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Monk 5 Solgoo

CLASS & LEVEL PLAYER NAME


Bi o'Lly
Lightfoot Halfling Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+0 Constitution +3 15 28 --
-1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
+1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
+0 +2

+1
Animal Handling WIS
Arcana INT
Cobbler's Tools

=== LANGUAGES ===


10 -1 Athletics STR Common, Dwarvish, Giant, Halfling
ABILITY SAVE DC
+1 Deception CHA
+1 History INT
INTELLIGENCE
P +5 Insight WIS
35 ft. (Walking)
+1 +1 Intimidation CHA
+1 Investigation INT
13 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+1 Performance CHA === ACTIONS ===
+2 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
P +4 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+3 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+2 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+1 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
13 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d6+3 Bludgeoning

Unarmed Strike +6 1d6+3 Bludgeoning


15 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +6 1d6+3 Bludgeoning

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +6 1d6+3

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 5 Solgoo
CLASS & LEVEL PLAYER NAME
Bi o'Lly
Lightfoot Halfling Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Patient Defense: 1 Bonus Action | 1 Reaction
* Hit Points • PHB 77
| Step of the Wind: 1 Bonus Action * Extra Attack • PHB 79
* Proficiencies • PHB 77 You can attack twice, instead of once, whenever you
* Unarmored Movement • PHB 78 take the Attack action on your turn.
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not
While not wearing armor and not using a shield, your wearing armor or wielding a shield. * Stunning Strike • PHB 79
AC equals 10 + DEX modifier + WIS modifier. When you hit with a melee weapon attack, you can
* Monastic Tradition • PHB 78 spend 1 ki point to make the target stunned until the
* Martial Arts • PHB 78 end of your next turn if it fails a CON saving throw (DC
While you are unarmed or wielding only monk | Way of the Open Hand 13).
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78 | Special
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack.
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack === LIGHTFOOT HALFLING RACIAL TRAITS ===
one unarmed strike as a bonus action. is reduced by 1d10 +8. If you reduce damage to 0 and
have a free hand, you can spend 1 ki point to make a * Lucky • BR 28
| Unarmed Strike: 1 Bonus Action ranged attack (as with a monk weapon) with range When you roll a 1 on the d20 for an attack roll, ability
20/60. check, or saving throw, you can reroll the die and must
* Ki • PHB 78 use the new roll.
You can spend Ki Points to fuel ki features. You have | 1 Reaction
5 points per short rest and your Ki save DC is 13. * Brave • BR 28
| Deflect Missiles Attack: 1 Reaction You have advantage on saving throws against being
<strong>Flurry of Blows</strong> - After you take the frightened.
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows * Halfling Nimbleness • BR 28
attacks, you can impose one of the following effects on You can move through the space of any creature that
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC is of a size larger than yours.
ki point to take the Dodge action as a bonus action on 13), get pushed up to 15 ft. if it fails a STR saving
your turn. throw (DC 13), or it can't take reaction until the end of * Naturally Stealthy • BR 28
your next turn. You can attempt to hide even when you are obscured
<strong>Step of the Wind</strong> - You can spend 1 only by a creature that is at least one size larger than
ki point to take the Disengage or Dash action as a | Special you.
bonus action on your turn, and your jump distance is
doubled for the turn. * Ability Score Improvement • PHB 78
=== FEATS ===
| Ki Points: 5 / Short Rest • Special * Slow Fall • PHB 78
You can use your reaction when you fall to reduce any * Grappler • BR 167
| Flurry of Blows: 1 Bonus Action falling damage you take by 25. You have advantage on attack rolls against a creature

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Sickle 1 2 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


EP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
GP 15 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
PP 0 Rope, Hempen (50 feet) 1 10 lb.

Dart 10 2.5 lb.


WEIGHT CARRIED

66.8 lb. Holy Symbol 1 --

ENCUMBERED Vestments 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 5 Solgoo
CLASS & LEVEL PLAYER NAME
Bi o'Lly
Lightfoot Halfling Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.

| Grappling Pin: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 20 Small 4'6" 180
GENDER AGE SIZE HEIGHT WEIGHT
Bi o'Lly Lawful Good Floor kissers brown brown traditional monk bowl cut,
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


serious with strong sense of justice
people under 5' I quote (or misquote) sacred texts
and proverbs in almost every
=== Organizations ===
situation.
self employed PERSONALITY TRAITS

follows the ideals of those who kiss


floors

IDEALS

stocks
Short monk with a traditional
bowl cut. His height comes in BONDS

at 4'6" and he's equipped


with a massive beer belly. his height

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Banished bastard son of a dwarven King. His


father, the King, had an affair with a giantess but
didn't have the heart to kill him after his birth.
Instead, he raised him in secret. Many years later,
the truth came out and Billy was forced into exile
from his homeland. Taken in by the Monks of
Ivarre, Billy learned their ways and adapted their
beliefs. Now he spends his time roaming the great
lands taking quests for coin, and preaching to
anyone who will listen. His hope, however, is to
return to his homeland and reclaim his birthright.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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