Oribargemi Barge Generators

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© Charlie Baker 2021

An army of The pilot


mechanical has been dead
butterflies for 20 years;
attend to no-one has
seem to prefer

kept in a glass
passengers noticed yet
travelling on

compartment

void beast is
to scare off
this barge

A captive
Demons

very oldthreats
but it is
barge before,
heard of this
has seen or
No-one
works

kitchen
especially
Magic

on board,
unpredictably

near the

all hours lethargy


on deck at aboard due to
compulsory reduced by 5
Formal dress Stamina
PCs’ max

1. Name the barge: The Garrulous Damson


2. Opening the fortune teller alternately vertically and horizontally, spell out
the first word: T-H-E. Keep it in the final position.
3. Four symbols will be visible. Count round them spelling out the second
word: G-A-R-R-U-L-O-U-S. Open the flap you land on and internalise the
quirk of your barge.
4. Repeat using the second word of the name in step 2 and the third word in
step 3 to learn another quirk. Repeat until you have enough features (max.
of words in the name -1).

Alternatively, use multiple fortune tellers for each iteration of step 4.


© Charlie Baker 2021

A
Spells don’t
necromancer
cost Stamina
can tell the crew
aboard the
have been
when there are

barge
reanimated
more people

new name for


flap harder

announces a
day through
The wings

itself every

The barge
a display
aboard

take-off
each
threatening
persuading or
needs
The barge
room
spoken on
Words

board appear
in a book

captain’s
hidden in the

jumped
sky as if it voyages
through the change during
bounces layouts subtly
The barge Room

1. Name the barge: The Garrulous Damson


2. Opening the fortune teller alternately vertically and horizontally, spell out
the first word: T-H-E. Keep it in the final position.
3. Four symbols will be visible. Count round them spelling out the second
word: G-A-R-R-U-L-O-U-S. Open the flap you land on and internalise the
quirk of your barge.
4. Repeat using the second word of the name in step 2 and the third word in
step 3 to learn another quirk. Repeat until you have enough features (max.
of words in the name -1).

Alternatively, use multiple fortune tellers for each iteration of step 4.


© Charlie Baker 2021

The
The barge
figurehead’s
has a working
hair grows and
landline
trails behind
telephone

Scottish accent
successful The crew are

the barge
Mighty Blow who can talk

board gains a
Everyone on
melee hit is a all animals

temporarily
a round trip
they’ve taken
passengers
magic to convince
captain uses
Barge is fake;
Every

on board

days
within 7 care
come true with minimal
the barge always on the barge
delivered on Plants thrive
Horoscopes

1. Name the barge: The Garrulous Damson


2. Opening the fortune teller alternately vertically and horizontally, spell out
the first word: T-H-E. Keep it in the final position.
3. Four symbols will be visible. Count round them spelling out the second
word: G-A-R-R-U-L-O-U-S. Open the flap you land on and internalise the
quirk of your barge.
4. Repeat using the second word of the name in step 2 and the third word in
step 3 to learn another quirk. Repeat until you have enough features (max.
of words in the name -1).

Alternatively, use multiple fortune tellers for each iteration of step 4.


© Charlie Baker 2021

The barge Captain


rocks from side speaks in
to side as it flies; riddles; crew
deck becomes speaks in

tower and looks


near vertical
No-one needs makes whale

rhymes
to defecate or sounds as it

nothing like
The barge

The barge
is one tall
a barge
flies

born
twins being
always lead to
conceptions
Onboard
urinate on
board

journey mouth
during the facing
changes with a front-
passenger’s sex passing debris
chance a its way to eat
1-in-d66 goes out of
The ship

1. Name the barge: The Garrulous Damson


2. Opening the fortune teller alternately vertically and horizontally, spell out
the first word: T-H-E. Keep it in the final position.
3. Four symbols will be visible. Count round them spelling out the second
word: G-A-R-R-U-L-O-U-S. Open the flap you land on and internalise the
quirk of your barge.
4. Repeat using the second word of the name in step 2 and the third word in
step 3 to learn another quirk. Repeat until you have enough features (max.
of words in the name -1).

Alternatively, use multiple fortune tellers for each iteration of step 4.

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