DND 5E CharacterSheet Stella

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Artificer (Armorer) 6 Liberonscien

CLASS & LEVEL BACKGROUND PLAYER NAME


Stella
Reborn Human - -
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH -
15 +1 30 ft
+0 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

11 PERSONALITY TRAITS

Hit Point Maximum 47


Strength
DEXTERITY -
+1 ●

+5
Dexterity
Constitution
47
CURRENT HIT POINTS IDEALS
● +6
Intelligence
12 Wisdom
Charisma
-
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
6
Acrobatics (Dex) Total SUCCESSES
-
14
Animal Handling (Wis) d8 FAILURES

+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

+3 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+6
History (Int) Deathless Nature - You have
L. Crossbow +4 d8+1 piercing
16 Insight (Wis) escaped death, a fact represented by
Intimidation (Cha) the following benefits:
WISDOM ●
+6
Investigation (Int)

+2
Medicine (Wis) You have advantage on death saving
-1 Nature (Int) throws. You don’t need to eat, drink,
Perception (Wis) or breathe. You don’t need to sleep,
8
Performance (Cha)
and magic can’t put you to sleep.

CHARISMA Persuasion (Cha)


Religion (Int)
You can finish a long rest in 4 hours
+0 Sleight of Hand (Dex)
if you spend those hours in an
inactive, motionless state, during
Stealth (Dex)
10 which you retain consciousness.
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Knowledge from a Past Life -You
temporarily remember glimpses of the
PASSIVE WISDOM (PERCEPTION)
CP
Light Crossbow past, perhaps faded memories from
Scale Mail (Stealth ages ago or a previous life. When you
SP
Dis.) make an ability check that uses a skill,
Languages: Common
you can roll a d6 immediately after
Armor: L, M and Shields Short Bow seeing the number on the d20 and
EP
Weapons: Simple, Firearms Arcane Armor add the number on the d6 to the
Tools: Thieves tools, tinkers GP 150 check. You can use this feature a
tools, 1 x artisans number of times equal to your
PP proficiency bonus, and you regain all
expended uses when you finish a long
You have advantage on saving rest.
throws against disease and
beingOTHER PROFICIENCIES & LANGUAGES
poisoned, and you have EQUIPMENT TODO: FEATURES & TRAITS

resistance to poison damage. Infusions


TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 6
Infused Items 3
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Magical Tinkering

The Right Tool for the Job


At 3rd level, you've learned
how to produce exactly the tool
you need: with thieves' tools or
artisan's tools in hand, you can
magically create one set of
artisan's tools in an unoccupied
space within 5 feet of you. This
creation requires 1 hour of
uninterrupted work, which can
coincide with a short or long rest.
ADDITIONAL FEATURES & TRAITS
Though the product of magic,
the tools are nonmagical, and
they vanish when you use this
feature again.

Tool Expertise
At 6th level, your proficiency
bonus is now doubled for any
ability check you make that uses
your proficiency with a tool.

Arcane Armor
CHARACTER BACKSTORY TREASURE

Armor Model TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Int 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
-
-

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 0 7
EPAR
SPELL NAME
ED
PR

-
4
-

-
SPELLS KNOWN

2 2 0
-

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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