The Glowing Dead Scenario

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The

Glowing
Dead
A spooky new scenario
for Halloween
This is Not a Test

The Glowing Dead


“I ain’t crazy and I ain’t no murderer. I swear it was recommended size of 12" x 12". It should be big enough to
skeletons that killed Hank and the boys. They glowed allow multiple models inside with several access points.
green, a sickly glow, and the only sound they made was The terrain is assumed to be ramshackle enough to allow
the soft scrape of their bones jangling together. They easy entry. Models must enter the terrain from a visible
came at us slow at first, but then starting moving fast, window or door, otherwise there is no restrictions for
their boney hands raised to tear us limb from limb. I entering.
broke ranks and ran. I ran and ran and the only thing
The rest of the board should contain other scenery pieces
that followed me was my friend’s screams.”
to block line of sight and provide cover to attacking forces.
---Harold Hausen, Settler Thematically, crypts and gravestones would be appropriate
for the scenario.
Background
During the final battles of the End War, all manner of terrible
Mission
nuclear, biological, and chemical weapons were unleashed. Both warbands are fighting for survival and possession of
They created the wasteland, a perfect breeding ground for the church. The warband with the most Victory Points at
numerous unique and bizarre creatures. One such creature, the end of the game is the winner.
is the newly discovered glow bones. Glow bones are the
skeletal remains of humans and animals reanimated by a VICTORY POINTS
rare fungus. In the dark, they radiate a sickly fluorescent Action VPs
green color and haunt places of death looking for the living Wounding an Enemy Warband Member or Taking One 1
to kill. Out-of-Action*
A colony of glow bones has been awakened by the battle of For Every 3 Glow Bones Taken Out of Action 1
two warbands fighting over the right to loot an old church. Each Model Within Church At the End of Game 1
Little did the warbands know that the struggle for loot First Warband To Get a Model Into the Church 1
will instead become one for survival. If the warbands can
shelter in the old church, perhaps they can survive long Having the Most Models in the Church During the 2
Clean Up Phase**
enough until daybreak, when the glow bones become inert
in the rays of the sun. *This does not include glow bones.
**This is calculated every game turn.
The Board
Deployment
Place a large terrain piece at the center of the board. This
could be the church, but any thematic terrain piece will Players deploy along opposing table edges. Players should
do. The terrain piece should have an accessible interior roll off to see who deploys their models first. Their models
and should be at least 8" x 8" in size, with a maximum must deploy touching the board edge. For more than two

2
players use additional table edges or try to get an even Glow Bones

The Glowing Dead scenario


distribution so models do not start too near each other.
Glow bones are created when a certain rare sentient fungus
Players will roll for Initiative as normal. Deploy five glow
comes into contact with skeleton remains. It grafts itself
bones for each player, they will start 6" away from the
to the bones at a cellular level and forms new connections
church spreading them out to cover as much space as
between the bones with fungal ligaments. After this
possible. Additionally, place three glow bones within the
process is complete, the skeleton arises and attacks any
church.
living creature it comes into contact with. This way new
Special Rules skeletal remains are created and the fungus can perpetuate
itself. Glow bones quite literally glow in the dark and attack
The Numerous Dead – During the Clean Up Phase with swipes of whatever appendages they possess. On
of each turn, excluding the first game turn, D3 glow its own, a single glow bone is hardly dangerous. But when
bones will be set-up on the board for each player. It encountered singly, glow bones can overwhelm foes both
is preferable that each player set- up their group of by their numbers. Worse yet, should a glow bones be
glow bones to inconvenience another player. However, destroyed, there is a chance the fungus will simply pull
certain restrictions apply: itself together, though this is luckily infrequent.
• Each board edge may only have one group of glow
Name Type Defense Wounds
bones.
• Glow bones must be placed touching that board Glow Bones Fungus 6 1
edge, but this maybe anywhere along that board
edge.. Move Melee Ranged Strength Mettle
• Glow bones cannot be set-up within 4" of a player 5 4 0 5 5
controlled model. Skills and Mutations None
Under a Pale Moon – The Night Ambush rules are in Special Abilities Glowing, Oblivious, and Pull Yourself
effect. These rules can be found under the Fighting Together
Between Uneven Warbands section of the main TNT Equipment Natural Weapons
rulebook.
Classification Dangerous
Conclusion
Glowing – When this model is targeted by ranged
The game lasts for 5 + D3 turns or until only one warband
attacks, ignore any penalties or restrictions caused by
remains on the board. Do not roll the D3 for game length
night fighting or any rules that limit visibility.
until the Clean Up Phase for turn 5. Players do not know
how long the game will last, so must plan appropriately. Oblivious - Automatically passes all Will Tests.

Rewards Pull Yourself Together – When this model is taken out-


of-action, remove it from play, but mark its location with
The winning warband may redraw up to two cards from a token or marker. During the Clean Up Phase of each
the Wasteland Deck when determining income after a turn, roll a D6 for the token. On a natural “6”, replace
campaign game. This is described further under Income in the token with a Glow Bones model; afterwards remove
the Campaigns section. Additionally, the winner receives an any tokens that “don’t get back up.”
amount of Barter Scrip equal to triple the VP they earned,
the losing player gets double the amount.
To determine the Experience Points earned for this
scenario, which are cumulative with each other, consult the
following table:

THE GLOWING DEAD EXPERIENCE POINTS


Activity XPs
Wounding an enemy model or taking one out-of-action* 1
Killing three or more glow bones** 1
Participating in current scenario 2
Being the church at the end of the game 2
Winning warband leader 2
*Does not include glow bones.
**This can be earned multiple times.

3
This is Not a Test

Making Glow Bones 2. Paint the entire model in a thin layer of VFG. I used an
air brush for this step so as to not lose any details on the
This scenario is designed with the idea that 28mm skeleton
models.
models are cheap and plentiful. The skeletons featured
in the pictures accompanying this scenario are from 3. Wash the model in CBG. Take your time and don’t go
the Wargames Atlantic Skeleton Infantry Box. By cutting heavy handed. You don’t want to leave dark stains from the
weapons from hands and some creative posing, I was able wash pooling as this will kind of ruin the effect we are going
to make 24 Glow Bones from my box. The box makes a total for.
of 32, but I was happy enough to build the skeletons that 4. Drybrush the skeleton a 50/50 mix of VFG and VFY. This
came mostly preassembled and left the rest on the sprue is a fairly subtle step to add depth. You will want to drybrush
for future projects. from the top down for the best effect.
Once assembled, the Glow Bones are pretty easy to paint. 5. Drybrush the skeleton with pure VFY. Go as heavy
You will need the following colors: or as light as you like. I find that since the VFY is fairly
White Primer (Any suitable brand will work) translucent, it’s better to go heavy.
Vallejo Fluorescent Yellow (VFY) As a final step you can drybrush just a tiny bit of white on
Vallejo Fluorescent Green (VFG) the most raised edges just to give a little more definition,
Citadel Biel-Tan Green (CBG) but you can also stop if you are happy with them.
1. Prime your skeletons white. You want good coverage as Finally, base the model to your preference and the model is
the fluorescent paints from Vallejo are a bit translucent and ready to terrorize the tabletop.
will reveal any missed spots.

Acknowledgements and Legal The models used in the photographs of this book, not
specifically the © or ™ of World’s End Publishing, LLC, are used
A special thanks A Wargames Atlantic for giving us permission with permission by their manufacturers, where possible, and no
to use their fun skeletons for this scenario and to Black Site challenge is made to their ownership and rights.
Studio for making the great church featured in the scenery
pictures. Scenario written and photography by Joseph McGuire.
Layout by Dave Taylor Miniatures.
They can be found at:
Contact us at:
wargamesatlantic.com and blacksitestudio.com
joey@worldsendpublishing.com
Produced by World’s End Publishing.
or
All rights reserved. This Is Not A Test Logo, the World’s End
Publishing Logo, and any places, things, and character names World’s End Publishing, LLC
and their distinctive likenesses, or artwork and photography P.O. Box 938
created specifically for this book are ™ and © 2019 of World’s Gambrills, MD 21054 USA
End Publishing, LLC. No part of this publication may be Find us online at:
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any form or by any means, electronic, electrical, chemical,
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mechanical, optical, photocopying, recording, or otherwise
without prior permission of World’s End Publishing. Piracy kills small business. Please do not post or distribute this
book on any website, torrent, file retrieval service, or anywhere
This work is a fiction and parody. No reference to real physical
else online. The wasteland is harsh, please be kind.
locations, events, persons living or deceased is intended.

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