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Group Assignment Bhr20903.
Group Assignment Bhr20903.
BHR20903
ASSIGNMENT
Prepared by
ROSLINA BINTI ABDULLAH (2022021070008)
Prepared for
MS NIK NUR SHAHIRA BINTI NIK MUSTAPA
Deadline
14TH MAY 2023
A) RUBRIC
REPORT RUBRIC
Elements 4 3 2 1 Total
A vague sense of
Presents the main idea There is a main idea Details and examples
the main idea is
Main Idea and supports it supported are not organized and
weakly supported 3
(12) throughout most of the throughout most of are hard to follow and
throughout the
paper. the paper. understand.
paper.
Some paragraphs
All paragraphs have Most paragraphs have clear ideas,
clear ideas, are have clear ideas, are support from Introductory
Paragraph
supported with supported with some examples may be paragraph is not 5
(20)
examples and have examples and have missing and apparent.
smooth transitions. transitions. transitions are
weak.
Content is sound
Exceptionally well-
and solid; ideas are
presented and argued; Well-presented and
present but not
Content – ideas are detailed, well argued; ideas are
particularly
Topic developed, supported detailed, developed Unable to find specific
developed or 40
chosen with specific evidence and supported with details.
supported; some
(40) & facts, as well as evidence and details,
evidence, but
examples and specific mostly specific.
usually of a
details.
generalized nature.
Shows a pattern of
errors in spelling,
A few errors in
grammar, syntax
Grammar & Excellent grammar, grammar, spelling, Numerous
and/or
Mechanics spelling, syntax and syntax and grammatical and/or 3
punctuation. Could
(12) punctuation. punctuation, but not spelling errors.
also be a sign of
many.
lack of proof-
reading.
Total /100
PRESENTATION RUBRIC
Elements 4 3 2 1 TOTAL
Dressed
Well-dressed, More proper attire
according to Shabby clothes, wear
according to what but no manners,
Attire what has been slippers and little 3
has been advised and with not prepared
advised but not manners.
wellprepared members.
prepared.
Total /100
B) Nature or the idea of the game
TIME: 5 Minutes
By getting to know their own bodies better, these changes can be less mysterious. Students who
are in tune with their own bodies can use all of their senses as tools as they explore and try to
understand the world around them. This activity helps student learn more about their sense of
touch, along with properties of objects, observation and descriptive vocabulary.
Preparation
Using the following instructions, make at least 1 Mystery Box ahead of time. In the side of a large
cardboard box, cut a hole big enough for our students to stick their hands through. Inside the box,
tape, glue or staple a piece of fabric over the hole, creating a “curtain”. Only tape, glue or staple
the top of the curtain—you want students to be able to push it aside as they reach their hands
into the box. If you have the resources, make several boxes, 1 for each team. Smaller boxes (like
shoe boxes) and smaller objects can be used if you’re making many boxes. If you’re making only
1 large box, you could create 4 holes, 1 on each side, so that more than 1 student can reach in
at the same time. Collect several objects for placing in the box. Make them things that your
students are familiar with – a glove, a shoelace, a crayon, an apple, a rock, etc.
Opening Discussion
Ask our students what it might be like to feel their way through the dark. How could they tell where
they are? Have they ever tried finding a light switch in the dark? Was it easy or hard to do?
The Challenge
Figure out what is hiding in the “Box of Mystery” just by using your sense of touch!
Doing the Activity
1. If you have made enough boxes for each team, hand them out (if you have only 1 box, you can
have students take turns guessing what you have placed in it).
2. Divide your students into teams of 2 or 3.
3. One person in each team will be the “Guesser”, and should close their eyes or wear a blindfold.
4. Once the Guessers are all ready with their eyes closed or blindfolds on, hand random objects out
to the other team members to place in the boxes. They should place one object at a time into the
boxes.
5. Once the object is in the Mystery Box, the other team members should help the Guesser guide
their hand into the box and feel around. Ask them to guess what it is they are feeling. Once they
have guessed, they can open their eyes and remove the object to look at it.
After 5–10 minutes of activity, when every team has had a student guess an object, bring them
together to share their observations with each other. Was it easy or hard to guess what their
object was? Were some objects harder to figure out than others? This discussion should last no
more than a few minutes. Give every student a chance to guess what’s in the Mystery Box (make
sure to hand out new objects for each new Guesser).
C) Elements used to create the games
The game "Mystery Box" incorporates several elements to create an intriguing and entertaining
experience for the players. The central element is a black box that has been sprayed to enhance
its mysterious appearance. The concept of the game revolves around healthy food items such as
pineapples, apples, oranges, bananas, and nuts, emphasizing the importance of nutrition.
To add an element of surprise and amusement, the game includes additional items such as toy
snakes, lizards, frogs, and slimes. The inclusion of these unexpected elements aims to captivate
the audience and keep them engaged throughout the game.
The arrangement of the items within the box is carefully planned to heighten the suspense and
make the game more interesting. This strategic arrangement creates anticipation and encourages
players to explore the contents of the box, leading to an exciting and interactive experience.
Overall, "Mystery Box" combines the visual appeal of the sprayed black box, the healthy food
items, toy creatures, and slimes to create an engaging and amusing game that stimulates curiosity
and discovery.
D) Applicability/acceptance of the games to different groups
The goal of this activity is to figure out what's inside a collection of Mystery Boxes without opening
them. It investigates 'working scientifically' and how a range of skills and methods are utilized to
build scientific ideas based on data. There are several pattern types of games accessible in
mystery box games. This game does have an age limit, and it also depends on the game genre.
In the United States, mystery box games are not permitted for children unless they feature a
harmless way to play or an object. Mystery games are extremely popular, inspiring generations
of amateur sleuths. However, their attraction goes beyond the superficial; they offer remarkable
mental and emotional advantages, and can even assist to explain the biases of genuine
eyewitnesses.
They should only put one thing in each box at a time. Once the item of interest is in the Mystery
Box, the other members of the team should assist the Guesser by guiding their hand inside the
box and feeling about. Request that they guess what they are experiencing. When they have
guessed correctly, they can open their eyes and remove the object to examine it. The audience
we are targeting is a group of people who are most expected to be interested in our games. And
members in this group typically share characteristics. Our assignment's target participants are
students, lecturers, and anybody else who wants to enroll because there is no age limit.
E) Effect/impact of the games to the player - syaza
F) Your opinions/ recommendations/ Lessons – syaza
G) REFFERENCE
• https://amritsr.com/health-benefits-of-chickpeas/
• https://www.lybrate.com/topic/pineapple-benefits-and-side-effects
• https://www.google.com/search?client=safari&channel=iphone_bm&q=benefit
s+of+orange&tbm=isch&sa=X&ved=2ahUKEwiEsPfphfX-
AhVlbGwGHUEcBe0Q0pQJegQICBAB&biw=428&bih=746&dpr=3#imgrc=9ecd4
XmUFhSGhM
• https://backtojannah.com/health-benefits-of-dates/
H) APPENDIX