Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

The impact of personality traits on social

Authors
Sabina Melnik (M.D), Yossi Michaeli (Ph.D),
Liron Shriki, MD

media and computer game use among Affiliations


"Merhavim" Medical Center for Brain and

teenagers with psychopathology at the day


Mental Care, Beer-Yaakov // Nes-Ziona
Department of Psychiatry, Faculty of
Medicine, Tel Aviv University

care unit at "Merhavim" center


Department of Medical Education, Faculty
of Medicine, Tel Aviv University

01 Introduction 03 Methodology 05 Results 07 Conclusions


Teenagers' intensive use of screens has A cross-sectional study was carried out in a The study involved 25 participants, including 7 boys The study provides insight into potential
replaced real-world interactions and day care unit for teenagers aged 12-18 and 18 girls, with a mean age of 15.95 [SD=1.56]. psychological factors associated with excessive
leisure activities. Informed consent was obtained from The average social media use was 21.92 (SD=9.55) use of social media and computer games among
Health experts recommend reducing participants and their parents, and as per the SMD scale, with girls (M=24.44) using adolescents.
screen time despite conflicting data on confidentiality and participants' rights were social media more than boys (M=16.57). Results align with attachment theory, suggesting
its impact on teens' quality of life. ensured. The average computer game use was 19.33 that individuals with insecure attachment styles
While there may be a slight negative Participants completed self-administered (SD=8.19) as per the IGD scale, with boys (M=21.71) may be more prone to maladaptive coping
correlation, the reason and outcome are questionnaires as described below: playing computer games more than girls (M=18.78). strategies and excessive use of the virtual world.
unknown. Excessive media use was predicted by anxious High levels of neuroticism and low levels of
Pathological internet use is more attachment style (r=0.49), immature defense defense mechanisms are also associated with
common among those with IGD Internet Gaming Disorder Scale mechanisms (r=0.59), and neuroticism (r=0.56). excessive virtual world use as a way to cope with
SMD Social Media Disorder Scale
psychopathology. Avoidant communication style did not relate to emotional distress.
CDI Children's Depression Inventory
Studies show a link between certain excessive media use (r=0.1). Decreased social support was linked to increased
SWLS Satisfaction with life scale
personality traits and the transition from ECRS Experiences in Close Relationships Scale There was no significant relationship between social computer game use and depression rates,
normative to pathological internet use. NRI Network Relationships Inventory media use and depression (r=0.20). highlighting the importance of social connections
More research is needed on other 40 item Defense Style Questionnaire Excessive use of computer games was predicted by in adolescent mental health.
personality traits and interpersonal The “Big Five” Inventory neuroticism (r=0.49) and limited social support The findings may have implications for
factors that may contribute to this (r=-0.44). developing interventions to reduce excessive
transition. Negative correlation was found between low social technology use and promote healthy coping
support and depression rates (r=-0.72). strategies among adolescents.

02 04 Analysis 06 Graphs
Objectives
Pearson's correlation coefficient (r) was SMD IGD
calculated to assess the strength and
Investigate the personal and interpersonal r=0.6 5
direction of relationship between variables
characteristics that may contribute to an r=0.4
based on the questionnaires.
increased risk of pathological use of
The variables included indices such as r=0.2 4
social media and computer games, such
defense mechanisms, attachment style, r=0
as defense mechanisms and attachment 3
neuroticism, anxiety, and depression. The r=-0.2
style, in adolescents receiving treatment
study examined their relationships with r=-0.4
at "Merhavim" day care unit. 2
social media and gaming addiction. r=-0.6
The correlations were considered 1
t.

h.

t.

on

t
or
statistically significant when the p-value
.s

.s
ec

is

is
si

pp
ic

ic
ch

ch

es
m

ot

ot
was less than 0.05.

su
ta

ta

pr 0
f.

ur

ur
de
at

at

al
de
ne

ne

ci
s

nt

0 1 2 3 4 5
e
ou

so
ur

da
xi

at

oi
an

av

Social Support
im

Related Literature
ProBányai, F., Zsila, A., Király, O., Maraz, A., Elekes, Z., Griffiths, M. D., ... & Demetrovics, Z. (2017). Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample. PloS one, 12(1), e0169839.
Appel, H., Gerlach, A. L., & Crusius, J. (2016). The interplay between Facebook use, social comparison, envy, and depression. Current opinion in psychology, 9, 44-49.
Odgers, C. L., Jensen, M. R., & Yap, M. B. (2020). Annual Research Review: Adolescent mental health in the digital age. Journal of Child Psychology and Psychiatry, 61(3), 277-293.

You might also like