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Purpose of Letter
Purpose of Letter
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL
TABLE OF SPECIFICATION
Science-10
Plate Tectonics
LEARNING ITEM PLACEMENT PER COGNITIVE LEVEL TOTAL
COMPETENCY Remembering Understanding Applying Analyzing Evaluating Creating
(30%) (40 %) ( %) (20 %) ( %) (10 %)
Describe the different types 4,6,7 1,2,3,5 8,9 10
of plate boundaries 10
Total 3% 4% 2% 1%
Prepared by:
Prepared By:
Jasmine R. Torrecampo
Yiesheen B. Tapit
Checked: Noted:
APPROVED:
JOWE T. TANIO
Head Teacher I
Chairman, School Research Committee
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL
Nelson, G., & Thornburgh, It's a Puzzle: Engaging As you progress through this
W. (2022). It's a Puzzle: Students in Plate Tectonics course, you might notice that
Engaging Students in Plate George Nelson, William pupils are frequently not
Tectonics. The Hoosier Thornburgh The Hoosier engaged in discussions about
Science Teacher, 45(1), 9-16. Science Teacher 45 (1), 9-16, plate tectonics.
2022 Plate tectonics is a
topic where students are
often not actively engaged
and it can feel painfully slow
as you are working through
this unit.
Cheng, M. T., Chen, J. H., Researchers generally agree Due to its unique ability to
Chu, S. J., & Chen, S. Y. that serious games can be an combine serious subject
(2015). The use of serious effective and powerful tool matter with entertainment,
games in science education: a for science learning because serious games are generally
review of selected empirical of their unique capacity for acknowledged by researchers
research from 2002 to combining serious subject to be an effective and potent
2013. Journal of computers in matter with enjoyment. instrument for science
education, 2, 353-375. learning.
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL
Rallis, I., Kopsiaftis, G., The present study results The findings of the current
Kalisperakis, I., Stentoumis, indicate that gamification in study suggest that
C., Koutsomitsos, D., & science education can gamification in science
Riga, V. (2022). A mobile positively impact students’ instruction can have a
game for enhancing Tourism academic results [15,59], and favorable impact on students'
and Cultural games are inherently academic performance [15,
Heritage. Procedia Computer entertaining and enjoyable 59], and that games are
Science, 204, 513-518. for students. intrinsically engaging for
students.
Khamparia, A., & Pandey, B. Many researchers have The integration of knowledge
(2018). Effects of visual map indicated in their studies that creation tools is necessary,
embedded approach on there is a need to integrate according to many experts, to
students learning knowledge construction tools increase student learning
performance using Briggs - to improve knowledge and outcomes and knowledge in
Myers learning style in word enhance learning life science courses. The
puzzle gaming course. performance of students in effectiveness of educational
Computers & Electrical life science courses. Due to games compared to
Engineering, 66, 531-540. improper integration of traditional interactive
learning strategies, systems may suffer from
educational games incorrect integration of
effectiveness could be learning methodologies. In
affected in comparison to the current study, a visual
conventional interactive map embedded matching
systems. In present study, a based interactive word
visual map embedded puzzle system was
matching based interactive implemented to decrease
word puzzle system was student mental workload,
deployed to reduce student's improve learning motivation
cognitive load, enhance skills to understand novel
learning motivation skills to concepts, enhance
gain understanding on novel personality to foster
concepts, improve interpersonal skills, improve
personality to foster learning achievements, and
interpersonal skills, improve compare them with
learning achievements and conventional puzzle system
compare them with in intelligent gaming courses.
conventional puzzle system
in intelligent educational
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL
process as an embedded
human instinct, which will
hopefully contribute to
changing the current
essentialism-based teaching
culture. However, it will also
include new avenues of
research focused on changing
the attitudes of geoscientists
towards their role in society
and the adoption of
geometrical values.
Anderson, T. L. Findings suggest that According to research, both
(2021). Using Digital Games teachers and students teachers and students thought
in the Science Classroom. believed that using digital that playing digital games
Boise State University. games positively impacted aided scaffold learning and
the development of had a favorable impact on
vocabulary knowledge and vocabulary development.
helped scaffolding learning. Several students discovered
Some students found that that using digital games in
their levels of self-efficacy their science classes had a
were positively impacted by favorable effect on their
using digital games in their levels of self-efficacy
science classes.
Prepared by:
Yiesheen B. Tapit
Jasmine R. Torrecampo
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL
Checked: Noted:
Mrs. Karen A. Balgemino
Research Adviser ROWENA T. ZUNIEGA
Research Teacher