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6.

Choose your starting class (see reverse)


Runecairn
BY ODIN’S BEARD RPG
• Class determines equipment and skills
• Change class by changing your key item
• You can only have 1 key item at a time
1. Choose a name for your Death is not the end
adventurer • After death, awaken at the nearest
2. Roll 3d6 for abilities in order, swap bonfire with your current inventory
any two: • Lose 1 Vigour at death; at 0 Vigour you
Strength (STR) Dexterity (DEX) are forever lost to the hollow darkness
Wits (WIT) Spirit (SPI) • Burn a sacrificial bundle at a bonfire to
3. Roll 1d6 for Vigour (your drive and restore 1 Vigour
self-determination) Rest and grow strong at bonfires
4. Roll 1d6 for Vitality (your overall health • Restores lost RES and clears Fatigue
and heartiness) • Revives most defeated foes but gods,
5. Add Vigour and Vitality to get giants, and dragons remain dead
Resilience (RES), your ability to avoid • Spend 1 Soul to level up and increase 1
damage in combat ability or Vitality by 1 point

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