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Garden Gnome Alyx
Garden Gnome Alyx
Garden Gnome Alyx
EXPLORE
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HALF-LIFE: ALYX
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The Half-Life & Portal Encyclopedia
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EXPLORE
IN-UNIVERSE
REAL-WORLD
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HALF-LIFE: ALYX
in: Articles for clean up, Half-Life 2: Episode Two, Easter eggs,
and 2 more
English
Garden Gnome
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Contents
1Tactics
o 1.1Half-Life 2: Episode Two
1.1.1To The White Forest
1.1.2This Vortal Coil
1.1.3Freeman Pontifex
1.1.4Riding Shotgun
1.1.5Under the Radar
1.1.6Our Mutual Fiend
o 1.2Half-Life: Alyx
1.2.1Entanglement
1.2.2The Quarantine Zone
1.2.3Is Or Will Be
1.2.4Superweapon
1.2.5The Northern Star
1.2.6Arms Race
1.2.7Jeff
1.2.8Captivity and Revelations
1.2.9Breaking and Entering
1.2.10Point Extraction
2Related achievements
o 2.1Half-Life 2: Episode Two
o 2.2Half-Life: Alyx
3Trivia
4List of appearances
5References
Tactics
Half-Life 2: Episode Two
To The White Forest
The Garden Gnome located under a wooden panel with some glass bottles before exiting the communications
building.
The Garden Gnome can be found inside the communications building, next to the
exit door under a wooden panel with some glass bottles .
A possible way to carry the gnome is to shove it under the back covers of the car.
Putting the gnome there will prove to be a small challenge, but once in, the gnome
will not be easily removed by sudden jerks and braking. The gravity gun is required to
shove the gnome in as well as extract it. Alternatively, placing the gnome behind the
passenger seat so that it will only drop out of the car if the brakes are slammed hard
enough.
It is imperative that the player hold onto the gnome during all loading screens, as it
will disappear otherwise.
Entanglement
The player can pick up either the gnome or the bottle opener from its starting location
before boarding the train.
Make sure to have the gnome before jumping down through the hole in the subway
roof for the first major zombie fight, as it will be inaccessible if it was left anywhere
else previously. During the encounter, the player can put the gnome down on a
subway seat, and if so desired it can remain there until the player has cleared the
zombie hordes and upgraded their gun, whereupon they can go back and retrieve it.
During the scene with Gary, the player can drop the gnome down into the pit from
where Gary is summoning garbage, as they will go down there anyway on their way
out.
Is Or Will Be
The player can put the gnome down next to the tunnel that is too dark for them to
enter without the flashlight: it will be there once they have equipped the flashlight
later on. It can be left on the table at the front of the dark room full of zombies and
retrieved once the room is cleared. It can be left next to the door that is missing its
turning wheel and picked up once Alyx has the wheel.
It is not recommended to throw the gnome down into the trainyards at Fairview
Junction while on the bridge, as it may disappear when the map reloads. However, it
can be left at the lever for the train switch while Alyx tries to hack the train, and will be
there when Alyx throws the switch to crash the train.
Superweapon
There are not many opportunities to put the gnome down to free up the player's
hand, though it can be left at the orange keycard door while the player retrieves it
from upstairs and gets their first glimpse of the Vault. Upon reaching the catwalks
above a room after the grenade introduction, the gnome can be dropped down and
picked up when the player goes down there later. It can also be left there while the
player clears out the various Combine soldiers in the subway, and picked up as they
head for the Northern Star.
It may be tempting to leave the gnome in the courtyard outside the Northern Star, but
because of various map reloads it will not be there when they return at the end of the
chapter.
Jeff
The gnome may seem to pose a problem during this chapter due to a combination of
the player having to cover their mouth near Jeff and needing a free hand to throw
bottles to distract the monster, but there are several opportunities to leave it in places
while the player deals with various puzzles. It can also be left on the floor of the room
with the locked door while the player locks Jeff in the freezer. Upon first seeing Jeff
from above while talking with Larry, feel free to drop the gnome down into the
hallway, as the player will travel there later. Be sure to pick it up before going through
the window as it is not possible to get back to this area. The gnome can then be left
near the door to the elevator while the player deals with the power, and picked up
and brought inside for the elevator ride with Jeff.
Upon getting to the massive door leading out of the distillery, the player will need to
pick up three power cells. The gnome can be left in this area, freeing up the player's
hands for the more forced Jeff encounter while searching for the power cells. It can
be picked up once Jeff has finally been disposed of and brought into Antlion tunnels.
Captivity and Revelations
There are not many opportunities to leave the gnome behind for extended periods: in
general, the best strategy in each section is for the player to put the gnome down,
clear out enemies, and pick it up again before moving on.
In order to fulfill the physical requirements of the achievement, Alyx must continue to
hold the gnome until she enters the Vault, all the way up through the tractor beam
ride.
Point Extraction
The achievement will be granted upon completion of the game.
Related achievements
Half-Life 2: Episode Two
Half-Life: Alyx
Trivia
The gnome motif is based on a famed prank in which a real
gnome statue is stolen from a house's yard and then returned
sometime later with photographs showing it in front of various
tourist landmarks.
The gnome can also be seen in ApertureScience.com on top of
the mantelpiece and it may move randomly on its own.
The gnome also makes an appearance in Left 4 Dead 2, known
as Gnome Chompski. An achievement requires the Gnome, like
in Episode Two, to be carried all the way to the rescue vehicle
in the Dark Carnival campaign. Doing so gives the player the
achievement "Guardin' Gnome" and unlocks the Rochelle's
Depeche Mode t-shirt for the player's avatar on the Xbox 360
version.
Using cheats will not prevent the player from earning the
achievement as long as the sv_cheats command is set to 0
before dropping the gnome into the rocket. The Xbox 360
version can be achieved with cheats turned on or off.
Another way of getting the Episode Two achievement is by
using "ent_setname gnome" on any pickable entity (e.g. a
bucket).
Hunter-Choppers, Hunters and Combine Soldiers will
sometimes target the gnome if the player is carrying it with the
gravity gun. They act as if the player is carrying a Manhack or
a Magnusson Device.
The gnome can be grabbed out of the rocket through the door
and carried the rest of the game, the player will still get the
achievement.
List of appearances
ApertureScience.com (Not before Christmas 2007)
Half-Life 2: Episode Two (First appearance)
The Final Hours of Portal 2
Half-Life: Alyx
References
1. ↑ Left 4 Dead 2
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