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Battlesystem to 3rd edition D&D conversion

By W. Steven Hansen (hansenclan@qwest.net)

Global Changes:

Command Radius is now abbreviated CoR to avoid confusion with Challenge Rating.

AR has been changed to comply with the new attack and AC ratings for 3rd edition.

Converting THACO to Attack Bonus:


Attack Bonus = 20 - THACO

Converting Old AR to Attack Bonus:


Attack Bonus =    20 - Old AR + Unit Modifiers*

Converting Old AC to New AC:


New AC =    20 - Old AC

Figuring new AR from Attack Bonus:


New AR = Attack Bonus – Unit Modifiers*
or
New AR = 20 - Old AR**

Attack Roll =    2d6 + New AC – New AR

Movement is converted BACK into 1st edition format (inches) from 3rd edition (feet), this is done by dividing the 3rd
edition feet by 2.5.    (i.e. 30’ turns into 12”)

Saving Throws should all be figured using 3rd edition rules.

*Unit Modifiers are from Table 9 on page 15 of Battlesystem rules.


** It is better to figure AR from attack bonus since Strength Bonuses have changed, but this gives you the general
idea.    AR, just like AC is now reversed.

Page 8

[4.8] COMMAND RADIUS

(Paragraph 1)
Every commander has a Command Radius (abbreviated CoR).    The command radius of a creature is calculated by
adding its charisma to its character level and Challenge Rating (for monsters only), then by dividing by two.   
Fighters, Rangers, Paladins and Barbarians receive a 3” bonus to CoR.    Characters with the Leadership feat receive
an additional 3” bonus to CoR.

Table 8. Charisma Morale Bonus


Use Table 1-1 on page 8 of 3rd edition Player’s handbook
Then divide bonus by two, rounding toward +0.

5.0 Initiative Phase

Initiative is rolled for each unit on the battlefield using a d20, and re-used for the rest of the battle.    Use the
Initiative modifiers for the creatures that compose the unit.    If more that one type of creature makes up a unit.    (i.e.
goblins riding worgs,) then take the lower of the initiative bonuses.
Page 15

[8.3] Determining Attack Ratings.

(Paragraph 2)
To determine the base Attack Rating for a figure or unit, first determine the total attack bonus for a unit with the
appropriate weapon.    Then subtract the Ratio adjustment from the table below to determine the Base AR.

Table 9. Ratio Adjustments for Determining AR.


Figure Ratio Adjustment
10:1   0
5:1 -5
2:1 - 10
1:1 - 15

Table 10. Attack Rating Modifiers for Melee Combat.

Attacker is in open or skirmish formation -1


Any Attacking figures are out of command
          (does not apply to skirmish units) -1
Defender occupies higher ground -1
Attacker is charging in closed formation +1
Attacking commander is fighting as part of the unit. +1

[8.4] MELEE PROCEDURE


A.    Determine adjusted AR of attacker and Armor Class (AC) of defender.    Subtract AR from AC. (Conversion
note, These are REVERSED from previous edition)

Page 23

Table 17. Spell Areas of Effect.

D&D 3e/ AD&D 1e BATTLESYSTEM FIGURE BASE


GAME SCALE SCALE SIZE

10’ / 1” 1/3” ½”
20’ / 2” 2/3” ¾”
30’ / 3” 1” 1”
40’ / 4” 1 1/3” 1 ½”
50’ / 5” 1 2/3” 1 ¾”
60’ / 6” 2” 2”

Page 31
Table 18. Point Costs.
Creature/Item Cost

Spells Pay 50 points per level of the spell (e.g., a 4th level spell costs 200 points)

Magical Items Gold Piece value of item divided by 10.

Character Types      Pay for their magic items, and spells they can cast plus according to the    following
table:
& Monsters

CR / Level    Point Cost

¼ 6               
½ 12   
1 18
2 25     
3 36
4 50   
5 75
6 100
7 150
8 200
9 300
10 400
11 600
12 800
13 1200
14 1600
15 2400
16 3200
17 4800
18 6400
19 9600
20 12800
ARMY NAME

PLAYER NAME

NAME
SPECIAL ABILITIES and LIMITATIONS

COMMAND RANK S D C I W ch S
r

AC CB RACE F Re W Ib A
o l l

HD CoR WEAPON/DAMAGE NAME

COMMAND RANK S D C I W ch S
r
Hp MV
AC CB RACE F Re W Ib A
o l l
Attack AR Attack Modifiers
Bonus
HD CoR WEAPON/DAMAGE

SPECIAL ABILITIES and LIMITATIONS


Hp MV

Attack AR Attack Modifiers


Bonus

NAME
SPECIAL ABILITIES and LIMITATIONS

COMMAND RANK S D C I W ch S
r

AC CB RACE F Re W Ib A
o l l

HD CoR WEAPON/DAMAGE NAME

COMMAND RANK S D C I W ch S
r
Hp MV
AC CB RACE F Re W Ib A
o l l
Attack AR Attack Modifiers
Bonus
HD CoR WEAPON/DAMAGE

Hp MV
Attack AR Attack Modifiers ML ML Modifiers
Bonus

DL Wpn/Dmg
SPECIAL ABILITIES and LIMITATIONS

SPECIAL ABILITIES AND LIMITATIONS

UNIT NAME UNIT TYPE

AC # FIG UNIT COMMANDER/DEPUTY

HD/fig RATIO LEVEL/RACE/CLASS


UNIT NAME UNIT TYPE

AC # FIG UNIT COMMANDER/DEPUTY


MV SIZE S R For Ref Wil Al Ini

HD/fig RATIO LEVEL/RACE/CLASS


AR AR Modifiers

MV SIZE S R For Ref Wil Al Ini


ML ML Modifiers

AR AR Modifiers
DL Wpn/Dmg

ML ML Modifiers
SPECIAL ABILITIES AND LIMITATIONS

DL Wpn/Dmg

UNIT NAME UNIT TYPE SPECIAL ABILITIES AND LIMITATIONS

AC # FIG UNIT COMMANDER/DEPUTY

HD/fig RATIO LEVEL/RACE/CLASS


UNIT NAME UNIT TYPE

AC # FIG UNIT COMMANDER/DEPUTY


MV SIZE S R For Ref Wil Al Ini

HD/fig RATIO LEVEL/RACE/CLASS


AR AR Modifiers
MV SIZE S R For Ref Wil Al Ini

AR AR Modifiers

ML ML Modifiers

DL Wpn/Dmg

SPECIAL ABILITIES AND LIMITATIONS

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