This document provides instructions for character creation and gameplay basics in an RPG. It outlines choosing a character class and name, rolling abilities and stats, and how death and bonfires function in the game. Players can change classes by changing their key item, and resting at bonfires restores health and resurrects most defeated enemies.
This document provides instructions for character creation and gameplay basics in an RPG. It outlines choosing a character class and name, rolling abilities and stats, and how death and bonfires function in the game. Players can change classes by changing their key item, and resting at bonfires restores health and resurrects most defeated enemies.
This document provides instructions for character creation and gameplay basics in an RPG. It outlines choosing a character class and name, rolling abilities and stats, and how death and bonfires function in the game. Players can change classes by changing their key item, and resting at bonfires restores health and resurrects most defeated enemies.
Runecairn BY ODIN’S BEARD RPG • Class determines equipment and skills • Change class by changing your key item • You can only have 1 key item at a time 1. Choose a name for your Death is not the end adventurer • After death, awaken at the nearest 2. Roll 3d6 for abilities in order, swap bonfire with your current inventory any two: • Lose 1 Vigour at death; at 0 Vigour you Strength (STR) Dexterity (DEX) are forever lost to the hollow darkness Wits (WIT) Spirit (SPI) • Burn a sacrificial bundle at a bonfire to 3. Roll 1d6 for Vigour (your drive and restore 1 Vigour self-determination) Rest and grow strong at bonfires 4. Roll 1d6 for Vitality (your overall health • Restores lost RES and clears Fatigue and heartiness) • Revives most defeated foes but gods, 5. Add Vigour and Vitality to get giants, and dragons remain dead Resilience (RES), your ability to avoid • Spend 1 Soul to level up and increase 1 damage in combat ability or Vitality by 1 point