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Republic of the Philippines

Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

TABLE OF SPECIFICATION
Science-10
Plate Tectonics
LEARNING ITEM PLACEMENT PER COGNITIVE LEVEL TOTAL
COMPETENCY Remembering Understanding Applying Analyzing Evaluating Creating
(30%) (40 %) ( %) (20 %) ( %) (10 %)
Describe the different types 4,6,7 1,2,3,5 8,9 10
of plate boundaries 10
Total 3% 4% 2% 1%

Prepared by:

Prepared By:

Princess Monique B. Torres

Camille Jane T. Rodulfo

Jasmine R. Torrecampo

Yiesheen B. Tapit

Checked: Noted:

Karen T. Balgemino ROWENA T. ZUNIEGA


Research Adviser Research Teacher

APPROVED:

JOWE T. TANIO
Head Teacher I
Chairman, School Research Committee
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

Working Title: "Piczzle": An Intervention Approach in Enhancing Earth Science

Knowledge for Grade 10-Temperate, Academic Year: 2022-2023

RELATED LITERATURES AND STUDIES

SOURCE ORIGINAL TEXT PARAPHRASED TEXT


Zirawaga, V. S., Olusanya, The use of current and The application of new and
A. I., & Maduku, T. (2017). emerging tools in education current resources in
Gaming in education: Using is becoming a blistering topic education is a controversial
games as a support tool to among educators and subject among academics
teach history. Journal of educational institutions. and educational institutions
Education and Practice, Gaming in education may be of study. Although gaming in
8(15), 55-64. viewed as an interference to the classroom may be
learning but its role in perceived as a distraction
education is to increase from learning, its purpose is
students' motivation and to improve students'
engagement, to enhance motivation and engagement,
visual skills, to improve visual skills, peer interaction
students' interaction and and collaboration, and their
collaboration abilities with ability to apply gaming
their peers and to enable principles in a non-game
them to apply gaming values context.
in a real-world situation.
Squire, K., & Jenkins, H. Teachers play almost no Teachers largely shape the
(2003). Harnessing the power overt role in the process, children's growth through
of games in education. shaping the children’s player recruiting, game rule
Insight, 3(1), 5-33. development primarily design, and the creation of
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

through the recruitment of contested categories, with


players, the design of game almost no overt teacher
rules, and the construction of involvement in the process.
contested spaces. Games The students' life become
become the central focus of centered around games; they
the students’ lives: they play play them in class, outside of
games in classes, in their off- class, and even while
hours, even as part of their engaging in private thought.
private contemplation. Much Participating in gaming
of the learning occurs communities and learning
through participation in from the most talented
gaming communities, as the players who teach other
most gifted players pass players what they have
along what they have learned discovered are two ways that
to the other players. learning happens a lot

Nelson, G., & Thornburgh, It's a Puzzle: Engaging As you progress through this
W. (2022). It's a Puzzle: Students in Plate Tectonics course, you might notice that
Engaging Students in Plate George Nelson, William pupils are frequently not
Tectonics. The Hoosier Thornburgh The Hoosier engaged in discussions about
Science Teacher, 45(1), 9-16. Science Teacher 45 (1), 9-16, plate tectonics.
2022 Plate tectonics is a
topic where students are
often not actively engaged
and it can feel painfully slow
as you are working through
this unit.

Cheng, M. T., Chen, J. H., Researchers generally agree Due to its unique ability to
Chu, S. J., & Chen, S. Y. that serious games can be an combine serious subject
(2015). The use of serious effective and powerful tool matter with entertainment,
games in science education: a for science learning because serious games are generally
review of selected empirical of their unique capacity for acknowledged by researchers
research from 2002 to combining serious subject to be an effective and potent
2013. Journal of computers in matter with enjoyment. instrument for science
education, 2, 353-375. learning.
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

Rallis, I., Kopsiaftis, G., The present study results The findings of the current
Kalisperakis, I., Stentoumis, indicate that gamification in study suggest that
C., Koutsomitsos, D., & science education can gamification in science
Riga, V. (2022). A mobile positively impact students’ instruction can have a
game for enhancing Tourism academic results [15,59], and favorable impact on students'
and Cultural games are inherently academic performance [15,
Heritage. Procedia Computer entertaining and enjoyable 59], and that games are
Science, 204, 513-518. for students. intrinsically engaging for
students.
Khamparia, A., & Pandey, B. Many researchers have The integration of knowledge
(2018). Effects of visual map indicated in their studies that creation tools is necessary,
embedded approach on there is a need to integrate according to many experts, to
students learning knowledge construction tools increase student learning
performance using Briggs - to improve knowledge and outcomes and knowledge in
Myers learning style in word enhance learning life science courses. The
puzzle gaming course. performance of students in effectiveness of educational
Computers & Electrical life science courses. Due to games compared to
Engineering, 66, 531-540. improper integration of traditional interactive
learning strategies, systems may suffer from
educational games incorrect integration of
effectiveness could be learning methodologies. In
affected in comparison to the current study, a visual
conventional interactive map embedded matching
systems. In present study, a based interactive word
visual map embedded puzzle system was
matching based interactive implemented to decrease
word puzzle system was student mental workload,
deployed to reduce student's improve learning motivation
cognitive load, enhance skills to understand novel
learning motivation skills to concepts, enhance
gain understanding on novel personality to foster
concepts, improve interpersonal skills, improve
personality to foster learning achievements, and
interpersonal skills, improve compare them with
learning achievements and conventional puzzle system
compare them with in intelligent gaming courses.
conventional puzzle system
in intelligent educational
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

games effectiveness could be


affected in comparison to
conventional interactive
systems. In present study, a
visual map embedded
matching based interactive
word puzzle system was
deployed to reduce student's
cognitive load, enhance
learning motivation skills to
gain understanding on novel
concepts, improve
personality to foster
interpersonal skills, improve
learning achievements and
compare them with
conventional puzzle system
in intelligent gaming courses.
Lavonen, J., Salmela-Aro, K., Crafting Engaging Science A project-based learning
Klager, C., Bradford, L., Environments is a high intervention for high school
Chen, I. C., Baker, Q., ... & school chemistry and physics chemistry and physics that
Bartzand, K. Improving project-based learning meets the performance
Science Achievement—Is It intervention that meets Next requirements of the Next
Possible? Evaluating the Generation Science Generation Science
Efficacy of a High School Standards performance Standards is called "Crafting
Chemistry and Physics expectations. It was Engaging Science
Project-Based Learning administered to a diverse Environments Exploratory
Intervention Barbara group of over 4,000 students evaluations show that the
Schneider Joseph Krajcik. in a randomized control trial treatment has a positive
in California and Michigan. impact on raising college
Results show that treatment aspirations. Overall, the
students, on average, findings demonstrate that a
performed 0.20 standard cohesive system made up of
deviations higher than teacher and student learning
control students on an opportunities, professional
independently developed learning, and formative unit
summative science evaluations that assist
assessment. Mediation students in "doing" science
analyses show an indirect can improve secondary
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

path between teacher- and school scientific instruction.


student-reported participation
in modeling practices and
science achievement.
Exploratory analyses indicate
positive treatment effects for
enhancing college ambitions.
Overall, results show that
improving secondary school
science learning is
achievable with a coherent
system comprising teacher
and student learning
experiences, professional
learning, and formative unit
assessments that support
students in “doing” science.
Occhipinti, S. (2019). A The goal of the present The current study aims to
problem-based learning research is to contribute to help raise awareness of the
approach enhancing students’ spreading in Italian schools’ risks associated with natural
awareness of natural risks greater awareness of the disasters including
and hazards in Italian dangers derived from natural landslides, floods, and
schools. Geosciences, 9(7), phenomena, such as earthquakes in Italian
283. landslides, floods or schools. The crucial steps
earthquakes. The essential are: gaining an understanding
steps are: developing the of the territory's inevitable
understanding of the evolution (derived from
territory’s inevitable natural geological
evolution (derived from phenomena that typically
natural geological concern it); increasing
phenomena that normally awareness of dynamics
concern it); raising the regarding the territory in
awareness of dynamics which one lives; and finally
regarding the territory in realizing the frequency and
which one lives (through speed at which various
geological and historical natural phenomena occur, as
analysis of the context); and well as the surfaces they may
finally recognizing the speed affect. The next phase in the
and frequency with which research is to raise awareness
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

different natural phenomena about how these occurrences,


occur, and the surface they in relation to the use and
might affect. Thereafter, the vulnerability of the area, may
research’s next step is become actual risks and
gaining the awareness that cause damage. Realizing that
these phenomena may knowledge is the last step in
become actual risks and the process.
cause damage, in relation to
the territory’s use and
vulnerability. Finally, its last
step is realizing that
knowledge on such dynamics
is needed for risk-prevention
and reduction in vulnerable
contexts. In fact, it seems
that, until these natural
manifestations remain far
from students’ everyday
lives, they are not adequately
acknowledged. Moreover,
since it has been proven that
the usual transmissive
approach to the subject is not
effective, a problem-based
learning approach was
experimented. The path was
defined through disciplinary
objectives and through
developing and monitoring
specific skills. During
experimentation,
investigative and practical
activities showed an
interesting growth of the
involved students’ skills and
competences. The research’s
double aim of raising greater
awareness of environmental
dynamics and risks, and of
developing greater technical
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

skills and sense of


citizenship among students
(also concerning the
observation and recognition
of relationships) seems to
have been achieved
Orion, N. (2019). The future This article addresses the This article discusses the
challenge of Earth science question of what the future issue of what the appropriate
education directions and emphases of future foci and directions for
research. Disciplinary and the research in the earth research in the area of earth
Interdisciplinary Science science education field ought science education should be.
Education Research, 1, 1-8. to be. During the past 30 For a relevant teaching of
years, Earth science earth science from K–12,
education research has substantial theoretical
established a solid theoretical underpinnings as well as
foundation, as well as practical tactics and
practical strategies and methodologies have been
techniques, for a meaningful developed throughout the
teaching of earth science past 30 years of earth science
from K-12. However, the education research.
quality of this research, and
the growing need for
knowledge in Earth science,
have done little to improve
the low profile of ESE in
schools worldwide. The
article posits that narrowing
this disturbing gap between
the educational potential of
Earth science and its low
profile in schools requires a
holistic agenda. Such an
agenda will encompass the
deepening of existing
research of the Earth systems
approach in areas like the
development of
environmental insight better
understanding the learning
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

process as an embedded
human instinct, which will
hopefully contribute to
changing the current
essentialism-based teaching
culture. However, it will also
include new avenues of
research focused on changing
the attitudes of geoscientists
towards their role in society
and the adoption of
geometrical values.
Anderson, T. L. Findings suggest that According to research, both
(2021). Using Digital Games teachers and students teachers and students thought
in the Science Classroom. believed that using digital that playing digital games
Boise State University. games positively impacted aided scaffold learning and
the development of had a favorable impact on
vocabulary knowledge and vocabulary development.
helped scaffolding learning. Several students discovered
Some students found that that using digital games in
their levels of self-efficacy their science classes had a
were positively impacted by favorable effect on their
using digital games in their levels of self-efficacy
science classes.

Prepared by:

Princess Monique B. Torres

Camille Jane T. Rodulfo

Yiesheen B. Tapit

Jasmine R. Torrecampo
Republic of the Philippines
Department of Education
REGION V
SCHOOLS DIVISION OFFICE OF CATANDUANES
BATO WEST DISTRICT
CABUGAO INTEGRATED SCHOOL

Checked: Noted:
Mrs. Karen A. Balgemino
Research Adviser ROWENA T. ZUNIEGA
Research Teacher

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