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Reel Robot Fishing: Preparation: The Outing:

> Each player should come > It is important to remember


> A Game of Patience, Vulnerability prepared with a Pilot and MEC in that the time you spend at the
and Giant Robots for 2+ Players mind. You can either use your table should not be fully
> Rules and Setting by Alessandro existing Pilots from Mobile dedicated to taking turns or
Arena-DeRosa - @sandromaycry Engagement Chassis: Steel Hearts ensuring a fish is caught.
(or any other Tabletop Mecha Rather, you should make room for
> Additional Design Kudos to Duffy System) or come up with new quiet moments at the table and
Muller - @orxalot Pilots just for this outing. allow yourselves to get swept up
in whatever conversations emerge.
> Cover Art by Bayleigh Underwood - > Players should decide how their
iceghostart.com Pilots know each other if they do > Once all Players have written
> See more Mobile Engagement Chassis:
not already. down their Edges and Threats, the
Steel Hearts @ steelhearts.info Host should set a timer (roughly
> Each Player will need one D4 an hour) for how long the game
and two D6. will last. Ensure the timer’s
alarm is silent, as not to
> Each Player should write down disrupt the ambience.
Concept: two things that their MEC is good
> Even MEC Pilots need time to at and one thing their Pilot is > Before the timer begins, each
relax. You have charted a boat good at. These will be referred Player will roll a D6 to see what
into a massive lake or perhaps to as “Edges”. They should additional fishing equipment they
the seas or oceans for a quiet similarly write two things their have brought:
get-away. Here you will take MEC struggles with one thing
their Pilot struggles with. These 1. Plenty of snacks.
turns trying to catch something 2. Industrial amounts of bug
or conversing about life. The will be referred to as “Threats”.
repellent
game ends after a set time > Each Player should determine 3. Fancy techno-lures
(usually an hour) has passed and two unique pieces of mechanical 4. Repair/first aid kits
the sun has begun to set. gear their MEC has that will be 5. Map and encyclopedia of local
wildlife
active during the outing and take
Ambience: note.
6. Diving gear for the Pilot and
MEC
> The Host should put on a gentle > IF Players are playing with
ambience. The chirping of > The Player who woke up the
preexisting MECs from an ongoing earliest will Cast first using
cicadas, the rhythmic lapping of campaign, they can instead use
waves, perhaps some calm piano their REEL (Robustly Engineered
any relevant equipment from their Electronic Line) and be given a
music. MEC’s Diagnostics Sheet. bucket of Wyrm Bait.
> Players are encouraged to bring > The Host will have to print out
their favorite drinks. A crisp > Pilots will take turns Casting
the appropriate Casting Board, as using their REEL in clockwise
soda, a thermos of chrysanthemum well a several copies of this
tea, a mug of strong coffee. order.
sheet.
Preferably something your Pilot > Players will continue to Cast
would drink. > The game takes place in until the Outing is over.
relatively real time, with the
> When Reeling in a Catch, you suggested time for an outing
are encouraged to play amped up being an hour.
orchestral or hard rock music.
Something that screams JRPG BS.
5 – Who is someone you wish could be on the
Making a Cast: Topics of Conversation: Outing with you?

> Standing roughly one arm’s length > When rolling for a Topic of 6 – Who is your favorite family member? (This
away, Players will roll a D4 at the Conversation, first roll a D6 to see can include found family)
Casting Board and follow the Reeling which general topic you will be
Prompts. addressing. Then roll the D6 again to 4 – The Ecosystem
see what specifically your Pilot will
> Landing outside the prompts or be talking about. Reroll if needed. 1 – What is your favorite animal?
ambiguously on a line leads to 2 – What is your favorite weather?
Nothing Biting. You will then roll > The conversation you lead can be as
for a Topic of Conversation. long or short as you feel it needs to 3 – How do you see yourself in relation to the
be. However, always make sure to natural world?
Reeling in a Catch: address why you answered how you did.
4 – How do you feel the party treats the
natural world?
> When Reeling in a Catch, the Player 1 – The World
opposite of you (or the Host) will 5 – Have you ever had pets? Or wanted them?
narrate the challenges you face using 1 – Where would you like to travel?
the Casting Board prompts. 6 – Would you trade your MEC for a rideable and
2 – What has been your favorite place that you friendly giant creature?
have traveled to?
> Players will roll 2D6 to resolve 5 – The Past
problems, adding +1 for each Edge and 3 – What do you think of the current state of
-1 for each Threat. the world?
1 – What is your favorite childhood memory?
4 – Is there a faction or group you feel
> Pilots can assist one another, particularly aligned with? 2 – What is a memory you wish you could forget?
allowing up to 1 D6 to be rerolled.
5 – Is there a faction or group you feel 3 – What is your greatest triumph?
> 1-5 = Failure, the Catch is lost. particularly concerned about?
4 – Do you regret any of your choices?
Take a deep breath, have a good 6 – Where feels the most like home?
laugh, then roll on the Topics of 5 – Recount a cherished memory that involves
Conversation Table. 2 – The Self someone in the party.

> 6-9 = A Complication. You gain a 6 – What has been the theme of your life?
1 – What is your greatest fear?
Success towards your catch, but
you’ve either lost something or 2 – What is your greatest hope? 6 – The Future
another issue has arisen.
3 – What is something you have never told 1 – What are your plans for the week?
> 10+ = You succeed magnificently and anyone?
2 – What is something you would like to do with
gain a Success towards your Catch. 4 – List three things you appreciate about your MEC?
yourself.
> On a Successful Catch you can 3 – What is something you would like to do with
decide to Store or Release your Catch 5 – What is something you want to do before you someone in the party in the future?
before your turn passes. die? Are you afraid of dying?
4 – What is something you would love to show
6 – Why is your MEC important to you? the party in the future?
REELs & Storing Catches: 5 – What about your life do you plan to change?
3 – The Other
> One of the advantages of REEL 6 – What do you think your life will be like
Technology is that it uses faint 1 – Who is your greatest rival? Do you have when you are old?
sonar and electrical pulses to any? If not, why not?
harmlessly stun whatever you Catch. 2 – Who among the party do you feel closest to? Wrapping Up:
Thus, Catches can either be safely
thrown back in the water or brought 3 – Who among the party would you like to know > When the timer goes off the sun will set, and
back from the outing (alive or dead). better? About what? Pilots will be encouraged to pack up their
fishing gear. This of course is not mandatory
4 – Say one thing you appreciate about each of if all parties are enjoying the evening.
> Pilots can only store two Catches your companions. However, a change of lighting and ambient music
to bring back with them. would be appropriate and is encouraged.

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