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Abilities Tokens All Characters v1.0
Abilities Tokens All Characters v1.0
3
SUMMON Place ROLL Read the 1st
ANIMAL SAVE ANY Remove
ANIMAL SAVED here, story moment
COMPANION ROLL DARKNESS
COMPANION. remove when before
in play STORY STORY
STORY used choosing
Prevent 1
SUMMON AN DISCARD This Foe can`t Re-roll a Re-roll a
ranged foe Prayer
ITEM Item after MOVE this Failed FAITH Failed FAITH
from moving GAINED
COMBAT combat turn STORY
COMBAT
Place under
Prevent FAITH 9 FAITH 11 at
Prevent a foe Add 1D4 to
a foe 1D4 to any beginning of
summoning. any roll.
summoning roll. Lose a turn STORY to gain
CHAPTER STORY Loses a
COMBAT a PRAYER
turn
1
Non-affliction Search - FAITH 9
Non-affliction Search - Required to 1PP - RITE OF
mirror image Ignore SNARE Create HOLY
mirror image Ignore SNARE be NEXT to BANISHMENT
ROUNDS dmg WATER
CHAPTER damage water feature COMBAT
2 CHAPTER CHAPTER
SPOOKED 5
Gain +1ATT vs +1ATT vs this Bet on an die HIGH or LOW Requires a
to 1 MORTAL This FOE is
chosen target target roll. If correct, successful
foe SPOOKED
STORY CHAPTER extra turn attack
COMBAT
Gain ½ VITA.
UN-EXHAUST Add 1D4 to 1D4 to +3 Might
NATURE foe Limited to 1. UN-EXHAUST
a whip-type TRICKERY or TRICKERY or OR
companion Required foe a whip-type
weapon NERVE check. NERVE check +3 Defense
for 1 future killed by weapon
COMBAT STORY
combat SNARE
When
Yourself or Add +2 to an
Re-roll 1 SKILL CHEMICAL Add +2 to 1 entering a
Re-roll 1 SKILL adjacent ally. inquisition
check BOOST inquisition FOREST –
check Recover 1D6 roll
STORY CHAPTER. roll World Map
VITA CHAPTER
1
Attempt an ACT: PRIZED +5 MIGHT on
Attempt a +3dmg, +10M TRACKING a
check an ally ELIXIR range attacks WAR CRY
check an ally 4 -10DEF 2 FOE
failed. USE: BRUTE against this CHAPTER
failed. +1ATT COMBAT
STORY STORY FOE.
3
All foes
+1 attack +1 attack Characters
+2 on a +2 on a TOXIC receive a
against 1 against this SPOOKED roll
SPEECH check SPEECH check CHEMICAL CORROSIVE
target. target. to remove
STORY STORY token
STORY status
Change the
Change a die result of any
1PP re-roll 1
1PP re-roll 1 roll to a value 1 die roll to
of her rolls
of her rolls of your choice your chosen
CHAPTER
STORY number
This foe is
Add 1D4 to 1PP: GRAPPLE
Add 1D4 to immobilized +
any die roll adjacent foe
any die roll 1dmg per
CHAPTER COMBAT
round
Companion
Companion Focus your -1VITA if hits
may block 1
block 1 att. rage. Gain Add ½ of your
att. without
without dying VS this type: PP to your
dying
CHAPTER MIGHT
STORY
OCCULT 9 Redirect
Redirect Occultist Re-roll failed Re-roll failed
Occultist att. Attack to a NERVE check NERVE check
ENCOUNTER chosen foe CHAPTER
OCCULT 9
Gain +10M, +10M,
1 Occultist This Occultist
+1dmg, +1dmg, -0Def
lose his turn lose its next
-10Def LAST 1
ENCOUNTER turn
STORY COMBAT
Illusionist The front of ALL tokens is DARK BLUE, with a
colored border that correspond to a specific
Telepath character as showed on the table to the left.
Exorcist
The Front would say ENCOUNTER, STORY or
Woodsman COMBAT to indicate when these abilities
Archeologist refresh.