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Conceptual Framework 2.0
Conceptual Framework 2.0
Conceptual Framework 2.0
The number of hours spent playing mobile games per week can be considered an independent
variable. On the other hand, academic performance, specifically measured by class participation,
is the dependent variable. The study is based on the assumption that the use of mobile games
may have an impact on the academic performance of junior high school students. This study
examines the relationships between playing mobile games and academic performance and other
factors that may affect the relationship.
Other variables that may influence the relationship between mobile games and academic
performance include socio-demographic factors, such as age, gender, and socioeconomic status,
and factors related to mobile game use, such as game type and game addiction.