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Research 12 Roxas 1 1
Research 12 Roxas 1 1
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF BULACAN
BAJET-CASTILLO HIGH SCHOOL
LONGOS, PULILAN, BULACAN
SUBMITTED BY:
12-Roxas
SUBMITTED TO:
ABSTRACT
INTRODUCTION
Multimedia is a combination of more than one media type such as text (alphabetic or
numeric), symbols, images, pictures, audio, video, and animations usually with the aid of
technology for the purpose of enhancing understanding or memorization (Guan et al., 2018). It
supports verbal instruction with the use of static and dynamic images in the form of visualization
technology for better expression and comprehension (Alemdag and Cagiltay, 2018; Chen and
Liu, 2008). The hardware and software used for creating and running of multimedia applications
is known as multimedia technology (Kapi et al., 2017). Multimedia technology has some
characteristics like integration, diversity, and interaction that enable people to communicate
information or ideas with digital and print elements. The digital and print elements in this context
refer to multimedia-based applications or tools used for the purpose of delivering information to
Indeed, various aspects of human endeavors, especially the educational sector, are being
transformed by the advent of Information and Communication Technology (ICT). ICT involves
the use of hardware and software for the purpose of collecting, processing, storing, presenting,
and sharing of information mostly in digital forms. Multimedia technology is an important aspect
of ICT that deals with how information can be represented and presented digitally, using
different media such as text, audio, video, among others (Guan et al., 2018). It involves the
The concept of multimedia took on a new meaning in the 1980s and 1990s, and it now
serves as a useful tool in educational technology. Furthermore, satellites, computers, audio, and
video fused to produce new media with immense potential, and these technologies were able to
give increased learning facilities and attention to the specific needs of individual users, thanks to
process by allowing for more interaction between teachers, students, and courseware, as well as
novel ways to make learning more dynamic, durable, and useful outside of the classroom.
However, when used in the classroom or for educational purposes, the design quality
and sophistication of multimedia application must be high enough to combine the different
elements of the cognitive processes so as to achieve the best mimicking of the teacher. There are
different types of multimedia applications available in the market today. These applications have
been deployed for different educational purposes such as the works deployed for Mathematics
classes, Social Sciences, Sciences, Physiology, Physics and Physical Education Studies (Al-
Hariri and Al-Hattami 2017; Anderson, 1993; Chen and Liu, 2008; Chen and Xia, 2012; Ilhan
and Oruc, 2016; Jian-hua & Hong, 2012; Milovanovi et al., 2013; Shah and Khan, 2015).
Interactive Learning Tools - In addition to engaging students who are raised in a hyper-
stimulated environment, interactive learning sharpens critical thinking skills, which are
fundamental to the development of analytic reasoning. Interactive learning tools in teaching are
important because they create a visual and interactive experience for the students.
Social Platforms - It is often easier and more convenient to access information, provide
information and communicate via social media. Teachers and students can be connected to each
other and can make good use of these platforms for the benefit of their learning and teaching.
is one of the facilities available on search engines to find the information needed. In this case, all
information related to the source of the information is unknown, so it uses search engines. The
students also use search engines to meet daily information needs, solve problems, increase
knowledge, reduce doubts, clarify things, entertain, fulfill curiosity about others,etc.
process raw facts into meaningful information. Microsoft word can benefits teachers and
students to create new innovative methods of learning and teaching. Microsoft word and
Microsoft office suite for students help to transmit educational materials and practice
The central problem, however, remains the same. Which is, the problem of how to use
the applications to provide students with stimulating experience by delivering information for
effective teaching delivery, each of these applications has its own focus area, peculiarities, target
age, merits and demerits. Thus, the taxonomy and component synthesis for the development of
the multimedia application need to be extensively investigated as these would affect the teaching
delivery, learning and wider applicability. Some of the multimedia solutions have been deployed,
tested and recorded significant success, while some did not record marginal success.
Multimedia has the ability to capture the attention of the learner because it addresses a
variety of learning styles. Today’s students expect to use digital media devices in their daily
lives, so these devices, or similar media technology, should be woven seamlessly into their
classroom experiences (Shelly, Cashman, Gunter and Gunter, 2006). Basically, the teacher
controls the instructional process, the content is delivered to the entire class and the teacher tends
to emphasize factual knowledge. It has been found in most universities by many teachers and
students that the conventional lecture approach in the classroom is of limited effectiveness in
both teaching and learning. In such a lecture, students assume a purely passive role and their
concentration fades off after 15 - 20 min (Damodharan and Rengarajan, 2007). Some limitations
which may prevail in traditional teaching methods are: - Teaching in the classroom using chalk
and talk is “one way flow” of information (Figure 1). - Teachers often continuously talk for an
hour without knowing the students ' response and feedback. - The material presented is only
based on lecturer notes and textbooks. - Teaching and learning are concentrated on “plug and
play” methods rather than practical aspects. - The handwriting of the lecturer decides the fate of
the subject. - There is insufficient interaction with students in the classroom. - More emphasis
has been given on theory without any practical and real life time situations. - Learning from
memorization but not understanding. - Marks rather than result oriented. In order to solve the
problem, multimedia can be effectively used for instructional purposes (Burden and Byrd, 1999).
The use of multimedia in teaching and learning is not only able to maintain students’ interest but
also able to make them enjoy learning. Furthermore, Cairncross and Mannion (2001) pointed out
multimedia has the potential to create high quality learning environments. The key elements of
multiple media, user control over the delivery of information, and interactivity can be used to
The goal of this quantitative study is to address how multimedia tools help the students
to learn in this time of new normal and to address how useful and helpful multimedia is to the
teaching scheme of the teachers. As a result, learning more about the participants is important.
Students' academic success improves when they use multimedia. When correctly
designed, the usage of multimedia has a favorable impact on education in terms of academic
attainment when compared to traditional instruction. Students can improve their higher-order
thinking skills by using a multimedia approach. Users may easily access lessons, course
materials, tests, and quizzes, and they can receive them quickly. Students may study at home
without the need for a personal instructor or tutor thanks to multimedia. It also cuts down on the
As a result, combining visuals, video, and animations with text stimulates the brain. The
memory and attentiveness of students improves. In these conditions, students can recognize and
solve difficulties more quickly in a multimedia learning environment than in a setting where
The Researchers conducted this study because it is relevant today, multimedia tools
are available and mostly used for searching such tutorials as well as Microsoft presentations
especially when the pandemic comes. Students and teachers are more preferred on
multimedia tools because the government announced that social gatherings are not allowed.
The DepEd conduct or implement the LDM or the Learning Delivery Modalities in order to
continue the learning and teaching processes even in the midst of Pandemic these are online
learning, modular and now that Bulacan is on the alert level 1 the DepEd decided to have a
limited face to face classes on the different schools this includes Bajet-Castillo High School
but still the usage of Multimedia is continuously since there still a virus spreading worldwide
and we are in the midst of adapting or make an adjustment for new normal
STATEMENT OF THE PROBLEM
studies that examined various multimedia tools in the teaching and learning process with the
goal of identifying existing multimedia-based tools, understanding their usage, application areas,
and educational system impacts. In other words, the study aims to identify existing multimedia-
based tools for teaching and learning; understand their usage and limiting factors, application
areas, evaluation methodologies, technology components synthesis, and impacts on the education
The participants in this study are the 12 Senior High School teachers, 20 grade-11 students and 8
Significance Of Study
This study sought to determine the effectiveness of multimedia in the teaching and
learning process. Below are the following that will benefit from this study:
To The School:The result of this study is to give awareness to the school on how effective
To The Parents: This study will give knowledge to the parents to know about how multimedia
To The Researchers: This Study helps the researchers to gain more knowledge and help
To the Future Researchers: To advocate people about multimedia ,inform them of the
This research aimed to demonstrate the value of multimedia tools in the teaching and learning
1. The researchers expected that the respondents would provide credible information, ensuring
2. The researchers assumed that the respondents would be honest in answering the questions.
3. Multimedia tools, the researchers assumed, are beneficial to the teaching and learning process.
4. The researchers would be able to deeply explain the purpose of the study to its respondents.
applications needed to provide quality/good education.The Researchers chose the Grade 11 and
12 senior high school students and also the Teachers as the respondents of this study because
Researchers considered the number of students and the number of teachers in senior high school
as well as Bajet-Castillo High school. The Researchers aims to emphasize the multimedia tools
that really helps both teachers and students for their school works related such as Google,Internet
explorer, Yahoo and etc for search engines as well as Microsoft application such as Ms
PowerPoint, Ms word and Ms Excel for their presentations.These Multimedia tools mentioned
are just the main tools that students and teachers mostly encountered when they're about to make
a research and make a presentations but while you are reading this paper you will discover the
different multimedia tools that students and teachers used for their projects.
DEFINITION OF TERMS
Multimedia Tools- are the tools used by the teachers and students to have a creative and
Effectiveness - this is the basis of whether multimedia has really helped students to their
Learning and Teaching Processes - are the processes by which teachers and students need to
improve by the use of multimedia in order to achieve the good quality education even in the
in order to continue the learning and teaching processes of students as well as teachers with the
help of multimedia
Chapter 2
This chapter provided a review of related literature and studies about multimedia tools in
teaching and learning processes. For the best understanding of the analysis to be conducted, this
also included a conceptual framework. Finally, this chapter further described the terminologies
mentioned in this paper for a more precise interpretation and to provide comprehensive parlance
Multimedia or digital learning resources assist learners to get on well with mental
representations with the use of different media elements, which support information processing.
Information, which is made up of content and sometimes learning activities, are presented with
the use of the combination of text, image, video and audio by digital learning resources. It has
been demonstrated, by research on using multimedia for learning, that there are more positive
results observed in learners who combine pictures and words than those who use words only
(Chen and Liu, 2008; Mayer, 2008). As stated in Eady and Lockyer (2013), different pedagogy
methods were implemented by the use of digital resources. Their paper presented how the
authors were able to introduce topics to students, demonstrate to them, stimulate a group, make
according to whether they are used for teaching or for learning. Some of the different multimedia
or digital learning resources are listed in Eady and Lockyer (2013). Furthermore, according to
Guan et al. (2018), several studies have established the importance of multimedia technologies to
education and the widespread adoption of multimedia tools. Multimedia generally involves the
result of its many benefits (Almara'beh et al., 2015). Some of the benefits of the multimedia
Multimedia designed for learning refers to the process of building mental representation
from words and pictures in different contexts. They are designed to assist learning with tools
computer games, and virtual reality, thereby allowing learners to process information both in
verbal and pictorial forms (Alemdag and Cagiltay, 2018). Multimedia designed for learning
requires understanding of some theories such as cognitive theory of multimedia learning, which
postulates three assumptions that describe how people learn from instructional multimedia
materials. These assumptions can be phrased as dual-channel, limited capacity, and active
processing (Alemdag and Cagiltay, 2018). Dual-channel assumes that learners have many
channels to separate visual and auditory information. The restricted/limited capacity assumes that
there is a limit to the load of data that can be processed in each channel. Understanding these will
allow teachers not to overwhelm learners with much information. On the other hand, learners
approach over the conventional method in teaching Biological Science among ninth standard
students. The study revealed that there was a significant difference in the achievement of the
experimental group over the control group. It was also found that multimedia helped the students
in the experimental group to sustain their interest and also their retention power as compared to
the traditional method of teaching. The investigator concluded that the multimedia approach is
considered to be one of the best techniques forteaching Biology at ninth standard level.
Abbas (2012) developed and tested a metacognition integrated science learning package for
students at Secondary School level. She found that the prepared package is effective in
creativity, social skills and retention capacity as well as in reducing anxiety of secondary
school students. The study implies application of modern technologies embedded with
Multimedia has the ability to capture the attention of the learner because it addresses a variety of
learning styles. Today’s students expect to use digital media devices in their daily lives, so these
devices, or similar media technology, should be woven seamlessly into their classroom
experiences (Shelly, Cashman, Gunter and Gunter, 2006). Basically, the teacher controls the
instructional process, the content is delivered to the entire class and the teacher tends to
emphasize factual knowledge. It has been found in most universities by many teachers and
students that the conventional lecture approach in the classroom is of limited effectiveness in
both teaching and learning. In such a lecture, students assume a purely passive role and their
concentration fades off after 15 - 20 min (Damodharan and Rengarajan, 2007). Some limitations
which may prevail in traditional teaching methods are: - Teaching in the classroom using chalk
and talk is “one way flow” of information (Figure 1). - Teachers often continuously talk for an
hour without knowing the students ' response and feedback. - The material presented is only
based on lecturer notes and textbooks. - Teaching and learning are concentrated on “plug and
play” methods rather than practical aspects. - The handwriting of the lecturer decides the fate of
the subject. - There is insufficient interaction with students in the classroom. - More emphasis
has been given on theory without any practical and real life time situations. - Learning from
memorization but not understanding. - Marks rather than result oriented. In order to solve the
problem, multimedia can be effectively used for instructional purposes (Burden and Byrd, 1999).
The use of multimedia in teaching and learning is not only able to maintain students’ interest but
also able to make them enjoy learning. Furthermore, Cairncross and Mannion (2001) pointed out
multimedia has the potential to create high quality learning environments. The key elements of
multiple media, user control over the delivery of information, and interactivity can be used to
Conceptual framework
HYPOTHESES
CHAPTER 3
METHODOLOGY
greater knowledge and understanding of the social world. Researchers use quantitative
methods to observe situations or events that affect people. Quantitative research produces
objective data that can be clearly communicated through statistics and numbers.The
survey technique of research to uncover and quantify the attitudes and behaviors of the
target group as well as their approach to the subject. It can also be used to create a survey
The participants in this study are the senior high students and teachers from Bajet Castillo
High School.The participants in this study are the 12 Senior High School teachers, 15 grade-11
students and 15 grade-12 students from Bajet Castillo High School. Nowadays, especially in the
new normal,Senior high school students and teachers are in their houses facing their computers
and other gadgets to use in teaching and learning.Participants selected to participate in this study,
Senior high school students and teachers of bajet Castillo high school are chosen. The
researchers used a stratified random sampling method for the selection of a population that they
were interested in to determine their study. Furthermore, the researchers determined their target
participants by considering the number of senior high school students and the number of teachers
RESEARCH INSTRUMENT
The researchers used a survey approach to collect data, with participants answering
questions on a scale of agreement. In such instances, the researchers will have access to the
most up-to-date data. This instrument saves time, money, is simple to make, and gathers the
most accurate data for quantitative research. Part I of the research contains the respondents'
teachers that we will conduct the survey form. The researchers made a hard copy
questionnaire to distribute to the respondents for them to know the exact numbers of
students and teachers that can use multimedia in learning and teaching processes as a
result of the study. The guideline on the number of participants who know
multimedia After collecting the survey form, the researchers will find the
information about students and teachers that can use multimedia to determine the
DATA PROCESSING
CHAPTER 4
RESULT OF DISCUSSION
CHAPTER 5
CONCLUSION
RECOMMENDATION
REFERENCES
APPENDIX