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Batisme by Fire Rules
Batisme by Fire Rules
Batisme by Fire Rules
Page 2 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
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The Gamers, Inc.
Page 4 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
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The Gamers, Inc.
Allied Reinforcements:
Use the Allied Order of Arrival
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Centro Italian Arm Div: 5.6 High Water Mark scenario. If the Victory Objective drawn
A17.27: Centro Italian Arm Div HQ (Fat-1 This scenario covers the western portion is Tebessa, the Axis adds 1 to its total
marker) of the end campaign start. The Americans Victory Points at the end of the scenario.
A20.29: XIV Italian Arm Bn (Centro), V/7 get a second wind and deploy their The following Victory Point Hexes
Brs Italian Mot Inf Bn (Centro) depleted forces to defend the passes west are controlled by the Axis player, the
A20.28: XVII Italian Arm Bn (Centro), of Kasserine. The British forces set up a remaining are still under Allied Control:
XII/7 Brs Italian Mot Inf Bn (Centro) screen south of Thala with the weight of
A10.25: Centro Div Combat Trains the German effort bearing down. VC: Either:
Bordj Chambi (A30.16)
Scht Pz KG: Playing Area: Map A only Kasserine (A25.12)
B51.22: Scht Pz KG HQ (Fat-2 marker), First Turn: 21 Feb 43
39/609 Mdr Arm Bn (Scht, Support), 220 Last Turn: 23 Feb 43 VC: Tebessa:
Pz Pio Bn (Scht) Game Length: 3 Turns Thelepte (A10.25)
B51.24: I/5 Pz Bn (Scht) First Player on Turn 1: Axis
B50.25: III/104 Inf Bn [5] (Scht) Victory Objective Draw: The Axis
B51.25: IV/104 Inf Bn [5] (Scht) player draws one Victory Objective marker Abbreviations
B49.18: Scht KG Combat Trains (Ghost per 4.0 at the start of this scenario 88 88mm Anti-Aircraft Gun
mode) Afk Afrika
Trace Supply Source: Alg Algerian
Stnkoff Pz KG: Arm Armor/Armored
Allied: use the ones listed in 1.2b in the Art/Arty Artillery
B43.30: Stnkoff Pz KG HQ (Fat-2 playing area AT Anti-Tank
marker), II/25 LW “88” Bn (Stnkoff, Axis: use the ones listed in 1.2a in the Bde Brigade
Support) playing area and A32.01 Bn Battalion
B48.26: 580 Pz Recon Bn (Stnkoff ) Brs Bersaglieri
Cav Cavalry
B47.29: II/5 Pz Bn [4] (Stnkoff ) Allied Set Up: CCA/B/C Combat Command A/B/C
B47.30: I/104 Inf Bn [5] (Stnkoff ) Same as Scenario 5.5 for units on Map A Centro Centauro
B47.31: II/104 Inf Bn [5] (Stnkoff ) Cold Coldstream Guards
B36.32: Stnkoff Pz KG Combat Trains Co Company
Formation Activation Markers in DAK Deutsches Afrikakorps
Play: Div Division
Formation Activation Markers in Nick TF, CCA Arm, CCB Arm, CCC Arm, FJ Fallschirmjager
Play: Stark TF, 1 Inf Div (-), Welvert TF Gds Guards
DAK KG, Lang KG, Gerhdt KG, Reim KG, Gerhdt Gerhardt
Gren Grenadier Guards
Stnkoff KG, Scht KG, Centro Div Allied Reinforcements: Inf Infantry
The Allies get all units on the Allied Order Hamp Hampshire
Axis Reinforcements: of Arrival that can arrive in the playing Jag Jager
Use the Axis Order of Arrival KG Kampfgruppe
area. Krad Kradschutzen (was Motorcycle, now
mechanized)
Victory Conditions: Axis Set Up: L Lancers
Use the campaign victory conditions, Same as Scenario 5.5 for units on Map A. Le Leicestershire
4.0 The following Victory Point Hexes Loth Lothians & Border Horse ( Yeomanry)
Rommel can affect 10 Pz or KG DAK at the LT Light
are controlled by the Axis player, the start of this scenario. LW Luftwaffe
remaining are still under Allied Control: Mdr Marder II
Formation Activation Markers in MG Machine Gun
VC: Either: Nick Nickforce
Play: Pio Pioneer
Bordj Chambi (A30.16) DAK KG, Lang KG, Gerhdt KG, Reim KG, PJ Panzerjager (AT)
Kasserine (A25.12) Centro Div Pol Polizia (Police)
Sbeitla (B30.29) Pz Panzer
RA Royal Artillery
Axis Reinforcements: RAC Royal Armoured Corps
VC: Tebessa: The Axis get all units on the Axis Order of Rifle Rifle Brigade
Thelepte (A10.25) Arrival that can arrive in the playing area. Rgr Ranger
Rgt Regiment
VC: Le Kef: Reim Reimann
Victory Conditions:
Scht Schutte
Kef el Ahmar (B49.18) Use the campaign victory conditions, Spt Support
Hadjeb el Aioun (B42.06) 4.0 If Le Kef is selected as the Victory Stnkoff Stenkhoff
Objective, only Entry Area B counts as TD Tank Destroyer
TF Task Force
the Exit Location and the Axis adds 3 to TGR Pz VIE Tiger I
its total Victory Points at the end of the Tk Tank
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The next solution was to identify key LOG The solution first tried was to leave
Designer’s Notes nodes and make them VP hexes. This the division in play, but to withdraw
Designing Baptism by Fire was a worked by requiring significant effort their tanks. This allowed them to hold
very straightforward process. With (at least an OBJ marker) to take a road anything they had taken, but not be quite
the team in place that tested and help junction away from the MPs detailed to the offensive force they were before.
develop Last Blitzkrieg, this went guard it below the game scale. But, as This didn’t defang them very much and
extremely smoothly. Carl Fung you can already guess, this was actually player’s soon found that they could get a
played an incredibly important role as an excessive amount of effort for the lot of mileage out of a rump Panzer Mech
Ace Researcher and all around great guy tiny forces involved. Also, while taking Infantry Division.
(fielding obscure OOB trivia requests the more efficient road junction location
and questions as if they were child’s was preferred, stepping on the roads Refining the OOB into the German KGs
play)—frankly, I don’t know how he does individually accomplished the same thing. allowed a much finer display of the
it, and has to be the best researcher I have division’s capabilities. Having Lang (the
ever had the pleasure of working with. All In the end, the VP hexes which remain reserve) arrive late for use degraded the
this while having his first son, too. To say in the game are there for more strategic division’s fire power in the opening turns.
I’m impressed and grateful would be an reasons (locations important to the Pulling Gerhardt shows them going off on
incredible understatement. Thank you, overall campaign in its various forms) not their wild goose chase.
Carl. for such minor reasons as road junction
control for supply purposes. The result of this fine tuning is to make
The design work here centered around the force ratio at Sbeitla work to give
three central concerns: a) The Limited The final solution was to re-evaluate the the fight there the time it really took and
Road Net, b) Getting German Force base maps (very, very detailed maps of keeps the Germans from going crazy in
Levels Right, and c) Making sure the Axis this area exist) and identify more track both VC directions way too soon for the
Command Confusion was properly shown features which, while they aren’t much as Allies to try to deal with it historically.
in the Victory Conditions. roads, allowed for more ways to redirect
LOG traffic (at least from the Combat Axis Command
The Limited Road Net Trains to the HQ) which eliminated the
Unlike the Ardennes, where the roads issues of ‘too few’ roads that generated Confusion
the problem in the first place. In addition to the Force Ratio issue above,
aren’t very good and the terrain between
once the attacks along the east map edge
them very difficult—but there are tons of
end on the 2nd or 3rd turn, we find the
roads all over the place. Tunisia offered German Force Levels combination of Rommel, Kesselring, v.
some very few roads with open desert In spite of the initially successful offensive Arnim, and the Italian Comando Supremo
between them. Admittedly, stories abound against Sidi bou Zid, the German advance in a deep argument as what to do next.
about the hideous mud conditions which to Sbeitla featured a pause and seeming Rommel, of course, wanted a big splashy
limited major formation movement to the indecision that no gamer would ever solution, taking Tebessa in the Allied
road net. exhibit. Beyond the shifting Axis High Rear, in an attempt to turn back the Allied
Command thoughts on what they were forces in Tunisia (as well as restore his
This situation created a bit of a ‘Raider’ trying to accomplish, the use of 10 Pz image after being beaten at El Alamein
problem. ‘Raiders’ being our inside was hardly unrestricted. First, one KG and chased across Libya). Others argued
baseball term for the little units that run was held in reserve, then another was for less ‘risky’ shorter ranged goals for
out to leap on enemy supply lines to dispatched to a side show at Fondouk. various purposes. Once a decision (of
generate major effects. It didn’t take a
sorts) was made, Rommel probed his way
genius to spot the couple of points on the Originally, we had the division as a toward Tebessa attempting to generate
map where one could force a choke hold whole removed from play and then a fait accompli, but found his usual
on the bad guys. return a few days later. This, of course, energy flagging with the toughened Allied
over-stated the degree of the strength defenses. He had to give up the attempt,
One solution that was tried but seriously sent off to Fondouk, but it also had the making little useful progress.
backfired (though one would not think usual features of players burning the
it would) was to allow all or part of the division out (because it was going to be The upshot of this confusion was to
Formation’s MSR to be off-road. This removed) and how to handle those losses leave the commanders on the ground in
allowed much more freedom to ignore and Fatigue when it returns. Lastly, and doubt as to what they were supposed to
the road net entirely (not something the more annoying, was that its departure be doing until several critical days had
real forces could do at all) and led to meant (usually) that the spearhead that passed. The Victory Conditions do that
some rather entertaining trace paths to took Sbeitla (way too soon) would just to the player here. No Axis player has the
avoid the Crossing the Streams DRM. depart and the Allied player would stroll situation and power to fulfill both sets of
back into town to retake it against no conditions, and one can little afford to
opposition. A very odd look.
lay the ground work of both ‘just to be Next, there is nary a mention of active the Americans at Sbiba. The notable
ready’. This leaves him in the position of participation from 1st Armored Division’s exception was the 2/5 Leicestershire that
resting his forces for a brief time while Armored Infantry beyond 3/6 Armored had just debarked from ships before
things sort themselves out. Infantry Battalion’s assistance of Stark rushing ahead into their first combat. This
at Kasserine Pass. They were mostly was its debut combat and it suffered many
As a side effect, this indecision affects relegated to back up positions and did casualties.
the Allied player as well. He cannot not work closely as combined arms teams
concentrate his defenses all in one zone with the tankers with the exception of Welvert’s enemy-turned-ally Vichy troops
or the other. He, too, has to be ready Kern’s 1/6 Arm Inf Task Force who had was poorly equipped and of questionable
for both. As a result, both avenues are only a company of Stuarts. Another quality, but they were acclimated to the
in about the right level of defenses for limitation was the American half-tracked terrain and Welvert inserted himself
the Axis attack to have a sporting chance tank destroyers that were obsolete and forcefully when others dawdled.
(running everyone one way or the other had improper tank destroyer doctrine
makes it lopsided…it is important for even before they landed in North Africa. Learning to Fight:
the Axis player to keep the Allies guessing Lastly, the engineers under Stark were Allied Order of Battle
even after the choice is made. true REMF’s (Rear Echelon… I’ll let you
figure out what MF stands for). They were Notes
There is strong representation of non-
Historical Notes volunteered to defend and lay mines but
American forces at the Kasserine battle
by Carl Fung were never fully up to the task demanded
from them. where most of the popular histories
usually just regard the battle as American
Myth vs. Reality (or rather the humiliation of American
I’ll admit that my first knowledge of The rest of the American forces, however,
performed well enough, if not well forces).
Kasserine Pass came from the movie
Patton. Let’s see—Americans get trounced, indeed. The best performing American
unit was Gardiner’s 2/13 Arm Bn of CCB. For the Americans, there were three
Rommel mocks them, and Patton gets divisions in the battle, the 1st Armored,
revenge by reading Rommel’s book at el They performed admirably against the
Panzers twice (at Sbeitla and then at 1st Infantry, and 34th Infantry, but none
Guettar… next scene. This is, of course, of them fought as whole formations.
before I got involved with Baptism by Dejebel el Hamra), even though equipped
Fire. with the obsolete M3 Medium Tank.
Hightower’s 3/1 Arm Bn of CCA fought Keen observers will note that the 1st
well at Sidi bou Zid despite going against Armored Division’s Combat Commands
While American performance at Kasserine are A, B, and C, while not having a
Pass (used here as the catchall for the two panzer divisions. It was virtually
destroyed on the first day of battle CCR. In the pre-“light” armor division
entire campaign from Sidi bou Zid to the organization later in 1943, there were no
Thala and Sbiba passes) was not stellar at but considering the odds, this wasn’t
unexpected. The 1st and 34th Division’s combat command HQ’s, usually relying
the tactical and operational level, it wasn’t on existing Armor or Armored Infantry
totally incompetent or compensated by defenses at Bou Chebka Pass and Sbiba,
respectively, deserve credit. The German Regiment HQ’s for the ad hoc combat
sheer bullheaded bravado. Generals Lloyd commands. Ward had gone one step
Fredendall (II Corps) and Orlando Ward forces were stymied in their efforts
against both formations. Likewise, Stark’s further and actually had a CCD operating
(1st Armored Division) do deserve blame right up until the German offensive. This
for the confused Allied positioning and defense at the pass, while not masterful,
delayed the Axis effort long enough was one of the reasons critics fault him as
planning in which the battle was fought. he had split off 1st Armored into so many
Leaving aside Fredendall’s literal man-cave for recovering and reinforcements to
set up. Finally, a special recognition operating units as to dilute the fighting
and leading from the rear, many of the power.
formations fought piecemeal and only at goes to “Red” Irwin’s Artillery, a rushed
the end of the battle did a more coherent reinforcement consisting of the majority
of the 9th Infantry Division’s guns. It was CCA was centered around Sidi bou Zid
defense form and subsequently tested but had elements scattered all the way
before the Axis withdrew. sent forward to support the British and
contributed greatly to stopping the Axis back to Sbeitla to the west. CCB was
thrust to Thala. located around Maktar way north off
Individual unit performances between map. CCC was in between at Hadjeb
American formations and their el Aioun. The 2/1 Tank Bn in the CCC
constituents varied. The lower rung The majority of the British forces fought
well. Their forces were not the veterans of formation actually starts with CCB but
performances included Alger’s 2/1 Arm was immediately assigned to CCC for the
Bn who led CCC’s counterattack at Montgomery’s 8th Army, but instead newly
arrived forces with the majority of them counterattack on 15 Feb and hence is
Sidi bou Zid on 15 Feb. The battalion shown as belonging to CCC. A Provisional
attacked in near textbook formation and not having seen combat before. Nickforce
performed well on defense and the 1st Tank Bn was formed from the remnants
was easily destroyed by the combined of the various destroyed tank battalions
arms defense of the Panzer Divisions. Guards Brigade did very well buttressing
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from the actions at Sbeitla and Sidi bou Stark, commander of the 26th Infantry the 6th Armoured Division (minus the
Zid. They consisted of repaired or newly Regiment, commanded the ad hoc forces tank regiment with 1st Guards Bde).
arrived tanks with surviving or ad hoc centered around his 1/26 Inf Bn to defend It was named after Brigadier Cameron
crews. Kasserine Pass. He commanded the 19th Nicholson of the 6th Armoured Division.
Engineer Regiment (4 companies) that The task force also contained a green
CCA had attached two battalions of the were of limited frontline capacity but Territorial (similar to American National
168th Regiment of the 34th Infantry were able to lay down mines before the Guard) unit, the 2/5th Bn, Leicestershire
Division in three groups atop hills around Germans arrived. He would eventually Regiment. This battalion had just arrived
Faid pass. Waters Task Force was based on also command two Tank Destroyer on the continent and hurried forward
2/168 Inf Bn minus Company E with G/1 Battalions, a 1st Armored Division tank from its parent 46th Division.
Tank Company supporting it. Drake’s Task company, the 3/6 Armored Infantry
Force was E/168 along with miscellaneous Battalion from CCC, and a battalion of A portion of Nickforce was split off and
rear echelon troops. They were to be the 9th Infantry Division just coming into moved forward to join Stark’s task force
stranded in those hills and were defeated Tunisia. at Kasserine Pass. Named Goreforce
when they were surrounded and tried after a commander in the 10th Bn, Rifle
escaping out (in game terms isolation The rest of the 1st Infantry Div, really the Brigade, it consisted of a tank squadron
effect). 16th Inf Rgt, 2/26 Inf Bn, and other forces (company in British terms) from the 2nd
and artillery not assigned elsewhere, was Lothians & Border Horse and a company
The rest of the 34th Infantry Division, used to shore up the pass at Bou Chebka from the 10th Rifle Bde. There were seven
the 133rd and 135th Infantry Regiments protecting Tebessa. Valentine III’s and four Crusader III’s both
(minus the 2/133 which remaining off armed with 6pdr guns.
map) would form the defenses around The 9th Divisional Artillery under
Sbiba along with the 18th Infantry “Red” Irwin (future 5th Infantry Division Muddled Hierarchy:
Regiment of the 1st Infantry Division that commander) was composed of the 34th Axis Order of Battle
was also located in the Maktar area. The Field Artillery Battalion (155mm), the
divisional command would fight alongside 60th and 84th Field Artillery Battalions Notes
the British 1st Guards Brigade. (105mm), and the 47th and 60th The Axis forces were all veteran forces
Regimental Cannon Companies (Pack but hampered by higher command
The remaining battalion of the 34th 75mm). It was assigned to Nickforce. peculiarities, confused objectives, the
Division, the 1/168, would fight with weather, and stubborn resistance.
Major General Welvert’s mixed Task Force. Moving to the British, the 1st Brigade Kampfgruppe DAK was a mixture of
The recently enemy-turned-ally quickly (Guards) landed in North Africa during forces from the remnants of the famous
rallied his forces to fight against the the Operation Torch landings assigned to corps. The 33rd Recon Bn and I/8 Panzer
Germans. He nominally commanded the the 78th Infantry Division. In the battle Bn were from the 15th Panzer Division.
Constantine Division but only a portion it operated as a separate formation. It The reduced Afrika Regiment (former
of it fought at Kasserine, mostly the 7th contained two Guards Infantry units Sonderverband 288) was from the 90th
Algerian Infantry Regiment (RTA - 7e (2nd Coldstream Gds and 3rd Grenadier Light Division. The Luftwaffe 1st Jäger
Régiment de Tirailleurs Algériens). These Gds) and one non-Guards unit (2nd Brigade were renamed from the remnants
units, along with the Constantine division, Hampshire). The 2nd Hampshire of the famous Ramcke Fallschirmjäger
were scattered through Tunisia, but the Regiment only has 4 steps instead of Brigade. Two Italian battalions were
Algerians concentrated at the Dernaia the normal 6 because of the action at attached to Kampfgruppe DAK during the
pass to block the southern attempts Tebourba from 29 Nov to 1 Dec, 1942. battle, the XVI Armor battalion from the
towards Tebessa. Also with Welvert was It lost 2/3 of its men and was slowly 32nd Armor Regiment (the regiment is left
the 1st Ranger Battalion, which by all rebuilding its strength by the time it was off the counter for space considerations)
accounts fought well but without any committed to Sbiba. and the XIV motorized infantry battalion
great distinction. Just to note, a battalion from the 5th Bersaglieri Regiment. It
of the American 1st Inf Div (3/26 Inf Bn as Fighting alongside the Brigade was an was tasked to take Gafsa, Feriana, and
Task Force Bowen) and the 1st Derbyshire attached tank regiment from the 26th Thelepte before its big action at Kasserine
Yeomanry Reconnaissance Regiment were Armoured Brigade (16th/5th Lancers) as Pass.
covering passes further south off the map. well as a Churchill tank regiment from
These two units appear on situation maps the 25th Tank Brigade (142nd RAC - Royal The 21st Panzer Division was the famous
of the battle and deserve some mention. Armoured Corps). It also had attached veteran division that had fought with
two independent Anti-tank regiments, the Rommel since spring 1941. It was formed
The 1st Infantry Division would fight 72nd and 93rd armed with the very good into two Kampfgruppen, Stenkhoff
as the most scattered of the American 6pdr (57mm equivalent). and Schütte, with some references to a
divisions, with the aforementioned 18th Kampfgruppe Pfeiffer, but as far as I can
Inf Rgt under the 34th Inf Div. Col. To the west, Nickforce was based on the discern, it fought as two kampfgruppen
bulk of the 26th Armoured Brigade from
where Schütte may or may not have Centauro’s infantry was centered on two (142 RAC) had the tank with as much
been renamed to Pfeiffer after Sidi bou battalions of the 7th Bersaglieri Regiment armor as the German Tiger tank. The
Zid. It had been battered at El Alamein ( V and XII). The Bersaglieri were the unit used the Mark III version mounting
and rebuilt to zip ahead to take care of black-feathered better trained troops the very good 6pdr gun, but this was not
the situation in Tunisia. The II/5 Panzer in the Italian army whose motorized strong enough to penetrate the Tiger but
Bn was renamed from the independent regiments were found in the Armor and was strong enough to take on the other
190 Panzer Bn, with the original II/5 Motorized divisions. Rounding out the German tanks.
transferred to the 15th Panzer Division as infantry was the “XVIII Btg CC.RR.” (18th
II/8 (not present in the battle). Royal Carabinieri Battalion) which was a The Germans’ primary tank was the
national gendarmerie unit. There was also Panzer III armed with the long barreled
The 104th Panzergrenadier Regiment is the VI Aosta Machine Gun Battalion. 50mm L/60. I would suspect they
unique in that it consists of four battalions were mostly the J/1 or re-designated L
(sometimes referenced as regiments 104A The division was supported by the DII variant but could also have included M
and 104B in reports of two battalions Gr.C.A (Gruppo Autocannone) anti- variants. To be clear, there were Panzer
each). The I/104 PG Bn was originally aircraft unit that used a truck mounted IV armed with the 75mm L/43 (Ausf. G)
the 8th Motorized MG Bn as the original 90mm L/53 gun used in the anti-tank role but these were not the dominant model
I/104 was captured at Halfaya Pass at much like the famous 88mm. The Italian in proportion to the Pz III lang (long).
the conclusion of Operation Crusader. gun had very similar penetration numbers For example, 10th Panzer Division’s had
Likewise, the 15th Kradschützen Bn was as the German gun but rarely got the between 19-21x Pz II (used more in
renamed the III/104 PG battalion. None headlines. recon and auxiliary capacity), 89-105x Pz
of the panzergrenadier battalions had III long, 8-16 Pz IV long, and perhaps 4
enough halftracks to be equipped as such. The Gear Pz IV short (the snub-nose 75mm L/24).
The primary tank used by the Americans Note the range of vehicles depends on
The 10th Panzer Division was refitting in was the ubiquitous 75mm Sherman. At the source where the smaller number
France after campaigning on the Eastern this point, there was only one battalion may reflect the vehicles in service at the
Front when it was sent to Tunisia after remaining in all of 1st Armored Division time of battle and the larger number
the Torch landings. It fought well and that still had the M3 Medium Tank (2/13 the nominal number given the standard
did not have to acclimate to hot desert Tank Bn). These obsolete tanks were organization. The ratio of about 8:1 Pz III
conditions because the winter in Tunisia being phased out after losses since the to Pz IV isn’t enough to have the superior
was generally wet and cold. It served Torch landings and were replaced by 75mm L/43 up the Armor Value. The two
under von Arnim’s 5th Panzer Army, Shermans. The tank destroyers, really Panzerjager battalions were armed at least
causing Rommel to do the dance between just WWI era 75mm guns (the famous in part with the Marder III, a Czech Pz 38
various commands to commandeer it to French 75’s) mounted on halftracks, were mounting Soviet 76.2mm Anti-Tank guns.
fulfill his objectives. It operated as three wholly ineffective with inadequate Armor
kampfgruppen: Reimann, Gerhardt, and Piercing shells and awkward deployment The Tiger I makes its appearance in
Lang, with the last as a reserve force. Note not being fully tracked and with severely the form of a company from the 501st
that the removal of KG Gerhardt was the limited traverse. Heavy Panzer Battalion. This early Tiger
sideshow commitment to Fondouk only organization consisted of 20x Tiger I’s
to have it reverse course two days later. The main British Armoured Battalions and 25x Pz III armed with the 75mm L/24
had a combination of Crusader Mark as support before late war configuration
The 131st Centauro Division was a late III’s and Valentine Mark III’s within each designated 45x Tiger’s in the battalion.
arrival to Rommel’s forces, having missing squadron (company-sized equivalent). There is very little mention of the Tiger’s
the El Alamein battles. The harried nature It’s an interesting mix for the British that impact on the battle with some wild
of the retreat across the desert caused drew distinctions between their Cruisers claims that it destroyed 20 Shermans.
the division to already be somewhat and their Infantry Tanks. The Crusader
depleted by the time it was committed Mark III was armed with the adequate The Italians were armed with the M14/41,
alongside KG DAK for the southern thrust. 6pdr while the thick armored and slow which was only a slight improvement
Researching the components of the Valentine was still armed with the 2pdr. over the obsolete M13/40. This was to be
reorganized division during the Kasserine These units’ movement allowance is rated the last tank type used in combat before
was a bit difficult as different sources on the slow side to follow the adage Italy signed the armistice. Also present
conflicted slightly, but I am confident that you are only as fast as your slowest were a handful of Semovente 75/18 and
in what is in the game. The division member. The sole Churchill tank unit 47/32 but not enough to be represented
contained one armor battalion each from as units.
the 31st and 32nd Regiments (XIV and
XVII respectively).
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17 Feb 43 CCA/1 HQ or A CCA Arm Bde (1/13 Arm Bn, 3/13 Arm Bn (-))
C 34 Inf Div (34 Inf Div HQ (Fat-1 marker), 1/18, 2/18, 3/18,
1/133, 3/133 Inf Bn, 34 Inf Combat Trains)
18 Feb 43 H DAK Pz KG (XVI Italian Arm Bn, XIV/5 Brs Italian Mot Inf Bn)
Available Rommel
Gerhdt Pz KG returns with a Fat-1 marker and no step losses (any dead units are rebuilt).
20 Feb 43 H Centro Italian Arm Div (Centauro Arm Div HQ (Fat-0 marker),
XIV, XVII Italian Arm Bn, V/7 Brs, XII/7 Brs Italian Mot Inf Bn,
Centro Combat Trains)
21 Feb 43 H Centro Italian Arm Div (DII Italian “90” Bn, XVIII Italian Pol
Bn, Aosta Italian MG Bn)
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Track 1/2 1 1 - - -
RR 1/2 1 1 - - -
Marsh 2 4 P Yes - -
Wadi ot +1 +2 - - -
Point of
Interest ot ot ot - - -
Minefields (2)
Effects on Allied Units +1 +2 +2 See (3) - Yes (4)
Notes:
(1)
Apply the Hexside Terrain DRM on the Combat Table for these Terrain Features if the Attack unit is attacking across it. These never apply
to Engagements, Attack by Fire, or Barrages.
(2)
Roads of any sort do not negate Minefield hexes, but once Breached, a road can be used to traverse that hex normally.
(3)
If a unit is in a Minefield hex (Breached or not), apply a 1 DRM against it on the Combat, Engagement, and Barrage Tables. If a unit
ends a Retreat in a Minefield hex (Breached or not), apply one additional Step Loss.
(4)
Applies if the Allied unit is adjacent to the Minefield hex (Breached or not) and the Attacking unit is in it.
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