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IT5103 Graphics Gaming Technologies
IT5103 Graphics Gaming Technologies
2. RATIONALE
Today’s graphics oriented PCs require that students explore and understand a dazzling
array of graphics techniques and technologies. Graphics under ‘C’ details the
fundamentals of graphics programming for the Personal Computers and compatibles,
teaching ‘C’ programmers of all level how to create impressive graphics easily and
efficiently. An important characteristic of technical education is an emphasis on their
challenging nature, the structured character of the concepts, the critical role of
quantitative problem solving, and the importance of qualitative reasoning.
3. COMPETENCY
• Create the most conducive environment for innovation in technology and
digital.
11 All Micro-project
All COs 02
(Refer point 11 for Micro Project list)
Total Hours 32
The major equipment with broad specification mentioned here will usher in uniformity in
conduct of practical, as well as aid to procure equipment by authorities concerned.
Sr. Experiment
Equipment Name with Broad Specifications
No. Sr.No.
1 Hardware: Personal Computer (i3-i5 preferable), RAM minimum 2
GB.
For all
2 Operating System : Windows 7/Windows 8/Windows10/Linux or
Experiments
any other.
3 Software tools: Any compiler.
7. THEORY COMPONENTS
Other than the classroom and laboratory learning, following are the suggested student-related
co-curricular activities which can be undertaken to accelerate the attainment of the various
outcomes in this course: Students should conduct following activities in group and prepare
reports of about 5 pages for each activity, also collect/record physical evidences for their
(student’s) portfolio which will be useful for their placement interviews:
These are sample strategies, which the teacher can use to accelerate the attainment
of the various outcomes in this course:
1. https://www.sciencehq.com/computing-technology/graphics-concepts.html
2. https://www.tutorialspoint.com/computer_graphics/index.htm
Experimentations and
Project Management
Environment
knowledge
Solutions
Testing
Explain components in
2 - - - - - 2
Computer Graphics.
Write ‘C’ programs to draw
3 3 3 2 2 1 3
line,circle and fill the polygons.
Compute 2D and 3D
transformations using two
3 3 3 2 2 2 3
dimensional and three
dimensional matrices..
Explain back-face removal
algorithms ,shading algorithms 2 1 1 3 - 2 3
and color models
Use methods of controlling
animation and achieve real-time 2 3 3 3 1 1 3
animation using Maya/OpenGL
Summary
3 3 3 3 2 2 3
(Smt.A.B.Bhusagare)
(Smt. M.U. Kokate)
Signature of Course Expert
Signature of Head of Department