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3 Framework PACT 21 A
3 Framework PACT 21 A
3 Framework PACT 21 A
PACT Framework
-People, Activities, Contexts,
Technologies
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In the past…
….Now
In the days of the Web, issues of usability
are critical to e-commerce.
Before the immediacy of e-commerce,
usability problems were only discovered
after purchase.
On the Web, customers look at usability
first!
People are becoming more critical about
the design of products and systems
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Mark Weiser:
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So what is interactive systems
design about?
Design – What is design and how to do it?
Technologies – the interactive systems, products,
devices and components themselves
People - who will use it, who will be affected by it?
Activities and contexts - what will people have to
do in what circumstances?
What is design?
‘It’s where you stand with a foot in two
worlds – the world of technology and the
world of people and human purposes – and
you try to bring the two together.’
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People and technologies….
People are Machines are
The machine- Vague Precise
centred view
Disorganized Orderly
Distractible Undistractible
Emotional Unemotional
Illogical Logical
…. are different!
People are Machines are
Compliant Rigid
Attentive to Insensitive to
change change
Resourceful Unimaginative
Able to make Constrained to
flexible decisions make consistent
based on context decisions
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5
The User Interface
All those parts of the system we come into
contact with…
Physically we might interact with a device by
pressing buttons or moving levers and the
interactive device might respond by providing
feedback through the pressure of the button or
lever.
Perceptually the device displays things on a
screen, or makes noises which we can see and
hear.
Conceptually we interact with a device by trying
to work out what it does and what we should be
doing. The device provides messages and other
displays which are designed to help us do this.
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Various user interfaces: remote control; microwave; palmtop; and
Xbox controller
Source: (a) Fujitsu; (b) © D. Hurst/Alamy Images; (c) Gareth Boden/Pearson Education Ltd. (d) Microsoft Limited
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The user interface
Input
some methods are needed to enter commands (tell the
system what we want it to do)
We also need to be able to navigate through the
commands and the content of the system
We need to enter data or other content into the system
Output
So the system can tell us what is happening - provide
feedback
So the system can display the content to us.
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8
Being Human-Centred
We take a human-centred approach to
designing interactive systems. That means…
thinking about what people want to do rather than
just what the technology can do
designing new ways to connect people with people
involving people in the design process
designing for diversity
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Where are we heading?..
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Disciplines contributing to interactive systems design
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Safety
Effectiveness
Ethics
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Challenge
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