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China Social Gaming Market Entry Study
China Social Gaming Market Entry Study
Distribu9on
Partners
Developers
Partnership
with
online
game
developer
and
operator
The9,
who
launched
OpenFeint- powered
The9
Game
Zone
service
and
who
has
R&D
sta
of
300
for
in-house
development.
With
The9
launched
the
$100m
Fund9
to
fund
games
that
move
from
iOS
to
Android.
Will
co-invest
with
Tencent
in
local
developers
to
encourage
the
adopHon
of
OpenFeint
in
China
In
He-up
with
local
partner
NetDragon,
who
is
listed
on
HK
Stock
Exchange
and
operates
mobile
app
store
91.com.
NetDragon
will
use
DeNAs
Ngcore
engine
to
develop
games.
In
late
2010,
put
approximately
$12m
in
two
funds
co-operated
by
Japans
Cyber
Agent
Ventures
and
JAIC
to
invest
in
small
third- party
developers
from
China
Mobile
Operators
Will
leverage
The9s
exisHng
relaHonships
with
leading
operators.
The9
is
reported
to
be
developing
a
mobile
gaming
plaUorm
along
with
three
operators.
Handset
Makers
Reportedly
in
talks
with
some
vendors
but
no
announcements
so
far.
GREE
DeNA
Direct entry in 2006 and M&A entry (acquisiHon of leading at that Hme SNS TianXia) in 2009 didnt pay o. In 2011, changes strategy by nding local partner to build local user community and spread Ngcore social gaming engine among developers. Makes investments in local game developer companies.
- - -
Ngcore social gaming engine Social network built on top of 91.com (mobage.com.cn) Localized games from Japan and games developed in China
Operates mobile SNS TianXia with 12m registered users. Builds a social community on top of 91.com (91Game PlaUorm), a mobile app store operated by NetDragon
Announced a He-up with Samsung to pre- install Mobage app on vendors smartphones worldwide, including China.
DeNA
Strengths
Long
presence
in
China
(learned
from
its
own
mistakes
with
TianXia)
TianXias
exisHng
12m
user
base
Considerable
degree
of
control
over
the
distribuHon
High-ARPU
user
base
in
Japan
(alracHve
to
Chinese
game
developers)
War
chest
to
fund
expansion
plans
Tie-up
with
Samsung
Weaknesses
Partnership with Tencent is not exclusive and can be copied by rivals No direct control over the distribuHon channels Small knowledge about and experHse in China Non-existent sales force Focus on smartphones leaves out of picture the large feature phone and PC segments Reliance on intermediaries to deliver the product risk of exposure to potenHal shins in power to the channel Rival mobile social game plaUorms Slow execuHon of its strategic alliance with Tencent
Weaknesses
Lack of iniHal partners the caliber of Tencent Low brand awareness of mobage.com.cn among Chinese users Focus on smartphones leaves out of picture the large feature phone and PC segments
OpportuniHes
AdopHon of OpenFeint by Tencent (lock-in) Rapidly growing smartphone market Booming digital goods market
Threats
OpportuniHes
Going directly to end- users by building own social networking service Booming smartphone and digital goods markets
Threats
Rival mobile social game plaUorms SubstanHal investments to build business from scratch can be lost due to bad execuHon