Professional Documents
Culture Documents
Real Time Technologies For Realistic Digital Humans - Ziva FT Siggraph 2022
Real Time Technologies For Realistic Digital Humans - Ziva FT Siggraph 2022
Real Time Technologies For Realistic Digital Humans - Ziva FT Siggraph 2022
ACM Reference Format: We will additionally highlight a newly integrated hair solution
Krasimir Nechevski and Daniel Gagiu. 2022. Real time technologies for for authoring / importing / simulating / rendering strand-based
Realistic Digital Humans: facial performance and hair simulation. In Spe- hair in Unity. Built from the ground up with Unity users in mind,
cial Interest Group on Computer Graphics and Interactive Techniques Con- and evolved and hardened during the production of Enemies, the
ference Real-Time Live! (SIGGRAPH ’22 Real-Time Live), August 07–11, hair system is applicable to realistic digital humans and much more
2022, Vancouver, BC, Canada. ACM, New York, NY, USA, 1 page. https:
stylized content and games. Using a fast and flexible GPU-based
//doi.org/10.1145/3532833.3538683
solver that works on both strand- and volume-information, the
1 OVERVIEW system enables users to interactively set up ‘Hair Instances’ and
interact with those instances as they are simulated and rendered in
real time.