Pirates of The Bone Blade: Character Creation Resolving Challenges Life On The Open Seas

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PIRATES OF THE BONE BLADE

AUTHOR
Richard Woolcock

SYSTEM
Several years ago, a band of outlaws stole a fast merchant vessel and converted it into a pirate ship. Tricube Tales <
When they searched its hold for plunder, they discovered a wicked-looking cutlass carved from the BACKGROUND
bone of a massive sea monster. Their captain, Jake Starling, immediately claimed it as his own. Figu Design
Within days of capturing the ship, a terrible curse befell the entire crew. Blaming the captain for their
STORY SYMBOLS
predicament, the pirates marooned him, hoping to break the curse—but their efforts achieved nothing. Delapouite, Lorc, Skoll
Only much later did they discover Jake’s cutlass was the source of their misery, but by then, their former Game-icons.net <
captain had escaped. So the pirates named their ship after his dreaded weapon and set out in pursuit!
ILLUSTRATIONS
You are infamous crewmembers of the Bone Blade, pillaging and plundering your way up the coast in Zsuzsa Fige
search of the elusive Jake Starling, desperately seeking a way to end the terrible curse that afflicts you. Figu Design

CHARACTER CREATION RESOLVING CHALLENGES LIFE ON THE OPEN SEAS


Each player creates a character as follows: If a player attempts something risky, they roll 1-3 Roll on the following tables to generate the latest
1. Choose a trait: Agile (used for reflexes, dexterity, six-sided dice and must equal or beat a difficulty adventure scenario (see next page for examples):
stealth, and ranged combat), brawny (covers strength, of 4-6 on at least one die. Succeed on multiple dice The pirates decide to...
vitality, athletics, and melee combat), or crafty (covers for an exceptional success (narrate an additional A Pillage and plunder D Kidnap and ransom
smarts, charm, alertness, courage, and social combat). benefit). Rolling “1” on all dice is a critical failure B Rescue an ally E Destroy an enemy
2. Select a concept: Captain*, first mate*, gunner, (introduce a complication to the scene). C Recover lost treasure F Follow Jake’s trail
surgeon, navigator, cook, or cabin boy. The GM chooses a trait and difficulty for each Near, on, or within...
3. Pick a perk: Exotic pet (describe it), eloquent, challenge. Most are difficulty 5, but a particularly A A coastal fortress D A sheltered bay
tough as nails, terrifying reputation, dirty fighter, easy or hard task might be difficulty 4 or 6. Some B Some old ruins E Another ship
sea dog, or rigging monkey. challenges (e.g., combat) require multiple rolls. C A tropical island F A seaside village
4. Choose a quirk: Eyepatch, flamboyant, greedy, Players usually roll 2 dice, but roll 3 dice if the While dealing with...
peg leg, hook hand, honorable, or mischievous. challenge matches their trait. If a challenge falls A A huge sea monster D A supernatural threat
5. Grab 3 karma tokens and 3 resolve tokens. completely outside the scope of their concept (e.g., B Unfriendly locals E Rival raiders
6. Make up a name, and introduce yourself (e.g., a cabin boy performing surgery), they lose 1 die. C A disorderly crew F Dangerous weather
“I am Sam Creek, a crafty captain with a terrifying

KARMA AND RESOLVE RUNNING THE GAME


reputation who has a hook hand”).
* There can only be one captain and one first mate.
Each player has 3 karma and 3 resolve. Spend 1 The GM should describe the opening scene, react

THE PIRATES’ CURSE


karma after rolling to reduce the difficulty by 1, if to the players’ decisions, and assign the traits and
you can justify how your perk helps you. Recover difficulties for challenges. Offer players karma in
Roll on the following table to determine the type 1 karma if you increase the difficulty by 1 before return for complications based on their quirks!
of curse afflicting the pirates of the Bone Blade: rolling, narrating how your quirk hinders you. The players should make all the rolls, narrate
What is the nature of the curse? If you use a quirk and succeed at the challenge, the outcome of their actions, and drive the story
A Undeath—you became a literal skeleton crew! you may recover 1 resolve instead of 1 karma. forward whenever possible. They can also spend
B A kraken now lives within the Bone Blade’s hull For dangerous actions (such as combat), failure 1 karma to influence the story or discover a clue
C The crew became anthropomorphic animals costs 1 resolve (or 2 on a critical failure). If a PC through their perk, at the GM’s discretion.
D You’re now the phantom crew of a ghost ship runs out of resolve, they are eliminated from the One player should be the new captain, but they
E The pirates gained hideous fish-like mutations scene—but death is primarily a narrative conceit, only take control during a battle. Most decisions
F The ship and crew are shrouded in roiling fog and the PC usually returns later at full resolve. on board the pirate ship are put to the vote!
OBJECTIVES LOCATIONS COMPLICATIONS
Described here are examples of objectives for the Described here are examples of locations for the Described here are example complications for the
adventure generator (first table): adventure generator (second table): adventure generator (third table):

1. BOATLOAD OF BOOTY 1. FORT SANDBURN 1. RAVENOUS KRAKEN


The crew has heard reliable rumors about a ship This small military fort is perched on the edge of A young kraken has been attracted to the region,
secretly transporting stolen treasure. a cliff, where it overlooks the sandy beach below, and it has an insatiable appetite for human flesh,
its canons facing out toward the ocean. as well as a predisposition for smashing ships.
2. A STAY OF EXECUTION
A crewmember vanished several weeks ago while 2. SUNKEN CITY 2. HEADHUNTERS
out drinking. The pirates later learned she’d been Most of this ancient city is submerged below the A tribe of headhunters stumbles upon the pirates
captured—and she’ll soon be executed! waves, but several of the taller buildings are still while tracking a treasure hunter, who stole a gold
accessible to those brave—or foolish—enough to idol from their ancestor’s tomb.
3. DEAD KING’S CHEST enter. Ghosts are said to haunt the ruins.
The pirates have discovered a map to some long- 3. TREACHERY AND MUTINY
lost treasure, but they suspect someone has made 3. CANNIBAL ISLAND Several (NPC) crewmembers are plotting to take
a copy, so they’ll need to move fast. This beautiful island is fraught with danger, and over the Bone Blade—they are just waiting for the
more than one intrepid adventurer has met their right moment to make their move.
4. GOVERNOR’S DAUGHTER end in a cooking pot, boiled alive over a fire!
A governor’s feisty daughter recently set forth on 4. SONG OF THE SIRENS
an exciting expedition. Her father would pay very 4. SMUGGLER’S COVE A pair of beautiful sirens have taken up residence
handsomely for her safe return. A popular spot for pirates and other outlaws, this on the nearby rocks, where they sing enchanting
small coastal inlet has a narrow entrance, keeping songs to lure in the unwary, then use sharp claws
5. CAPTAIN BLACKBRAID it well hidden from prying eyes. to rend the flesh from their victims’ bones.
Jake Starling’s former lover has been relentlessly
hunting the Bone Blade—and now the crew finally 5. CARAVEL FROM HELL 5. FINLEY’S FREEBOOTERS
has the opportunity to set an ambush! This light sailing ship is on a voyage of discovery Captain Finley Cook is searching for booty, and
and exploration. But it seems to have found more he’s brought his bloodthirsty crew with him. The
6. SOULBOUND COMPASS than it had bargained for... freebooters have no beef with the Bone Blade, but
The pirates have discovered the whereabouts of a neither are they willing to share any plunder.
magical compass: Place a strand of hair within its 6. ABERCOMBE VILLAGE
case, and it’ll point in the hair owner’s direction. This tranquil fishing village is nestled in a small 6. TROPICAL STORM
Jake Starling left his comb on the ship, and there valley near an estuary. However, the locals harbor The powerful winds and large waves of a tropical
are still several strands of hair caught in it! a terrible secret that could endanger the pirates. storm threaten to capsize the Bone Blade.

ADDING A TWIST TO THE TALE


For further inspiration, roll two dice on the table below and use the symbol as an improvisational prompt (you don’t need to interpret it literally). For example,
B A might represent survival, escape, transportation, improvisation, or an actual raft, while rolling B D could indicate a rescue, good fortune, or the presence
of a literal dolphin, and F D might symbolize a fortification, a signal, or a national or military association.
AA AB AC AD AE AF BA BB BC BD BE BF CA CB CC CD CE CF DA DB DC DD DE DF EA EB EC ED EE EF FA FB FC FD FE FF

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