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FGD (AutoRecovered)
Discussion
Introduction
Decades ago , a forward looking world health organization (1948) defined health as
a “complete state of physical, mental and social wellbeing and not merely the absence of
disease or infirmity. This definition is at the core of health psychologists' conception of health
Health can be defined as a state of complete physical, mental, and social well-being
and not merely the absence of disease or infirmity. It encompasses various aspects of an
individual's life, including their physical, mental, and emotional states, as well as their social
and environmental conditions. Achieving and maintaining good health involves making
positive lifestyle choices, such as engaging in regular physical activity, consuming a balanced
diet, getting enough sleep, managing stress, avoiding harmful substances like tobacco and
excessive alcohol, and seeking appropriate medical care when needed. It took many years ,for
be part of the medical school curriculum, but most medical schools failed to pursue this
recommendation .during the 1940s ,the medical specialty of psychiatry incorporated the study
of psychological factors related to disease into its training ,but few psychologists were
involved in health research. During the 1960s, psychology's role in medicine began to expand
with the creation of new medical schools ;the number of psychologists who held academic
appointments on medical school faculties nearly tripled from 1969 to 1993. By the beginning
of the 21st century, psychologists had made significant progress in their efforts to gain greater
acceptance by the medical profession .In 2002 ,the American medical association accepted
several new categories for health and behavior that permits psychologists to bill for services
to patients with physical diseases. Thus the role of psychologists in medical settings has
expanded beyond traditional mental health problems to include procedures and programs to
help people stop smoking , eat a healthy diet ,exercise, adhere to medical advice , reduce
The biomedical model is the traditional view of western medicine ,which defines
health as the absence if disease .this view conceptualizes disease exclusively as a biological
causing organism. This view spurred the development of drugs and medical technology
oriented towards removing the pathogens and curing disease. The focus is on disease which is
An alternative model of health exists now ,one that advocates a holistic approach to
medicine .This holistic model considers social ,psychological, physiological and even
spiritual aspects of a person's health . This alternative model is the biopsychosocial model,
the approach to health that includes biological ,psychological and social influences .This
model holds that many diseases result from a combination of factors such as
genetics ,physiology ,social support ,personal control, stress ,compliance ,personality, poverty
Health practices are not independent of culture in any society and the socio-religious
With digitalisation reaching its peak, it is vital to understand the effects it has on
health. With entertainment, advertising, and information technologies shared through screens,
screen time has been on the rise. With the advent of the digital era, paper has been replaced
by the screen. Screen time is the amount of time spent using a device with a screen. The
screen, whether it be a computer, smartphone, television, or video game console has been a
symbol of modernization. With this modernization, health regarding screen time has taken a
back step. Easy smartphone access, cheap internet availability, and free content have greatly
contributed to the increase in screen time. Evidence suggests that adults spend as much as 11
hours in front of a screen. The emergence of the coronavirus pandemic has made work from
home and online education a part of life, which has significantly increased screen time which
in turn has negative consequences on our health. Studies have shown that screen time affects
our physical health, mental health and directly impacts child development. Excessive screen
time results in a sedentary lifestyle with little to no physical activity. Artificial light emitting
from screens affects our eyes, brain, and sleep. Because of these concerns, experts have
suggested controlling screen time. In recent years there have been significant strides made to
reduce screen time; some governments have placed restrictions on its usage while some
companies have considered the possibility of allowing employees to have breaks from their
work in order to not view a screen. Even prior to the onset of the COVID-19 global
pandemic, there was concern about the prevalence of technology in the lives of youth. With
the expectation that many students will learn online during periods of quarantine, concerns
about screen time exposure only increased. Screen time is defined in the literature as “the
“smartphones, tablets, computers, televisions, and video game consoles”. While all of these
devices contribute to screen time, analysis of time spent watching TV or using a computer
(usually but not exclusively within the context of video games) and its possible link to
Physical effects
From young children to working adults to even the elderly, most of us get a fair
amount of daily screen time from the numerous digital devices that we own. We consume so
much content from our digital screens that it’s easy to forget the negative side effects of too
much screen time. When we look at a screen, our eyes have to work harder to focus on the
pixels, causing eye strain. This can lead to symptoms such as headaches, eye fatigue, blurred
vision, and dry eyes. To reduce eye strain, it’s recommended to take frequent breaks, adjust
the screen’s brightness and contrast, and position the screen at a comfortable distance from
the eyes. Exposure to blue light, which is emitted by screens, can interfere with the body’s
natural production of melatonin, a hormone that regulates sleep. This can make it harder to
fall aslep and stay asleep and can cause insomnia to the person . To prevent this, it’s
recommended to avoid screens for at least an hour before bedtime or use blue light-blocking
glasses or apps. Sitting in front of a screen for long periods can cause neck and shoulder pain
due to poor posture. Looking down at a screen can cause strain on the neck and upper back,
while reaching for a mouse or typing can cause tension in the shoulders. To prevent this, it’s
recommended to adjust the height of the screen to eye level, use an ergonomic chair, and take
frequent breaks to stretch and move around. Spending too much time in front of a screen can
lead to a sedentary lifestyle, which can increase the risk of obesity. Lack of physical activity
can also contribute to other health problems such as heart disease, diabetes, and cancer. To
prevent this, it’s recommended to engage in regular physical activity and take breaks from
screens to move around. Sitting for long periods can cause back pain, especially if the chair
or desk is not ergonomically designed. Poor posture can put strain on the lower back, leading
to pain and discomfort. To prevent this, it’s recommended to use an ergonomic chair, adjust
the height of the screen, and take frequent breaks to stretch and move around. Studies have
linked excessive screen time with an increased risk of chronic diseases such as diabetes, heart
disease, and cancer. This may be due to the sedentary lifestyle associated with excessive
screen time, as well as the negative effects on sleep and mental health. To prevent this, it’s
recommended to engage in regular physical activity, maintain a healthy diet, and take breaks
Mental effects
Studies have shown that excessive screen time, especially on social media or
other apps that offer quick gratification, can lead to a decreased attention span. This can make
it difficult to focus on tasks that require sustained attention, such as reading a book, studying,
or completing work assignments. This can also lead to procrastination and difficulty
completing tasks. The blue light emitted from screens can interfere with the body's
production of melatonin, a hormone that regulates sleep. This can lead to poor sleep quality,
difficulty falling asleep, and insomnia. Poor sleep can also contribute to other mental health
problems such as anxiety and depression. Studies have linked excessive screen time,
especially on social media, with increased anxiety and depression, especially in children and
news can contribute to feelings of inadequacy, low self-esteem, and negative emotions. This
can lead to a cycle of negative thoughts and emotions that can be difficult to break.
Spending too much time in front of screens can also impair social skills, especially in
children and adolescents. Social media and online communication may provide a false sense
of connection, leading to difficulties in making and maintaining real-life friendships. This can
also contribute to social anxiety and other mental health problems. Some individuals may
become addicted to screens and have difficulty controlling their usage, leading to negative
effects on mental health and overall well-being. Screen addiction can lead to a lack of
Social effects
which is an important aspect of social interaction. This can lead to feelings of loneliness,
social isolation, and decreased social support. Additionally, individuals who spend more time
nonverbal cues, such as facial expressions and tone of voice, which are crucial for effective
communication. Empathy is the ability to understand and share the feelings of others. Studies
have shown that excessive screen time, especially on social media, can lead to a decrease in
empathy. This may be because social media interactions lack the nonverbal cues that are
individuals who spend more time communicating through screens may become desensitized
bullying that occurs through electronic communication, such as social media, text messages,
or email. The anonymity of the internet can make it easier for individuals to engage in
cyberbullying, which can have negative effects on mental health and well-being.
Cyberbullying can lead to feelings of isolation, depression, and anxiety, and in severe cases,
may even lead to suicide. Social media can create a fear of missing out on experiences and
events that others are sharing online. This can lead to feelings of inadequacy and negatively
impact mental health and well-being. FOMO can also lead to a compulsion to constantly
check social media, even when it is not necessary, leading to a cycle of negative emotions and
behaviors.
WHY SCREEN TIME INCREASES
The last two decades have seen an explosion in the use of digital technology.
It has accelerated human’s exposure to prolonged screen time which is becoming a growing
concern. Digital technology is essentially the use of electronic devices to store, generate or
process data; facilitates communication and virtual interactions on social media platforms
using the internet. Electronic devices include computer, laptop, smartphone, tablet, or any
other similar devices with a screen. They are a medium of communication, virtual
In addition, social connectedness also enhances mental well-being. COVID-19 pandemic has
imposed digital platforms as the only means for people to maintain socio-emotional
connection. The digital technology is influencing how people use digital devices to maintain,
or avoid social relations or how much time to spend for virtual social connectedness. Screen
time refers to the amount of time spent and the diverse activities performed online using
digital devices For instance, screen time encompasses both, using digital devices for work
purposes (regulated hours of work or educational purpose) as well as for leisure and
orders. This meant that people stayed indoors, offices remained shut, playgrounds were
empty and streets remained barren of human interaction. Many individuals could not return to
their homes, many stuck in foreign lands and many in solitude. As a result, the usage of
digital devices has increased manifold across the globe. Irrespective of age, people are
pushed to rely on digital platforms. Education, shopping, working, meeting, entertaining and
socializing suddenly leaped from offline to online. Here, digital technology came as a
blessing in disguise, enabling individuals to remain emotionally connected despite the social
distancing. At the same time, prolonged screen time has caused concerns related to its impact
on physical and mental health. While mindful (and regulated) use of digital devices is linked
with well-being, excessive screen time is reported to be associated with a range of negative
mental health outcomes such as psychological problems, low emotional stability, and greater
risk for depression or anxiety. Negative consequences often result when digital use is
impulsive, compulsive, unregulated or addictive. Screens are often seen as a convenient way
to access information, communicate with others, and complete tasks. For example, online
shopping, banking, and booking appointments can all be done easily through screens. they are
also used extensively in education, particularly in higher education and online learning.
Students may spend a significant amount of time completing coursework and engaging in
online discussions. Gaming has become increasingly popular, particularly among younger
populations. Gaming often involves screens and can lead to increased screen time,
Positive consequences
Screens can be used to provide educational opportunities for individuals of all ages.
Online courses, educational videos, and interactive learning games can help individuals learn
new skills and expand their knowledge base. For example, individuals who may not have
individuals with disabilities, can benefit from online learning options. Screens can provide a
means for individuals to communicate with loved ones who live far away. Video calls, text
messaging, and social media can help individuals maintain relationships and stay connected.
This can be particularly important for individuals who may feel isolated or lonely. It provide
a wide range of entertainment options, such as movies, TV shows, and video games. This can
be a source of enjoyment and can help individuals relax and relieve stress. Additionally,
screens can provide access to cultural and artistic content, such as virtual museum tours and
topics. This can help individuals stay informed and make informed decisions. For example,
individuals can access information on health and wellness, current events, and scientific
discoveries.They can be used for work-related tasks, such as email, video conferencing, and
online collaboration. This can enhance productivity and facilitate remote work. Additionally,
screens can provide a means for individuals to complete tasks more efficiently, such as online
banking and shopping. It can provide a means for individuals to engage in creative activities,
such as digital art, music composition, and video production. This can promote self-
expression and provide individuals with a creative outlet. Additionally, screens can be used to
share and showcase creative work, such as through social media and online platforms.
Negative consequences
Excessive screen time can cause a range of physical health problems. For
example, prolonged exposure to screens can cause eye strain, dry eyes, and headaches.
Additionally, poor posture while using screens can cause neck, shoulder, and back pain. Lack
of physical activity due to excessive screen time can also lead to obesity, diabetes, and
cardiovascular disease. Furthermore, the blue light emitted from screens can suppress the
production of melatonin, a hormone that regulates sleep, and lead to poor sleep quality.screen
time has been linked to a range of mental health problems, such as anxiety, depression, and
stress. Social media use, in particular, has been linked to negative effects on mental health,
such as feelings of loneliness, low self-esteem, and poor body image. Moreover, excessive
screen time can lead to a lack of social interaction, which can result in feelings of social
isolation and loneliness.it has been linked to a range of behavioral problems in children and
adolescents, such as hyperactivity, impulsivity, and inattention. Children who spend excessive
time on screens may have difficulty regulating their emotions and engaging in physical play,
which is critical for their development. Excessive screen time can lead to interpersonal
problems, such as neglecting relationships and reduced social interaction. Individuals who
spend excessive time on screens may struggle with face-to-face communication skills and
Review of literature
Aric Sigman (2012) quantitively studied how children’s health in Britain is being
affected by increase in screen time. The research found that children by the age of 10 have
regular access to five different screens at home. Research also found that over the course of
childhood, children spend more time watching television than they spend at school. It was
also found that the increase in screen time has been associated with negative cognitive
outcomes for children between the ages of 0 and 4. Children with higher screen time scored
Madhav KC and Samendra Sherchan (2017) studied the association between screen
time and depressionn among US adults. The findings of the study suggested that screen time
was associated with moderate or severe depression among US adults. The research also found
that screen time was a significant risk factor for mental health disorders among US adults.
Ernesto Ramirez (2011) studied ‘Adolescent screen time and rules to limit screen
time at home.' His primary focus was to investigate associations between adolescent screen
time behaviours and screen time rules. Data indicated that screen time rules was significantly
correlated with time spent watching TV (β = −.22, p < .01), playing video games (β = −.18, p
< .05) and using the internet for entertainment (β = −.18, p < .05). From the findings, it was
concluded that setting limits on screen time was associated with fewer hours of screen time
paediatric sleep. The findings from the research indicated that each hour devoted to digital
screens was associated with 3-8 fewer minutes of nightly sleep and significantly lower levels
of sleep consistency. However, links between digital screen time and paediatric sleep
outcomes were modest, accounting for less than 1.9% of the observed variability in sleep
outcomes. In the end, it was concluded that Contextual factors surrounding screen time exert
a more pronounced influence on paediatric sleep compared to screen time itself.( Przybylski,
2019)
Shields, Mark S Tremblay (2008) studied ‘Screen time among Canadian adults.
The study found that three in 10 people (29%) reported that they averaged 15 or more hours
per week watching television and 19% reported 21 or more hours per week watching
television. 29% of the Canadian adults were classified as frequent television viewers. It was
also found that the working-age population, employed full-time were less likely to be
frequent viewers of television than people who were not employed. ( Shields &Tremblay
2008)
Method
qualitative research where questions are asked about their perceptions attitudes, beliefs,
opinion or ideas. In focus group discussion participants are free to talk with other group
members; unlike other research methods it encourages discussions with other participants. It
interest. The group's composition and the group discussion should be carefully planned to
create a non-intimidating environment, so that participants feel free to talk openly and give
honest opinions. Since participants are actively encouraged to not only express their own
opinions, but also respond to other members and questions posed by the leader, focus groups
offer a depth, nuance, and variety to the discussion that would not be available through
surveys. Additionally, as FGDs are structured and directed, but also expressive, they can yield
a lot of information in a relatively short time. Therefore, FGDs are a good way to gather in-
depth information about a community’s thoughts and opinions on a topic. The course of the
discussion is usually planned in advance and most moderators rely on an outline, or guide, to
ensure that all topics of interest are covered. FGDs are different from other forms of group
discussion in that they are typically more structured and guided by a moderator who helps to
direct the conversation and keep it focused on the topic of interest. The moderator uses open-
ended questions to encourage participants to share their thoughts and experiences, and may
Participant
For this focus group discussion, we recruit nine participants between the ages of 18-21 who
were all undergraduate students the University of Delhi and used various electronic screens
on a regular basis for at least 2-3 hours a day. Three members of the discussion served as the
moderator who facilitated and moderated the focus groups while the other two members
were appointed as the assistant moderators who were writing notes by pen and paper. The
rest of the 9 participants were deeply involved in the discussion which went for 1 hour to
1.5 hours.
The focus group discussion was conducted in the psychology lab where a round
table was set up. Thirteen participants were present, of whom nine actively participated in the
discussion, while two served as assistant moderators and one as the main moderator. The
discussion began with the moderator introducing herself and her two assistants, after which
she asked each participant to introduce themselves and state their purpose or motivation for
being present. The discussion was then guided by the moderator, who asked questions,
directed the conversation, and created a comfortable environment for any reserved
participants. The moderator also provided affirmations through gestures and nods. Each
participant was given their own name card, a blank sheet of paper, and pens, and water was
readily available. All participants enthusiastically and genuinely engaged in the discussion,
showing interest and curiosity throughout. The discussion was voluntarily and systematically
recorded under the guidance of our professors. The focus group discussion lasted
confidentiality and the purposes for which the data will be used and summarisation of the
whole discussion by the assistant moderators. Participants were thanked and received some
compensation for taking out their time to participate in the study. The focus group
discussions were digitally audio-video recorded to ensure accuracy of the information and
responses. These trends were further categorized into subgroups using direct quotes
Participant responses were kept confidential and anonymously documented in the further
analysis
Four major themes, with up to 2 subthemes, were identified following the thematic coding of
the focus group transcripts. These themes and corresponding quotes are presented in Table 1
to Table 4.
Table.1
Subthemes Quotes
“Online actually gives us more flexibility, more time for our social
(Participant 3)
I just know that yes, I'm getting some work done. “(Participant 2)
(Participant 1)
“If you talk about its positive impacts on health, I think it gives us the
awareness…they have the access to it, they have the resources, I think
friends also and i have people who have been friends after meeting
obesity.” (Participant 6)
the screen affects our eyes, people don’t usually think over how it
hours… they are just staring at the screen without even blinking once
and that their eyes’ fluid is getting dried up and this leads to their
damage. (Participant 3)
“No matter what device you are using, your posture gets
affects just the upper body but forget that the lower body is getting
“People get so distracted while gaming that they don’t focus on eating
or drinking.” (Participant 8)
“We all use platforms like Instagram and watch reels and all and
many of us get influenced by the way these celebrities look and it
“We don’t see kids playing in the streets or parks outside anymore.”
(Participant 1) “In our times, we used to play outside, get hurt and
playground only to sit on benches and play games on their phones. the
advent of online payments has made it easy for kids to just buy
was said that in our times, we used to play outside a lot and got hurt
don’t get to be exposed to all of this and with Covid, it all lessened so
5)
“Once you start scrolling, you just can’t stop…ultimately your sleep
“Humans are wired in such a way that towards the end of the day they
require some sort of warm lights. But what the screens emit are blue
(Participant 2)
“Our problem solving and decision making skills get affected. And
with google and all we have resources at our fingertips. We are not
searching for them in books. Its efficient but it also reduces our
“do we need critical thinking skills right now?” and “do we need
(Participant 3)
(Participant 9)
(Participant 2)
conflicts between the real life and online… your perception of reality
Table.1 describes how participants reported using screen time for many activities
ranging from communication to entertainment purposes such as social media and watching
Many students noted that they use their laptop or phones for pulling up lecture slides or
reference books. One participant uses a screen for everything -- watching TV, researching
things, Instagram, communicating with people, spending free time. Another participant noted
that using a screen is nice for studying as anytime you have a question, you can reach out to
Google. The participants hold various positive views about the influence of their screen time
usage and its role in their lives-through the means of internet and social media. They believe
it offers the opportunity to balance work and personal life, increases social interactions,
communities for support, boosts self-esteem, aids in anxiety management, promotes health
awareness, combats loneliness through online relationships, and helps those with social
anxiety connect with others. The negative repercussions brought up by participants were a
sedentary lifestyle, eye strain, posture problems, lethargy, and negative impact on brain
function. They also discussed how excessive screen time affects sleep patterns and the body's
natural circadian rhythm due to the blue light emitted by screens. Other issues raised by the
participants include the negative impact of social media on body image and the creation of an
alternate reality that leads to identity conflicts. They also discussed how easy access to
information through technology affects critical thinking skills and decision-making abilities.
The participants also mentioned the negative impact of excessive screen time on physical
activities such as playing outside, which is essential for developing immunity in children. The
participants also discussed behavioural changes that result from excessive screen time, such
as impatience, anger issues, and a reactive mindset. They also noted how social media has
become the primary source of information, leading to a lack of reliability and accuracy. The
conversation highlighted the need to balance screen time with other activities that promote
The participants' views on the influence of screen time usage on their lives are
likely shaped by their personal experiences and the information they have gathered from
various sources, including media, peers, and educational institutions. The positive views
expressed by the participants have stemmed from their belief in the convenience and benefits
of technology, as well as the cultural norms that prioritize technology usage in modern
society. They have learned about the positive effects of screen time on mental health and
well-being, as well as the opportunities for social interaction and knowledge acquisition that
it provides through personal encounters. On the other hand, the negative views expressed by
the participants seem to be influenced by concerns about the potential physical and
psychological risks associated with excessive screen time. They have learned about the
negative effects of technology on sleep patterns, posture, and brain function, as well as the
potential impact on social skills, critical thinking abilities, and physical activity because of
their personal experiences and from the news and incidents happening around the world. The
participants' views are shaped by a combination of personal experiences, cultural and societal
norms, and information gathered from various sources, highlighting the complex and
based programming. A recent study showed that playing shooting-based games is associated
with benefits related to visual processing, attention, and spatial processing (i.e., mental
rotation abilities) (Granic et al., 2014). In addition, most types of video games have
favourable associations with problem solving and creativity. Educational TV programs can
also help to broaden children's knowledge by influencing their racial attitudes and
imaginativeness (Thakkar &Garrison, 2006). Researchers have also shown that the context in
which youth use the Internet can affect mental health outcomes differently. For example, in
youth who perceived that their friendship qualities were low, using the Internet to
communicate was related to less depression and less internalizing problems whereas using the
depression and social anxiety (Selfhout et al., 2009). With Internet usage a mainstay in
society, it is not surprising that people are using it to connect with others from around the
world. The American Academy of Pediatrics in 2016 released a consensus statement that
noted that screen time can be used to enhance social support and connection, community
participation, and civic engagement. Moreover, social media can be used to harness health
communication and can be useful for people who are looking for tailored health information
(e.g., disease-specific information and information about sexuality) or who are seeking
welcoming communities and social support (Krueger et al., 2015). In fact, the majority (68%)
of U.S. adults report that they get their news from social media sites such as Facebook,
Reddit, or Twitter (Gottfried & Shearer, 2016). With the large majority of people around the
world engaged in social media, it holds the potential to enhance and broaden opportunities to
affiliate with people, enhance peer relationships, and to explore opportunities of self-
disclosure (Shapiro et al.2015). This also seems to hold true for video games. The social
benefits of video games can include building social skills, working cooperatively to achieve
an in-game goal, engaging in moral decision making, prosocial behaviours, and civic
engagement (Anderson &Yukawa et al., 2009). The motivational quality of screen time has
been proposed as a moderator of the relationship between screen time and mental health
indicators. For example, researchers have shown that a higher duration of playing video
games in adults was only related to lower well-being when the players were obsessively
passionate about the video game. By contrast, a higher duration of playing video games in
people who were low on obsessive passion had higher levels of post play energy (Przybylski
& Weinstein, 2009) Furthermore, video games that allow players to feel competent or
efficacious, compete socially with or against friends in an interactive format, or allow for in
game self-direction of behaviours have been related to higher in game enjoyment and
preferences for playing in the future (Ryan & Rigby., 2006) .Collectively, research evidence
highlights some potential cognitive, social, motivational, and health behavioural benefits
weighed alongside the known potential harmful effects of accruing longer time spent
sedentary while using a screen. Current evidence seems to suggest there are more deleterious
effects of excessive screen time than potential benefits. Previous research supports the
argument that screen time use definitely affects the physical and psychological health of
youth and adolescents (Busch et al., 2014). Children and youth showed lowered physical
activity levels, less outdoor time, higher sedentary behaviour that included leisure screen time
and more sleep during the coronavirus outbreak (Bahkir & Grandee, 2020). Sudden increase
cycle, and unavoidable excessive use of smart-phones have been reported in the media (Smith
et al., 2020). The two crucial negative impacts of screen time on the physical health of
children & adolescents is that of sleep problems and increased risk of myopia (Singh &
Balhara, 2021). A large number of original studies indicate excessive screen time has adverse
health effects in long run such as physical health symptoms like eye strain, sleep disturbance,
carpal tunnel syndrome, neck pain as well as mental health problems ranging from difficulties
attention-deficit hyperactivity disorder (Király et al., 2020; Meyer et al., 2020; Oberle et al.,
2020; Stavridou et al., 2021). In a study with older adolescents aged between 18 and 20,
researchers found that smartphone dependency can predict higher reports of depressive
symptoms and loneliness (George et al., 2018) Another study (Twenge et al., 2018) revealed
that the generation of teens, known as “iGen”–born after 1995–are more likely to experience
studies, our findings highlight how students perceive screen usage, including usage for work
and social media use, negatively impacts the overall wellbeing of students in terms of the
worsening mental and physical health. They reported it as a distraction and an obsessive
habit, and something that contributes to poor sleep hygiene. In particular, it was noted that
one-click access to the Internet, more than the devices themselves, was a big factor in
becoming distracted. The mental health impacts of excessive digital use include attention-
deficit symptoms, impaired emotional and social intelligence, social isolation, phantom
vibration syndrome, and diagnosable mental illnesses such as depression, anxiety, and
technology addiction like gaming disorder (Amin et al., 2020; Dienlin & Johannes, 2020;
King et al., 2020; Lanca & Saw, 2020; Lodha & De Sousa, 2020; Oswald et al., 2020; World
Health Organization, 2020; Xiang et al., 2020; Hudimova, 2021; Wong et al., 2021). Though
digital devices kept many socially and emotionally connected, screen time also resulted in
social media fatigue and screen fatigue and phantom vibration syndrome (Gurvich et al.,
2020; Lodha & De Sousa, 2020; Hudimova, 2021). Evidence among adult populations is less
divisive and shows that total sedentary behavior, and not just screen time, is associated with
adverse health. The American Heart Association science advisory recently summarized the
existing evidence about total sedentary behavior as a risk factor for cardiovascular morbidity
and mortality in adults (Young, Alhassan S & Camhi et al., 2016). They reported that
cardiovascular disease and diabetes mellitus morbidity and for all-cause mortality. A recent
time and health indicators (de Rezende & Rodrigues, 2014). Specifically, in children and
adolescents, they reported that there is strong evidence for a negative relationship between
TV viewing, screen time, and obesity. Moderate evidence was found for the relationship
between TV viewing, screen time, and higher blood pressure; higher total cholesterol; lower
self-esteem; social behavior problems; lower physical fitness; and poorer academic
achievement. In adults, they reported strong evidence for a relationship between TV viewing,
screen time, and all-cause mortality; fatal and nonfatal cardiovascular disease; type 2
diabetes; and metabolic syndrome. Screen exposure increases sleep disturbances. For
example, the blue light of screens has been shown to suppress melatonin secretion, which
may delay sleep onset (Wood, Plitnick & Figueiro, 2013) Many individuals are using screen
devices within the hour before trying to fall asleep or using cell phones in bed, which
interferes with the ability to fall asleep throughout the night (Adams & Williford, 2013).
Overall, there is a large body of evidence (although largely observational in nature) linking
higher screen time with adverse psychological and physical health. These findings are
certainly a cause for concern given that screen time is ubiquitous in modern societies, with
many individuals exceeding public health screen time recommendations. This reality is
especially important to document and study as new technologies emerge that integrate screen
Table.2
Subtheme Quotes
“Post COVID you have now discovered that all the work that was
2.1: Reasons for the shift
earlier done offline can also be done online.” (Participant 2)
hour during COVID and it came naturally. You can say that the
Economically weaker section, they might have felt forced for using
screens because not all of them had access but for others it came
and the algorithm is designed such so that the population can easily
get hooked, frying brains of kids and kids at the end of the day are
2.2: Facilitators of increased screen “All meetings that we could hold offline are now happening online.
All the studies and academics even can be one in front of a screen.”
time
(Participant 2)
“We didn’t realise how our screen time gradually increased as we had
our day planned around the screen with 8am to 2pm classes
sometimes even 3:30pm and we had homework till 6pm and hence
have been sitting in one spot for over 10 hours, even though we’re
(Participant 3)
Table.2 highlights on how technology has advanced significantly within the past
decade and along with that has come the ability to use a variety of devices for multiple
purposes. Excessive screen time, too, has become a grave concern. While this can make
accessing information much easier and allow for new organizational methods, it can also
provide the opportunity for more problems. Screen time during COVID-19 has further
emotionally connected was the digital one. COVID-19 pandemic has imposed digital
platforms as the only means for people to maintain socio-emotional connection (Kanekar and
Sharma, 2020). The digital technology is influencing how people use digital devices to
maintain, or avoid social relations or how much time to spend for virtual social
19 pandemic has caused a shift towards increased screen time as people have discovered that
many tasks that were previously done offline can be done online. While some participants
feel that increased screen time came naturally, others believe that it was forced upon
economically weaker sections of society who did not have access to offline alternatives. The
pandemic has also led to children being given more unfiltered access to information through
social media platforms, which can be harmful to their development. The participants noted
that online meetings and academic activities have become the norm, leading to prolonged
periods of screen time, which can have negative effects on physical and mental health.
Many participants noted that the shift towards increased screen time came naturally
because they discovered the convenience and efficiency of online tasks. With offline
alternatives being limited due to lockdowns and social distancing measures, online platforms
provided a way to them to continue essential activities such as work, education, and social
interactions. Some participants believed that increased screen time was forced upon
economically weaker sections of society who did not have access to offline alternatives. With
limited resources and options, they had to rely heavily on online platforms for various tasks,
such as remote work, online learning, and accessing information. This may have been driven
by financial constraints and lack of access to offline resources. The participants also
highlighted that the pandemic led to children being given more unfiltered access to
information through social media platforms, which can be harmful to their development. With
increased screen time, children may have been exposed to inappropriate content,
misinformation, and online risks, potentially impacting their mental and emotional well-
being. The participants also mentioned that online meetings and academic activities have
become the norm during the pandemic, leading to prolonged periods of screen time. With
social interactions and learning shifting predominantly to online platforms, individuals may
have felt compelled to participate in these activities, even if they were concerned about the
potential negative effects of prolonged screen time on their physical and mental health.
Overall, the rationale of the participants suggests that the increased screen time during the
access to information, and societal norms. While some participants may have adapted to
online tasks willingly, others may have been forced to rely on online platforms due to limited
offline alternatives, potentially resulting in negative effects on physical and mental health,
particularly for vulnerable populations such as children and economically weaker sections of
society.
disguise, enabling individuals to remain emotionally connected despite the social distancing.
At the same time, prolonged screen time has caused concerns related to its impact on physical
and mental health. While mindful (and regulated) use of digital devices is linked with well-
being, excessive screen time is reported to be associated with a range of negative mental
health outcomes such as psychological problems, low emotional stability, and greater risk for
depression or anxiety (Allen et al., 2019; Aziz Rahman et al., 2020; Ministry of Human
Resource Development, 2020). Negative consequences often result when digital use is
the pandemic induced lockdown, people turned to social media, messaging applications and
video conferencing platforms. These platforms provided people with an opportunity to stay
connected (Kietzmann et al., 2011). Social connection and interaction is one of the strongest
predictors of well-being, thus potentially impacting the mental health of a person. Research
conducted to understand the impact of digital social interactions on well-being has shown
both positive and negative effects (Gurvich et al., 2020; Pandey and Pal, 2020). Overall,
people who spend some time using digital and social media are happier than those who do not
use internet at all, but those who spend the most time online tend to be the least happy (Qin et
al., 2020). Several research studies during the pandemic period (in countries like India,
China, United States, Canada, and Australia) have delineated the problem with increasing
consequently its impact on health colossally (Bahkir & Grandee, 2020; Gupta, 2020; Ko &
Yen, 2020; Moore et al., 2020; Small et al., 2020; Ting et al., 2020). Overall digital device
usage increased by 5 h, giving a plunge to screen time up to 17.5 h per day for heavy users
and an average of 30 h per week for non-heavy users (Balhara et al., 2020; Dienlin &
Johannes, 2020; Ministry of Human Resource Development, 2020; Vanderloo et al., 2020;
Table.3
Subthemes Quotes
3.1: Attempts to control and manage “Will power, if let’s assume a person wants to reduce his screen time
and he cannot it’s a will power issue but some people need a push that
screen time
they need to stop with excessive usage. While on social media you
can try to watch stuff that makes you healthy and is good for you.
“If you search for something on the internet and after that open an app
that shows ads alongside it, you will get ads about the thing that you
were searching for on the internet. So, basically, you decide the type
of algorithm that you want. If you filter out the things that you say in
front of your mobile phones, you might not see the things that will
3.2: Challenges in managing screen “I used to be on my phone for at least 10 hours. So based on my
personal experience if I'm engaged in any other activity and I’ve been
time
away from my phone for about 1-2 hrs or so somehow, I end up using
“Despite having less screen time, people end up going back to their
“I try to stay away from my phone but I feel restless or have FOMO.”
(Participant 1)
think it’s because our society is sort of revolving around the fact that
manage and control their screen time. Some suggested that it was a matter of willpower, and
that finding ways to stay engaged with healthy content on social media could help reduce
excessive usage. Others emphasized the importance of filtering out certain search terms to
avoid being bombarded with ads for those products or topics. Despite these efforts, many
participants noted that managing screen time was a significant challenge. They described
feeling compelled to check their phones even when engaged in other activities, and some
found that their phones had become a comfort zone that was difficult to leave. Some
participants expressed feeling restless or having FOMO when away from their phones, while
others feared missing out on potential emergencies. The study also revealed concerns about
the negative effects of excessive screen time on productivity and a sense of achievement.
People are aware of the need to manage their screen time, doing so remains a challenge, and
may require more than just willpower and conscious effort. Despite the potential adverse
effects of screen time on health, it is impossible to abstain from screen time in modern times.
Oftentimes, the most successful tactics to minimize technology harm are not technical at all,
but behavioural such as self-imposed limitations on use of digital platforms, using non-digital
means when possible and using digital platforms for better health and well-being.
The rationale of the participants regarding managing and controlling screen time
can be attributed to their personal experiences and observations of the impact of excessive
screen time on their health and well-being. Some participants suggested that willpower and
finding engaging and healthy content on social media could help reduce excessive screen
time, indicating their belief that conscious effort is required to manage screen time
effectively. They likely arrived at this conclusion based on their own experiences of
struggling to limit their screen time and the positive effects they experienced from engaging
in healthier activities. Others emphasized the importance of filtering out certain search terms
to avoid being bombarded with ads for products or topics that could trigger excessive screen
time, indicating their understanding of the negative effects of digital advertising and their
desire to minimize their exposure to it. They likely arrived at this conclusion based on their
However, despite their best efforts to manage screen time, many participants noted
that it remained a significant challenge. They described feeling compelled to check their
phones even when engaged in other activities, and some found that their phones had become
a comfort zone that was difficult to leave. This likely led them to believe that managing
screen time requires more than just willpower and conscious effort, but also a fundamental
shift in behavior and mindset. Overall, the participants' rationale for managing screen time
can be attributed to their recognition of the potential adverse effects of excessive screen time
on health, personal experiences of struggling to limit screen time and the positive effects they
regulated, rational use and actively engaging with the digital devices than passively absorbing
what is on the screen (Bahkir & Grandee, 2020; Dienlin & Johannes, 2020; Ministry of
Human Resource Development, 2020; Pandey & Pal, 2020; Winther & Byrne, 2020). Digital
devices can be adapted for numerous positive activities such as online exercise classes,
2021).
Table.4
Screen Time
Subthemes Quotes
“Scheduling more time for human interactions. Mindfulness practices
4.1: Individual level
like yoga, exercise, etc. Indulging in outdoor activities which require
less screen time e.g., painting, sports, etc. Screen time limiter which is
certain time when you stay away from screens. I read research once
long time for us so I suggest that one should have a set time in which
(Participant 5)
feel like using it, i would instead feel that ‘no this is wrong. I
“We should try taking handwritten notes more often because if we are
the notes, study from it, adding more to our screen time again. If you
have a friend who lives nearby and you can visit them anytime, so
(Participant 6)
“Remove microphone option from those apps which are genuinely not
needed in your phone like in Amazon, in YouTube you can write and
increase your screen time as you will look at the stuff which will
interest you more. If you want to change the algorithm, keep the
minimalist apps like contacts, notes and even you have apps for these.
So, this will result in making your phone use less. Rest is, fix a time
using social media, so just take a break from them, deactivate your
“Indulge in hobbies which call for offline attention, again like sports,
should do it at the end of the day so that they avoid screens and sleep
4.2 Community level peacefully. It will also help in remembering what happened in a day.”
(Participant 4)
“Alarms for reminding to stop scrolling and setting time when you
got out to scroll. We can sort of set time like study for 25 minutes and
studying.” (Participant 7)
“One point I wanted to cover was education. So, like we’re doing this
focus group discussion right now and through it we’re thinking more
about it. People do think about it sometimes but mostly they’re not
that this is something that’s not going to work for you in the long
time. That is important and a way in which we can reduce the screen
time.” (Participant 2)
“Another thing that I saw on the Internet only is to create screen free
only. Kids learn from parents only.” “You should create specific times
like while you’re having tea, at evening together or set ground rules at
home.” (Participant 6)
As in you don't do everything on your bed. Then that’s how you start
associating things. Like you’re going to sleep but you’re not able to
stop thinking about reels because we spend most of our time on bed
and under high work pressure. Then somewhere it’s also the duty of
less burden. If stress levels are already so high then people will
specific news channels or apps that we can rely on. Even if we don't
trust the news on one app, we can cross check on the other.”
(Participant 3)
Table.4 shows the findings from the focus group discussion suggest that young
people face various challenges and employ a range of strategies to reduce their screen time.
The strategies include scheduling more time for human interactions, practicing mindfulness
activities such as yoga and outdoor activities that require less screen time, using screen time
limiters, setting a timetable that includes time away from screens, taking handwritten notes,
and indulging in hobbies that require offline attention. Participants also suggested removing
unnecessary app features such as microphones, setting alarms for scrolling time, and creating
a separate space for activities. Moreover, they emphasized the importance of education on the
negative effects of excessive screen time, and suggested incorporating it into curricula.
Participants also pointed out the role of employers in reducing screen time by creating a work
There are several research studies that focus on strategies, efforts, and
rules/regulations related to screen time. One study conducted in 2015 analysed and
synthesized 15 qualitative studies on screen time among youth aged 11-18 years old. The
study found that parents play a critical role in regulating screen time and that they employ
various strategies, including setting rules, limiting the amount of time their children spend on
screens, and using parental monitoring software (Minges et al., 2015) Another study in 2021
reviewed the effects of regulated and rational use of digital devices. The study found that
actively engaging with digital devices has a more positive effect than passively using them.
The study also highlighted the importance of setting boundaries and taking breaks from
screen time to promote healthy digital habits (Pandya et al., 2021) A recent study done in
2023 examined the association between self-administered media regulation strategies and
children's screen time. The study found that none of the parental media regulation strategies
were associated with children's screen time. However, the study noted that other factors, such
as socioeconomic status and parents' own screen time habits, may influence children's screen
time (Poulain et al., 2023) A systematic review done in 2012 provides a promising start and
suggests that effective interventions would benefit from setting a specific target for reduced
screen time, and using screen time limiting devices, provide feedback or counseling, and
methodologies for the future. Although this work is in its infancy, studies have shown they
have the capacity to reduce sedentary time. A researcher in 2015 developed a smartphone
application (NEAT!) that provided participants with noise or vibration prompts upon 20 min
of consecutive sitting time. Their pilot study (N = 7) found that participants decreased their
counseling with individual SMS reminders to reduce sedentary time and found that the
intervention group decreased sitting time, whereas the control group increased it (Thomsen et
al., 2014). Similarly, some researchers used a mobile phone intervention that provided
prompts during self-reported sitting bouts to reduce sitting time and information on the
significantly fewer minutes of daily sedentary time (B = −22.09, P = 0.045) and significantly
greater minutes spent active (B = 23.01, P = 0.04). Ultimately, future work is needed to
identify how best to use new technologies to reduce sedentary behavior and the potential
CONCLUSION
After conducting a focused group discussion (FGD) on the topic of screen time and its effects
on health, it can be concluded that excessive screen time can have negative impacts on both
physical and mental health. Participants in the FGD expressed concerns about the potential
effects of prolonged screen time, including eye strain, neck and back pain, and sleep
disturbances. Additionally, participants noted that excessive screen time can contribute to
sedentary behavior, which is a risk factor for obesity and other chronic diseases.
Participants also discussed the potential impacts of screen time on mental health. Many
reported feelings of stress, anxiety, and social isolation due to excessive screen time. They
noted that social media platforms can contribute to feelings of inadequacy and FOMO (fear
In conclusion, the FGD highlighted the need for individuals to be mindful of their screen time
and to take steps to reduce excessive use of digital devices. This could include taking breaks
from screens throughout the day, engaging in physical activity, and finding alternative ways
to connect with others. It is also important for healthcare providers and policymakers to
address the potential negative impacts of screen time on health and to promote healthy habits
and behaviors.
Refrence
Taylor, S (2009), health psychology ,10th edition ,mac graw hill education , university of
Abraham ,C& Conner ,M & Jones ,F & Connor ,D (2008) ,health psychology :topics in
Brannon , L & Feist, J & Updegraff , J (2010), Health psychology :an introduction to
1. Introduction (3 mins)
Welcome to this focus group discussion, please feel free to express your opinion and views
clearly and in detail one person at a time. There is no right or wrong answers; we are all here
to share. This session is being recorded by a video camera (direct group to where the camera
is), it would be much appreciated that all mobile devices are on silent or switched off. The
purpose of this focus group is to obtain information about a group’s belief and attitudes on
female cosmetic products. All information obtain will be kept confidential. The information
from this discussion would be used for analysis as a whole, your names will not be used for
the analysis of the discussion.
Would everybody please take turns to introduce themselves by giving your name, and briefly
share with the group when do you put on make-up?
2. Discussion (72 mins)
1) Now that we know everyone’s average screen time, would you mind sharing what
apps or websites do you use most often and why?
2) Could you show us what is your overall opinion on the impact of screen time on
health through a gesture. Thumbs up for positive, thumbs down for negative and in
the middle for neutral.
3) I noticed you showed us a thumbs up, would you like to share what you think are the
positive aspects of screen time?
4) For everyone else who showed a thumbs down. What is your take on it please explain
a little further.
5) In the past few years do you see a shift in the time spent in front of the screen? Why?
6) In a research study, majority of the subjects agreed that they would be much happier
with less screen time. What do you think are the reasons that people still continue to
spend more time in front of the screen, despite having the awareness?
7) Have you ever tried to control and manage your screen time? Were you successful?
8) Would you be kind enough to list a few ways you think can help one to lessen their
screen time.
9) Let’s try reading them one by one and making a common list.
1) Before we end out discussion could each of you, describe your take away from this
discussion?
2) Let’s go on with the summary of the session which will be taken ahead by Vrinda &
Ayushi who are our Assistant Moderators.
Participant 5:Hi, this is Kritika Joshi and I too love my mobile phones
which is why I'm here today.
Participant 1:I have 2 phones, 1 for taking pictures and other for
Instagram. So I go back and forth between the two.
Participant 8: Yes
Participant 9: Phones for puzzles and other games but laptops for
proper gaming.
Moderator: So, what do you think is the overall impact of screen time
particularly on health? Like overall what do you think? If it's a positive
impact you can show it by a thumbs up, if it's a negative impact you
can show it by a thumbs down or if you think it's like a neutral
approach, then you can keep your thumbs in the middle. So for swati,
sadhvi, vandana, harshita, vaibhav and aman it's neutral. For purna
it's slightly towards the negative. For kritika and yash it's mainly
negative.
Okay, so let's just start first with the positive impact since a lot of you
think it has a neutral approach overall. So if you had to mention a few
positive impacts on health, so what would you include?
Yes harshita you can go first.
Participant 6: See if you look at it, if you spend more time in the office
then you don't have time for your family. You might come late at
night.
Participant 8: But that's not about health. That's more about social
life.
Participant 5: No, no. We all want dopamine but at that very moment,
why do you want it?
Participant 7:I agree with Kritika that if we’re not getting dopamine
from the right sources, we’ll ultimately go towards the negative ones.
Participant 1:I think the awareness is coming from the screen time
and the mental health worsening, too, is because of screen time.
Participant 3:When we talk about how the screen affects our eyes,
people don’t usually think over how it actually does that. If you are
looking at the screen for 2 or 3 hours,usually what people do is that
they don’t blink even for a second throughout. They don’t pay heed to
the fact that they are just staring at the screen without even blinking
once and that their eyes’ fluid is getting dried up and this leads to
their damage. So, this is where the problem of screens adversely
affecting your eyes start and people still do that despite knowing
about it.
Moderator: Since we are talking about eyesight and obesity, let's talk
about the physical impacts of screen time. Anyone?
Participant 7:No matter what device you are using, your posture gets
compromised.
Participant 6:There was also this news where a woman in her 30s
lost her eyesight because she kept on using her phone at night for
hours.
Moderator: So we’re talking about gaming and all and I think Yash,
Aman and Vaibhav here are experts in it. So would any of you like to
add anything to the discussion?
Participant 8:I’d say people get so distracted while gaming that they
don’t focus on eating or drinking. Hydration is essential.
Moderator: That’s a very good point. Apart from gaming, how about
social media? Almost everyone uses some sort of social media
platform
Participant 3: In our times, we used to play outside, get hurt and learn
too and parents also had no issues with it. But, I’ll tell you what I have
seen kids in my residential society come to the playground only to sit
on benches and play games on their phones. If parents are letting
kids have phones, they should also monitor what they see. Plus, the
advent of online payments like UPI has made it easy for kids to just
buy anything whenever they want and I think that is also a loss.
Participant 4:We all use platforms like Instagram and watch reels and
all and many of us get influenced by the way these celebrities look
and it leads to body image issues.
Participant 5:I was thinking about one more thing. I haven’t read any
research about it as such but Immunity and Internet usage seem
interlinked like it was said that in our times, we used to play outside a
lot and got hurt and still played. Somewhere we were stronger since
we got exposure to everything but nowadays, kids don’t get to be
exposed to all of this and with Covid, it all lessened so I think they are
somehow weaker than us immunity wise.
Participant 7:Because once you start scrolling, you just can’t stop and
keep on doing it even when you know that it’s in your hands and you
should stop now, you just aren’t able to do it.because you have fallen
in this loop and ultimately your sleep gets affected because if you
sleep at 3 and wake up at 12 it ruins our sleep schedule and also our
circadian rhythm that was discussed in class is affected.
Purnashree 21:12-30:06 Moderator: That is something even i'd like to mention, because there
have been studies which have proven that this is something that
affects our well being aspect as well.
Participant 4: Adding to that i think a lot of people scroll till the time
they get tired to an extent like to a limit. And that's how they stop
scrolling and that really affects our health in the longer run.
Participant 5: and if our quality of sleep gets affected then our mood
gets affected.
Participant 4: the more you watch the reels it takes up your mind so it
stops your thinking skills.
Participant 5: also our problem solving and decision making skills get
affected. And with google and all we have resources at our
fingertips..we are not searching for them in books. Its efficient but it
also reduces our critical thinking skills. Interestingly, I read a research
article about this. They were asking “do we need critical thinking skills
right now?” and “do we need proper memory right now?” because we
already have everything at our hands. Even chatgpt is there now..
Moderator: there are news articles that people throw stuff in anger.
All participants: i do
Participant 5: it's the two sides of the same coin. I have proper online
friends also and i have people who have been friends after meeting
online also.
Participant 7: we do. But I know people who have only online friends.
They are actually scared to go out and meet people because of social
anxiety.
Participant 1: I have social anxiety and I'd say that's not true. I
actually find it more comfortable talking to people online.
Participant 2: Post COVID you have now discovered that all the work
that was earlier done offline can also be done online. All meetings
that we could hold offline are now happening online. All the studies
and academics even can be one infront of a screen. For example
earlier I used to make my notes on a notebook now all my reference
materials and books are online versions.
Participant 3: After watching ADHD related videos i felt that I also had
it.
Moderator: There was a recent study that concluded that the subjects
were much happier when they had a lesser screen time, why do you
think people still tend to spend a large amount of time infront of the
screen despite the awareness?
Participant 7:I’ll take a guess right now that the people who were a
part of the study may used to spend less time on the screen
Moderator: The research was that screen time users who spent 8-10
hours on the screen were asked who do they think is the ideal healthy
amount of time they should spend online and its correlation with
happiness. In that study the conclusion was derived that lesser time
spent on screens led to happier people.
Participant 5: I think here the question arises, how does that will
power develop and what are the underlying factors for developing
thet will power.
Participant 8:In response to that I’ll say that while on social media you
can try to change your algorithm like in reels watching stuff that
makes you healthy and is good for you. Example I have started to
watch Gym videos etc.
Vaibhav 40:40- 50:00
Participant 6: I used to be on my phone for at least 10 hours, So
based on my personal experience if I'm engaged in any other activity
and I’ve been away from my phone for about 1-2 hrs or so somehow I
end up using my phone. For eg if im doing painting, I might look up
something from Pinterest.
Participant 2: Agreed, at the end of the day I need 2 hours alone with
my phone.
Participant 8: Escapism.
Moderator: We are going a bit away from the topic so I’d like to bring
the discussion back to screen time and health. I would like to ask if
anyone has tried to reduce their screen time ?
Moderator: I guess everyone has tried it. So, we will be doing a small
activity now, a sheet is kept in front of you. You need to list down
ways that you think can reduce screen time. We will start from
Participant 5.
Vandana 51:19 - Participant 1 - I think after covid, we missed this point that therapy is
1:00:11 also done online specially after covid. Hence this is also in front of the
screen which reduces human connection.
Participant 6 - exactly. Next is, if you have a friend who lives nearby
and you can visit them anytime, so instead of talking with them
online, go meet and talk to them.
Participant 6 - The next point is that we should not use phones for
small issues like if you want to buy ice cream, tomato or paneer, do
not order it from Blink It and rather go and buy it yourself.
Participant 3 - you also need to take your pet for a walk and give it
food on your own, i'm just saying.
Participant 4 - but like you can go out even without your phones if you
are taking your pet for a walk. You know, have interaction with your
pets. And then making a proper schedule when necessary, indulge in
hobbies which call for offline attention, again like sports, journaling,
writing, dancing and also about journaling. I think people should do it
at the end of the day so that they avoid screens and sleep peacefully.
It will also help in remembering what happened in a day.
Moderator - that’s a good point, keeping a journal sounds nice. What
about you Participant 9?
Participant 8: The thing about willpower is you have to take the first
step yourself.
Participant 5: Then it’s like a cycle. That screen time affects your
health but then your health will also affect your screen time.
Participant 6: There’s also this zen mode one, you can find it in
almost every cell phone. You can increase its time.
Participant 3: Yes, that’s different. With it, we can sort of play around
with the limits. This app would take 1 minute to just open an app and
you’ll get frustrated. You’d rather do something else. And when I tried
to use it, another interesting thing was, I use it only when exams are
near, so I would do something else or like study when it was opening.
Participant 5: We can also do conditioning.
Participant 3:Yeah this was the same for me. I used to study the
whole day just to be on the phone for 5 minutes at night.
Participant 8: This works for those people who pick up their phones
just at the notification’s sound. Not for others.
Participant 5: This association point is also good in the sense that the
hobbies we opt- the alternative activities…we have to associate them
with positive feelings as well. Not like I’ve put my phone away and
now will spend the whole day painting with discipline. Then you’ll
become anxious about not achieving that goal and that guilt zone will
start. It’s better to find smaller things which give us pleasure.
Participant 9: For gamers it’s mostly that the laptop is in front and
they often use it in bed only.
Participant 8: I’d say get those old school chairs…the ones that aren’t
comfy. In which you can work and actually not feel really comfortable.
Participant 7: The point that you’re on bed and scrolling reels…we all
may have seen that meme that during exams the only thing you can
remember are memes and reels. So yeah there’s association there
as well. On top of it, it only comes when you’re doing something really
important.
Moderator: One last point that I would like to bring up…I guess
someone mentioned news and access to it. So like there’s inshorts,
etc as in easy access is there. So what do you think about news
consumption because I don't think any of us read newspapers as
such.
Participant 8: I do.
Participant 2- -yes, exactly the news isn't news anymore it's more like
a t.v show.
Harshita 71 minutes - Participant 7- yes ,this was mainly the case in covid times.
80 minutes
Participant 3 - but then again you're disconnecting from reality ,that
just loses the whole point.
Participant 6 - I have one last thing to say …and it's advice from my
personal experience. That is, if there are any messages that could be
ignored or are less important or are not necessary please ignore
them .don't fall under the assumption that your presence or your text
matter.
,,Participant 3 - i’ll suggest that one should just take that “one step “
don't overthink it “just do it”. I mean if you're thinking about starting a
new hobby, just start it. For me it was reading a novel .
(everyone clapping )