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MTM 5333

INSTRUCTIONAL
DESIGN IN
AUGMENTED
REALITY
SUHAILIE BINTI DAUD (M032210018)
Instructional design - is a

INTRODUCTION
systematic process for
developing effective
and efficient instruction
that meets student
learning objectives.

AR technology - is a
computer-generated
technology that
enhances the real world
by adding virtual
elements to it.

LITERATURE REVIEW
Study Title Authors Year Discipline Dimension

Instructional Design
Models for Augmented
Lee, J., & Kim,
Reality in Education: A 2019 Education Design Models
C.
Systematic Review

Instructional Strategies
for Augmented Reality in
Smith, A., & STEM Instructional
STEM Education: A 2018
Johnson, R Education Strategies
Review of Literature

Designing Instructional
Materials for Augmented Brown, T., & Instructional
2021 K-12 Education
Reality in K-12 Education: Jackson, K. Materials
A Review of Research
LITERATURE REVIEW
Study Title Authors Year Discipline Dimension

Augmented Reality for


Higher Education: A Garcia, M., & Higher Design
2022
Review of Instructional Thompson, L. Education Considerations
Design Considerations

Instructional Design for


Augmented Reality in
Nguyen, H., & Workplace Instructional
Workplace Training: A 2019
Smith, J. Training Design
Literature Review

Designing Instructional
Materials for Augmented
Reality in Language Liu, Y., & Wang, Language Instructional
2023
Learning: A Review of X. Learning Materials
Research
LITERATURE REVIEW
Study Title Authors Year Discipline Dimension

Instructional Design for


Augmented Reality in
Huang, H., & Medical Instructional
Medical Education: A 2023
Wang, C. Education Design
Systematic Review

Designing Instructional
Strategies for Augmented
Reality in Special Chen, L., & Special Instructional
2023
Education: A Review of Zhang, S. Education Strategies
Literature
EDUCATION- SUBJECT-
FOCUSED SPECIFIC
STUDIES STUDIES

LITERATURE REVIEW
APPLICATION- SPECIALIZED
FOCUSED STUDIES
STUDIES
TECHNOLOGY-
USER
FOCUSED
EXPERIENCE
STUDIES
STUDIES

LITERATURE REVIEW
ASSESSMENT
PEDAGOGICAL AND
APPROACHES EVALUATION
The ADDIE model was commonly used
in AR-based instructional design,
where the analysis, design,
development, implementation, and
evaluation phases were adapted to
incorporate AR elements.

LEE AND KIM (2019)

Proposed an instructional design


framework for AR-based learning,
which includes steps such as
EDUCATION- analyzing learning needs, designing
FOCUSED AR learning experiences, developing
AR learning materials, and evaluating
S T U D IE S the effectiveness of AR-based
instruction.
WANG AND SHEN (2020)
S
IE
D
TU
S
Problem-based learning was often

IC
used in AR-based STEM education

IF
to engage students in authentic

C
problem-solving tasks using AR

PE
technology.

S
T-
Smith and Johnson (2018)

EC
AR-based chemistry learning
BJ system that incorporated
U
S

various instructional strategies,


such as scaffolding, feedback,
and reflection, to facilitate
students' understanding of
complex chemical concepts.
Chen and Hsieh (2021)
APPLICATION-FOCUSED STUDIES

BROWN AND JACKSON (2021)


AR was used in K-12 education for various
purposes, such as enhancing science
education, augmenting history lessons, and
supporting language learning. .

HUANG AND WANG (2023)


Instructional design for AR in medical
education and highlighted the unique
considerations and requirements for designing
AR experiences for medical training, such as
virtual patient scenarios, anatomical models,
and interactive simulations..
SPECIALIZED STUDIES

The importance of aligning Instructional design principles


AR experiences with the for AR in cultural heritage
design process and education, where AR was used
integrating them for virtual tours, artifact
seamlessly into the visualization, and historical
architectural curriculum. reconstructions.e
Martinez et al. (2019) Lai et al. (2019)
RAU ET AL. (2021)
U S E R E X P E R I E N C E ST U D I E S The need to consider the cognitive,
emotional, and sensory aspects of the
user experience in AR instructional
design.

KIM ET AL. (2022)


AR experiences that are user-friendly,
engaging, and aligned with language
learning objectives.
Technology-focused
studies

The importance of providing The technological considerations,


easy-to-use authoring tools such as device compatibility,
for instructors to design AR tracking techniques, and content
experiences effectively. creation, in designing AR-based
Park et al. (2020) mobile learning experiences.
Wu et al. (2019)
HUANG ET AL. (2020)

Use of AR for hands-on experiments, virtual


simulations, and data visualization to enhance
students' scientific inquiry skills.
PEDAGOGICAL

LI ET AL. (2021),
APPROACHES

The importance of designing AR


experiences that immerse students in
historical contexts, allow them to
explore historical artifacts, and engage
in authentic historical inquiry.
ASSESSMENT AND
EVALUATION

CHEN ET AL. (2022)


Use of performance assessments,
self-assessment, and peer
assessment in evaluating students'
learning outcomes in AR-based
instruction, align assessment
methods with the AR learning
experiences and objectives..
Conclusion

Instructional design for augmented reality (AR) reveals a


growing interest in leveraging AR technology for
educational purposes. Many studies have focused on design
principles, user experience, technological aspects,
pedagogical approaches, assessment, and evaluation, as
well as challenges and recommendations in AR instructional
design. Design principles such as alignment with learning
goals, interactivity and originality were emphasized.
THANK YOU

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