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Mercykiller None None

Character Name Player Name Deity Region Alignment


Fighter 5 Human / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
5 (4) 15000 / 23000 26 Uomo 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 16 +3 16 +3 HP 50 Walk 30 ft.


hit points
Strength

DEX 12 +1 12 +1 AC 19 : 18 : 11 = 10 + 8 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 14 +2
ARMOR TION

14 +2
BONUS BONUS

Constitution INITIATIVE +1 =
+1 +
+0 25 -2 0
INT 10 +0 10 +0
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 14 +2 14 +2 Encumbrance Light TOTAL SKILLPOINTS: 15
SKILLS MAX RANKS: 5/5
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 12 +1 12 +1
MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX -1 = 1 + -2


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
=
SAVE ✓ Appraise INT 0 0
FORTITUDE +6 =
+4 +
+2 +
+0 +
+0 +
+0 + ✓ Bluff CHA 1 = 1
(constitution)
✓ Climb STR 1 = 3 + -2
REFLEX +2 =
+1 +
+1 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 0 = 0
(dexterity)
✓ Diplomacy CHA 6 = 1 + 5
WILL +3 =
+1 +
+2 +
+0 +
+0 +
+0 +
✓ Disguise CHA 1 = 1
(wisdom)
✓ Escape Artist DEX -1 = 1 + -2
Conditional Save Modifiers: ✓ Fly DEX -1 = 1 + -2
+1 Will vs. fear ✓ Heal WIS 2 = 2
✓ Intimidate CHA 9 = 1 + 5 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Knowledge (Local) INT 8 = 0 + 3 + 5
MELEE +8 = +5 + +3 + +0 + +0 + 0 +
= +
attack bonus ✓ Perception WIS 4 2 2
RANGED +6 = +5 + +1 + +0 + +0 + 0 + ✓ Perform (Untrained) CHA 1 = 1
attack bonus ✓ Ride DEX -1 = 1 + -2
CMB +8 = +5 + +3 + +0 + + + ✓ Sense Motive WIS 12 = 2 + 5 + 5
attack bonus
BULL ✓ Stealth DEX -1 = 1 + -2
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Survival WIS 2 = 2
CMB +8 +8 +8 +8 +8 +8 = +
✓ Swim STR 1 3 -2
CMD 19 19 19 19 19 19 = + +
DIRTY TRICK DRAG REPOSITION STEAL
= + +
CMB +8 +8 +8 +8
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
CMD 19 19 19 19

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH


(nonlethal only) +8 1d3+3 20/x2 5 ft.
Special Properties:

*Cold Iron Bastard Sword HAND TYPE SIZE CRITICAL REACH


Entrambe S M 19-20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+10 1d10+7
Special Properties: cold iron

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*+2 Breastplate Medium +8 +3 -3 25

Character: Mercykiller PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.08.00 RC8 on 21 apr 2021 at 17:55:30 Page 1
EQUIPMENT one of these skills, the bonus increases to +4 for that skill. The bonus on Sense
ITEM LOCATION QTY WT / COST Motive checks doesn't stack with Alertness.
Cold Iron Bastard Sword Equipped 1 6 / 70 Weapon Focus (Bastard Sword) [CR]
cold iron You are especially good at using your chosen weapon.
+2 Breastplate Equipped 1 30 / 4,350 You gain a +1 bonus on all attack rolls you make using the selected weapon.
TOTAL WEIGHT CARRIED/VALUE 36 lbs. 4,420gp Weapon Specialization (Bastard Sword) [CR]
You deal extra damage when using your chosen weapon.
WEIGHT ALLOWANCE You gain a +2 bonus on all damage rolls you make using the selected weapon.
Light 76 Medium 153 Heavy 230
Lift over head 230 Lift off ground 460 Push / Drag 1150 Proficiencies
Amentum, Atlatl, Throwing Axe, Bardiche, Battle Aspergillum, Battleaxe,
MONEY Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Nine
Total= 0 gp [Unspent Funds = -4,620 gp] Ring Broadsword, Butterfly Sword, Cestus, Chakram, Club, Heavy Crossbow,
Light Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer,
MAGIC Double Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff,
Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe,
Languages Greatclub, Greatsword, Guisarme, Halberd, Light Hammer, Handaxe, Hooked
Common Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha Spinal
Sword, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword,
Other Companions Lucerne Hammer, Lungchuan Tamo, Heavy Mace, Light Mace, Mattock, Mere
Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Heavy
Special Qualities Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube, Quarterstaff, Ranseur,
Armor Training (Ex) [ CR ] Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-
You are more maneuverable while wearing armor. Whenever you are wearing Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Skull,
armor, you reduce the armor check penalty by 1 and increase the maximum Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked Armor, Splash
Dexterity bonus allowed by your armor by +1 Weapon, Stake, Starknife, Bastard Sword, Short Sword, Tri-Point Double-Edged
Sword, Sword Cane, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa,
Bonus Feat [ CR ]
Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow,
Humans select one extra feat at 1st level. Underwater Light Crossbow, Dwarven Waraxe, Warhammer, Wushu Dart
Bonus Feats [ CR ]
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in
addition to those gained from normal advancement (meaning that the fighter
gains a feat at every level). These bonus feats must be selected from those listed
as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th
level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose
to learn a new bonus feat in place of a bonus feat he has already learned. In effect,
the fighter loses the bonus feat in exchange for the new one. The old feat cannot
be one that was used as a prerequisite for another feat, prestige class, or other
ability. A fighter can only change one feat at any given level and must choose
whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) [ CR ]
You gain a +1 bonus to Will saves against fear effects.
Skilled [ CR ]
Humans gain an additional skill rank at first level and one additional rank
whenever they gain a level.
Weapon Training (Ex) [ CR ]
Attacks with a weapon from listed groups, gain a bonus on attack and damage
rolls. (Included in weapon blocks) Heavy Blades +1

Feats
Martial Versatility (Weapon Specialization) [ARG]
You further broaden your study of weapons to encompass multiple similar
weapons.
Choose one combat feat you know that applies to a specific weapon (e.g.,
Weapon Focus). You can use that feat with any weapon within the same weapon
group. You may take this feat more than once. Each time it applies to a different
feat.
Power Attack [CR]
You can make exceptionally deadly melee attacks by sacrificing accuracy for
strength.
You can choose to take a -2 penalty on all melee attack rolls and combat
maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to
damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon
that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to
damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. You must choose to use this feat before making an
attack roll, and its effects last until your next turn. The bonus damage does not
apply to touch attacks or effects that do not deal hit point damage.
Skill Focus (Sense Motive) [CR]
You are particularly adept at your chosen skill.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or
more ranks in that skill, this bonus increases to +6.
Step Up [CR]
You can close the distance when a foe tries to move away.
Whenever an adjacent foe attempts to take a 5-foot step away from you, you may
also make a 5-foot step as an immediate action so long as you end up adjacent
to the foe that triggered this ability. If you take this step, you cannot take a 5-foot
step during your next turn. If you take an action to move during your next turn,
subtract 5 feet from your total movement.
Street Smarts [UI]
You are able to navigate the streets and personalities of whatever locale you run
across.
You get a +2 bonus on Knowledge (local) and Sense Motive checks, and
Knowledge (local) is always a class skill for you. If you have 10 or more ranks in

Character: Mercykiller PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.08.00 RC8 on 21 apr 2021 at 17:55:30 Page 2
Mercykiller
Human
RACE
26
AGE
Uomo
GENDER

VISION
None
ALIGNMENT
Destro
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Mercykiller PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.08.00 RC8 on 21 apr 2021 at 17:55:30 Page 3

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