challenges in the 21st century. common standards of performance among teachers
 The course also promotes the professional and across Southeast Asia.
personal readiness of teachers so that, in turn, they
would be able to help their students become 21st
century-ready, too.
Philippine Setting
The DepEd Commons educational platform continues to
improve and grow in resources. It has become an
important tool for both teachers and learners. Recently,
the DepEd EdTech Unit has announced the availability of
PowerPoint Presentations alongside its videos. A simple
steps was shared by the DepEd EdTech Unit team on how
to download the PowerPoint materials.

TECHNOLOGY INTEGRATION
Utilization of Appropriate Technology in Teaching
Educational Technology
The Educational Technology has paved the way
for the learners to
• be aware,
• appreciate
• be equipped
What is 21st Century Citizenship? In using tools ranging from traditional to modern
A 21st Century Citizens: educational media.
1. Informed, engaged and active
2. Literate in civics The learner should also be oriented towards averting
3. Proficient in core academic subjects and the dangers of dehumanization which technology
interdisciplinary knowledge, such as environment brings into societies, such as through:
literacy, financial, economic, business and  ideological propaganda
entrepreneurial literacy and health literacy  pornography
4. Empowered with global competencies and 21st  financial fraud
century skills  other exploitative use of technology
5. Capable of participating safely, intelligently, These dangers continue to affect people and
productively and responsibly in the digital world cultures while widening the gap between rich
and poor countries.
Why is 21st Century Skills Important?
21st Century skills are linked to better job and job 1. In sum, Educational Technology served:
satisfaction. Real world problem solving skills are the  to orient the learner to the pervasiveness of
primary driver of work quality. educational technology in society.
 to lend familiarization on how educational
What does a 21st century education look like? technology can be utilized as media for the
Students work in teams tackling projects dealing with teaching-learning process in the school.
real local and global problems Teachers help students ask
 to uplift the learner to human learning through
tough questions and work through problems, but not
the use of learning technology.
provide all the answers Students apply their knowledge
 to impact skills in planning, designing, using and
and prove what they know by presenting to classmates
evaluating the technology-enriched teaching-
and their community Parents support students and
learning process.
schools by participating, supporting, and connecting at
 to acquaint learners on basic aspects of
home and in the community. Get hands-on with at-home
community education, functions of the school
and local activities Explore the world through maps
media center, and finally
Immerse your family in world culture cuisines, books,
 to introduce the learner to what is recognized as
music, and language Choose a community project to join
the third revolution in education, the computer.
with your kids. Share what you’re doing with other
parents Encourage teens to share their technology skills
Technology Integration Matrix Focus areas
• Infrastructure for increasing schools' access to ICTs to
enhance education
• Professional development so that school managers and
teachers can increase their capacity to use ICT Initiatives
• ICT professional development schools
• An on-line resource center with centrally managed
website
• A computer recycling scheme
• A planning and implementation guide for schools
• Media resources to schools

EdTech in Australia
Planning, funding and implementation
strategies:
1. Fast local and wide area networks
linking schools across the state and
Is there really a need to integrate territory
technology to education? 2. Substantial number of computers in
schools, ensuring adequate access
Progressive countries in the Asia Pacific 3. Continuing teacher training in the
Region have formulated state policies and use of technology for instruction
strategies to infuse technology in schools. 4. Technical support to each school
The five progressive states/city imposing ICT 5. Sufficient hardware and software
policies and strategies in schools are: 6. Digital library resources
• New Zealand 7. Technology demonstrations as
• Australia models for schools
• Malaysia
• Singapore EdTech in Malaysia
•Hong Kong. 1. Teaching-and-Learning includes:
2. Classroom with multi-media,
Goal of technology integration presentation facilities, e-mail and
- Government with the education and groupware for collaborative work
technology sectors, community groups, and 3. Library media center with database
industry envisions supporting to the for multimedia courseware and
development of the capability of schools to network access to the internet
use information and communication 4. Computer laboratory for teaching,
technologies in teaching- and-learning and in readily accessible multimedia and
administration. audiovisual equipment
5. Multimedia development center
Strategy of technology integration 6. Studio/theatre with control room
• Improving learning outcomes for students 7. Teachers' room with on-line access
using ICT to support curriculum to courseware catalogues and
• Using ICT to improve the efficiency and databases, information and
effectiveness of educational administration resource management systems and
• Developing partnerships with communities professional networking tools, such
to enhance access to learning through ICT as e-mail and groupware
8. Administration offices capable of
accessing the network
EdTech in Singapore Initiatives
Strategies  develop in our students skills and capabilities to
1. Development of a wide range of educational software critically and intelligently seek, absorb, analyse,
for instruction manage and present information;
2. Use relevant internet resources for teaching- and  create new knowledge and products; and
learning  develop in our students habits of self-learning to
3. Convenient and timely procurement of software nurture the attitude and capability for lifelong
materials Teacher development learning.
4. Training on purposeful use of IT for teaching
5. Equipping each trainee teacher with core skills in Initiatives Achieving the vision of ICT in
teaching with IT Philippine education in the next five years,
6. Tie-ups with institutions for higher learning and DepEd commits to:
industry partners EdTech in Singapore  completely integrate ICT into the curriculum,
7. Physical and technological infrastructure which includes the development of multimedia
• Pupil computer ratio 2:1 instructional materials, and ICT enabled
8. Access to IT in all learning areas in the school assessment;
9. School wide network and school linkages through wide  intensify competency based professional
area network (WAN), eventually connected to Singapore development programs;
ONE - Universal Access to Broadband (Singapore)  establish the necessary ICT infrastructure and
applications.
EdTech in Hong Kong  develop processes and systems that ensure
Initiatives efficient, transparent and effective governance
1. Computer rooms for the use of students after normal
school hours Current Trends:
2. Review of school curriculum to incorporate IT MOBILE PHONES Mobile learning is hardly a new trend,
elements but we have now reached the point with near ubiquitous
3. Development of appropriate software in collaboration cellphone ownership among adults, and growing
with government, the private sector, tertiary institutions ownership among children. More than three-quarters of
and schools teens own a cellphone, and about 40% own a
4. Exploring feasibility of setting up an education- specific smartphone. As such, these mobile devices will help
Intranet unlock some of the promise of “anytime, anywhere”
learning opportunities. BYOD (BRING YOUR OWN
EdTech in the Philippines DEVICE) A related trend to mobile learning. More schools
2. DepEd is committed to integrate ICT in public schools. will grapple with their policies surrounding students
The DepED ICT4E Strategic Plan: It identifies the bringing their own devices to school. They do so already,
following as the role of ICT in Philippine education: of course, although cellphones in particular are often
 revitalize our schools to make them into required to be turned off or stowed in backpacks or
dynamic, collaborative and innovative learning lockers. It isn’t just cellphones that are brought from
institutions where students can become more home now either. There are iPod Touches, tablets,
motivated, inquisitive and creative learners. laptops, e-readers, and netbooks, and schools will weigh
 link up our students with the vast networked whether or not students will be permitted or even
world of knowledge and information to enable encouraged to bring their own devices to school. Current
them to acquire a broad knowledge base and a Trends in EdTech
global outlook and provide them with the
resources for the development of a creative GAMING
mind; Game-based learning has been on the cusp of being “the
next big thing” in learning for a while now.

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