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Week 3
Week 3
Week 3
MENG 233
___________________________________
DR QASIM ZEESHAN
ASSOCIATE PROFESSOR
DEPARTMENT OF MECHANICAL ENGINEERING
EASTERN MEDITERRANEAN UNIVERSITY
Office: ME141
Email: qasim.zeeshan@emu.edu.tr
Tel: +90 392 6301361
Web: http://me.emu.edu.tr/zeeshan/
https://www.linkedin.com/in/qasim-zeeshan
LECTURE #1
RIGID BODY DYNAMICS
MENG 233
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WEEK 3
LECTURE #1
KINEMATICS OF PARTICLES
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PROJECTILE MOTION
LECTURE #1
Objectives of Today’s Lecture
Students will be able to analyze:
Free-flightmotion of a projectile
Kinematic equations for projectile motion
Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Projectile Motion
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Concept of Projectile Motion
• Projectile motion can be treated as two rectilinear
motions, one in the horizontal direction experiencing
zero acceleration and the other in the vertical direction
experiencing constant acceleration (i.e., gravity).
Consider the two balls on the left.
The red ball falls from rest, whereas the
yellow ball is given a horizontal velocity. Each
picture in this sequence is taken after the
same time interval. Notice both balls are
subjected to the same downward acceleration
since they remain at the same
elevation/height at any instant. Also, note that
the horizontal distance between successive
photos of the yellow ball is constant since the
velocity in the horizontal direction is constant.
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Horizontal Motion is Uniform Motion
Notice that the Horizontal motion is in no way affected by the Vertical motion.
Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Applications of Projectile Motion
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Applications of Projectile Motion
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Kinematic Equations
Vertical Motion
Horizontal Motion
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Kinematic Equations
Horizontal Motion
Since ax = 0, the velocity in the horizontal direction remains
constant (vx = vox) and the position in the x direction can be
determined by:
x = xo + (vox)(t)
y = yo + (voy)(t) – ½g(t)2
vy2 = voy2 – 2g(y – yo)
For any given problem, only two of these three equations can be used. Why?
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Kinematic Equations
• Horizontal and vertical components of velocity are
independent.
• Vertical velocity decreases at a constant rate due to the
influence of gravity.
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Mathematical Verification
Horizontal Motion
• Acceleration : ax= 0
() v v0 ac t vx (v0 ) x
1 2
() x x0 v0t act x x0 (v0 ) x t
2
() v 2 v0 2ac ( s s0 ) vx (v0 ) x
2
( x x0 )
vx
t
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Mathematical Verification
Vertical Motion
( ) v v0 ac t v y (v0 ) y gt
1 1 2
( ) y y0 v0t ac t 2 y y0 (v0 ) y t gt
2 2
2
( ) v v 0 2 ac ( s s 0 ) v v0 2 g ( y y0 )
2 2 2
y y
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Projectile Motion
• Assumptions:
(1) free-fall acceleration
(2) neglect air resistance
• Choosing the y direction as positive upward:
ax = 0; ay = - g (a constant)
y v0
• Take x0= y0 = 0 at t = 0
• Initial velocity v0 makes an
angle q0 with the horizontal q
x
v 0 x v 0 cosq 0 v 0 y v 0 sin q 0
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Projectile Motion
Maximum Height [altitude]
At the peak of its trajectory, vy = 0.
From
v y v0 y gt voy gt 0
v0 y
Time t1 to reach the peak t1
g
Substituting into: 1 2
y v0 y t gt
2
v02y
h ymax
2g
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Projectile Angle
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Projection angle = 10 degrees
10 degrees
Projection angle = 45 degrees
10 degrees
30 degrees
40 degrees
45 degrees
Projection angle = 60 degrees
10 degrees
30 degrees
40 degrees
45 degrees
60 degrees
Projection angle = 75 degrees
10 degrees
30 degrees
40 degrees
45 degrees
60 degrees
75 degrees
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Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Projectile Motion
A ball is given an initial velocity of V0 = 37 m/s at an angle of q = 53.1. Find
the position of the ball, and the magnitude and direction of its velocity, when t
= 2.00 s. Find the time when the ball reaches the highest point of its flight, and
find its height h at this point
The initial velocity of the ball has components:
a) position
x = v0xt = (22.2 m/s)(2.00 s) = 44.4 m
y = v0yt - ½gt2
= (29.6 m/s)(2.00 s) –½ (9.80 m/s2)(2.00 s)2
= 39.6 m
Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Projectile Motion
A ball is given an initial velocity of V0 = 37 m/s at an angle of q = 53.1. Find
the position of the ball, and the magnitude and direction of its velocity, when t
= 2.00 s. Find the time when the ball reaches the highest point of its flight, and
find its height h at this point
• Velocity
• vx = v0x = 22.2 m/s
• vy = v0y – gt = 29.6 m/s – (9.80 m/s2)(2.00 s) = 10.0 m/s
1 2 1
y 0 v0 y t 2 gt 2 t 2 (v0 y gt 2 )
2 2
2v0 y
2(29.6 m / s )
t 2 0 and t 2 2
6.04 s
g 9.80 m / s
R v0 xt2 (22.2 m / s)(6.04 s) 134 m
Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Projectile Motion
A ball traveling at 25 m/s drive off of the edge of a cliff 50 m
high. Where does it land?
25 m/s Horizontally
x = x0 + (v0)x t
Initial Conditions
Vertically x = 25 *3.19 = 79.8 m
vx = 25 m/s
vy0 = 0 m/s v = v0-gt
a =- 9.8 m/s2 y = y0 + v0t + 1/2gt2 ….
t=0 v2 = v02 - 2g(y-y0)….
y0 = 0 m
y =- 50 m
-50 = 0+0+1/2(-9.8)t2 … t = 3.19 s
x0 =0 m 79.8 m
Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Example
Given: vo and θ
Find: The equation that defines
y as a function of x.
Plan: Eliminate time from the
kinematic equations.
Solution: Using vx = vo cos θ and vy = vo sin θ
x
We can write: x = (vo cos θ)t or t =
vo cos θ
y = (vo sin θ)t – ½ g(t)2
Kinematics of Particles
Projectile Motion, Normal Tangential and Cylindrical Components
Solution
g x2
y = (x tanq) – ( 2vo2 ) (1 + tan2q)
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During a race the dirt bike was observed to leap up off the
small hill at A at an angle of 60° with the horizontal. If the
point of landing is 20 ft away, determine the approximate
speed at which the bike was traveling just before it left the
ground. Neglect the size of the bike for the calculation
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EXAMPLE II
Plan: Establish a fixed x, y coordinate system (in this solution, the origin
of the coordinate system is placed at A). Apply the kinematic
relations in x- and y-directions.
EXAMPLE II (continued)
Solution:
1) Place the coordinate system at point A.
Then, write the equation for horizontal
xB = xA + vAx tAB
+motion.
where xB = R, xA = 0, vAx = 150 (4/5) m/s
Plan:
GROUP PROBLEM SOLVING I
Plan: Establish a fixed x,y coordinate system (in this solution, the origin
of the coordinate system is placed at A). Apply the kinematic
relations in x and y-directions.
Plan: Establish a fixed x, y coordinate system (in this solution, the origin
of the coordinate system is placed at A). Apply the kinematic
relations in x and y-directions.
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PROBLEM
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SOLUTION
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PROBLEM
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SOLUTION
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SOLUTION
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What we have learned today?
Example 12.13
QUESTIONS
THANK YOU
FOR YOUR
INTEREST