Wrath Player

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-- Ancient

Wrath (Rusae) class & level

Longbow
BackgrouNd Player Name

character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth

armOr
prOficiEncy bOnus class initiativE spEEd

PersoNality traits

hit Point maximum


strength
dExtErity
dexterity
constitution
currEnt hit pOints ideals
intelligence
Wisdom
charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds

acrobatics (dex) total successes

animal handling (Wis) Failures

arcana (int) hit dice death saves FlaWs


intElligEncE athletics (str)
deception (cha)
Name atk BoNus damage/tyPe
history (int)
1d8 P DMG Oathbow
insight (Wis)
intimidation (cha)
investigation (int)
Favored Enemy: Humanoids
wisdOm
medicine (Wis) advantage on Wisdom
Nature (int)
2/Long Rest: Locate Creature (Survival) checks to track, and
Perception (Wis)
3/Long Rest: Elemental Intelligence to recall information
Performance (cha)
Weapon about them.
Persuasion (cha)
charisma
religion (int) 1/Long Rest: Conjure Volley
sleight of hand (dex)
Assassinate: You have
stealth (dex) advantage on attack rolls
survival (Wis) against any creature that hasn't
skills attacks & spEllcasting taken a turn in combat yet. In
addition, any hit you score
Passive Wisdom (PercePtioN)
cP
It is impatient and will against a creature that is
often push the wielder surprised is a critical hit.
It can read and speak elven sP
to push the group
and can communicate further and faster in its
eP
telepathically with any haste to reach its own
character that wields it. gP destiny.

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wrath (Rusae) aGe heIGht WeIGht

character name eYeS SKIn haIr

name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 3/day 6

Elemental Weapon
Range: Self
Duration: 1 hour
Choose one of the following damage types -
acid, cold, fire, lightning, or thunder. For the
duration, the weapon has a +1 to attack rolls
and deals an extra 2d4 damage of the
chosen type when it hits.

spell
level
slots total slots expended

1 7
epar
spell name
ed
pr

4 2/day
Locate Creature
Range: Self
spells known

Duration: 1 hour
Describe or name a creature that is familiar to you. You
sense the direction to the creature's location, as long as
that creature is within 1,000 feet of you. If the creature
is moving, you know the direction of its movement.
The spell can locate a specific creature known to
you, or the nearest creature of a specific kind (such as
a human or a unicorn), 50 long as you have seen such a
creature up close-within 30 feet-at least once. If the
8
creature you described or named is in a different form,
such as being under the effects of a polymorph spell,
this spell doesn't locate the creature.
This spell can't locate a creature if running water at
least 10 feet wide blocks a direct path between you and
2 the creature.

5 DC 15 1/day
Conjure Volley 9
Range: 150 ft.
You fire a piece of nonmagical ammunition from a
ranged weapon or throw a nonmagical weapon into
the air and choose a point within range. Hundreds of
duplicates of the ammunition or weapon fall in a volley
from above the and the disappear. Each creature in a
40 ft. radius, 20 ft. high cylinder centered on that point
must make a Dexterity saving throw. A creature takes
8d8 damageon a failed save, or half as much damage
on a successful one. The damage type is the same as
that of the ammunition or weapon.

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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