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V20-The-Black-Hand-A-Guide-To-The-Talmahera Partie8
V20-The-Black-Hand-A-Guide-To-The-Talmahera Partie8
V20-The-Black-Hand-A-Guide-To-The-Talmahera Partie8
Making Decisions
The characters have a couple of options in front of them,
and no matter what they tell Irina now, they can always
betray her later. Irina won’t let them leave the hideout flow of what they have already done to help one side or
without assurances that they will help in any way they can. the other when that switch is made. No matter what the
If the characters have not yet met Henri Leclair, characters decide to do, see “Bahari Instructions.”
see “Antoinette’s Contact” as they leave the hideout.
Otherwise, the characters may wish to return to Safe
Haven to explore their options. They know without a
shadow of a doubt that the Bahari have the Aralu tomb,
Scene 7:
and that Antoinette is involved with taking it. From here,
they can either help Irina, and by proxy Antoinette, to
Bahari Instructions
smuggle the Aralu tomb out of Enoch, or they can turn Shortly after the characters leave the Bahari hideout
the Bahari in to Anadja. and discuss what they want to do next, Irina sends an
envoy to Safe Haven to give them a list of instructions
The characters’ decision at this point shapes the rest of that the characters need to complete in order to prepare
this chronicle. Some scenes are only available to the char- for removing the sarcophagus from Enoch.
acters depending on which path they chose, and some have
different outcomes depending on what the characters are Irina’s plan is to smuggle the sarcophagus to a nearby
doing. These scenes have a sub-header indicating options if Byway, a flowing river of stability leading from Enoch and
the characters are working for the Bahari or the Del’Roh. to the River of Death that flows through the Shadowlands.
The characters may decide at one point or another during Once the sarcophagus is secured on the boat and out
the chronicle to change allegiances. Just keep in mind the of the city, the Bahari will handle the transportation of
Palace Heist The characters’ presence in the palace should not raise
any suspicions, as the Del’Roh has given them a task. Of
course, getting into the dungeons of the ancient building
The characters must sneak into the Dread Palace Ghemal
is more difficult, since guards are posted at all entrances
and steal the stone Anadja took from them during their first
leading to the underground passageways.
meeting. Even though the Bahari already have the Aralu’s
sarcophagus and have no need to open the catacombs again, The characters have two options for slipping into the
they believe that the stone is vital in studying the tomb and dungeons. They can come in through the front door, attack
eventually opening it. Irina tells the characters that the stone the guards, and try to make their way through whatever
must be retrieved before the sarcophagus is moved, because wards or locks stand in their way. The other way requires
she needs the characters to help defend the sarcophagus and the characters to talk to Henri about their plans. He tells
they can’t be running around the palace during that time. them that the dungeons of the palace are connected to
the catacombs and they should be able to make their way
Irina tells the characters that Anadja keeps all Black Hand
through the catacombs, past the labyrinth, and into the
treasures in the dungeons of the Dread Palace Ghemal.
dungeon. Of course, this path is also difficult, but Henri
The dungeons are part of the original city and were once
believes he can guide them through the labyrinth, as he
used as prisons for mortals and vampires. Though the
has learned quite a bit about the catacombs from spending
stones of the building are ancient and crumbling, the
time with Izaha. His only stipulation is that they must
fastening on the doors and the locks in and around the
make haste through the catacombs. Izaha is his friend,
dungeon are tempered to withstand vampiric might. It
and on top of that, there is no lying to the ancient ghoul.
won’t be as easy as busting down doors and breaking open
He doesn’t want the man finding out what their plan is.
locks to get to the stone. Not to mention that he thinks
the liches might have placed some kind of magic on the Coming in through the front requires more effort on
place to keep intruders out. the front end of the scene but makes the escape plan much
The Betrayal
If the characters told Pietro where they were
supposed to meet Irina with the sarcophagus, he
shows up with Larux and several others before
She tells them that Larux will be their handler for the
time being, though she expects them to fall under Pietro as Background: Izaha is somewhat of an infamous figure
their elder, since he seems to have taken a liking to them. in Enoch. No one is sure how he entered the city, or how
Once initiation is finalized, she tasks them with gathering long he has been there. He seems to serve as caretaker to
information on Antoinette and her estate in France. the Aralu, though how or when this relationship began
• Mummies have a Balance rating equivalent to Humanity, or the Path of Typhon for Apepnu. Unlike
other mummies, Apepnu have a Beast and may frenzy due to the ifrit bound to their souls, but they are
unaffected by Rötschreck.
• Rather than through Generation, a mummy’s threshold for attribute maximums is equal to its Balance.
Balance acts as a base rating for Sekhem, which may be drawn from like a vampire’s blood pool to fuel
Hekau, mummies’ specific brand of magic.
• A mummy regains one point of Sekhem each day at dawn. If the sun is visible in the place he resides, he may
spend one hour in meditation to regain more Sekhem by rolling his Balance rating (difficulty 8). Apepnu may
only regain Sekhem by either subjecting themselves to fire (which deals lethal damage to them and restores a
point of Sekhem for each wound soaked), or by consuming the flesh of the dead (or undead). When reduced to
zero Sekhem, a mummy grows withered; it’s Appearance drops to zero, and its dice pools and speed are halved.
• Instead of Disciplines, mummies study Hekau. They may learn any Thaumaturgical or Necromantic Path
(including rituals) without a tutor, as in-Clan Disciplines.
• Mummies who reach Incapacitated fall into impermanent death, travel to the Underworld, and temporarily
transform into wraiths, but retain all their base statistics. While in the Underworld, they must find a soul
with a roughly intact body to join with. Following that, the mummy spends a point of Sekhem, then rolls
Willpower + Balance (difficulty equal to the body’s rate of decay; 6 for a whole, fresh, young corpse; 9 for
a body reduced to ash and dust). A failed roll requires one full day before a second attempt to resurrect
is made. Short of atomization from a nuclear blast, a mummy will never meet Final Death.
• Like vampires, mummies may soak lethal damage, and all bashing damage is halved. Mummies heal at twice
the normal rate of a standard mortal. They may spend a point of Sekhem to soak one level of aggravated
damage, as well as heal all non-aggravated wounds they sustain.