Professional Documents
Culture Documents
Cryo
Cryo
OVERVIEW
Tensions mount aboard your colony ship. An In Cryo, 2-4 players take on the roles of factions
anonymous act of sabotage goes awry, and your competing to settle underground caverns on a remote,
vessel crash-lands on a frozen, uncharted planet in icy planet. Send your drones to gather resources, build
the distant reaches of space. The planet’s surface is makeshift vehicles, and rescue your stranded crew
inhospitably cold, but there is hope: you’ve discovered before your opponents can obstruct your efforts. Even
a series of warm subterranean caverns closer to the once you are safely below, other factions will be vying
planet’s core. Can you rescue your crew and settle for control over the limited space. Salvage what you
underground before the sun drops below the horizon? can and settle underground before the sun sets!
CONTENTS
3
2
1
3
2
1
3
2
1
3
2
1
3
+
IMAGIN
G
You can
When a look at facedown
new cave cavern
SCRA P: resourcesrn is scouted, gaintiles.
shown on the
that cave
rn.
RHINO
in which
EXPANS
you have
ION:
1+ crew
for each
pods. rn
cave
16 Material Markers
(4 each in 4 colors) 4 Energy Pegs 40 Cards 14 Cavern Tiles 12 Damage Markers
PLAYER TU
DEPLOY
RN
Place 1 dron
dock on e from
the boar your platform
d and take on
1 adjacentan open
Caverns
RECALL action.
1. Recover
Salva ge: Gain
pod assig 1 material Upgrades & Vehicles
2. Resolve ned to salvage. per crew
incid Incidents:
ent token Choo
3. Return to resolve.se 1 faceup
Drones: Platform/ Vehicles
your dron One at a
docks on es from the boar time, retur
n
corresponyour platform d to open
ding actio and take
*SCRAP ns. the Missions
Discard
1
tile from card from your
(max. once your platf hand or Cavern Majorities
orm to 1 resou
deploying per turn). You gain its benefitrce
or recalling. can do this
while
Total
3RD
4TH
1 2 3
1 2 3
2
1 2 3
1 2 3
9. Mix up the damage markers facedown, then take 11. Turn the incident tokens facedown and separate
a number of markers based on the number of them into piles based on their backs. Mix up each
players and place them faceup on the docks on pile separately.
the board with the matching symbols.
1 2 3
Players Damage Markers
2 8
3 6
Early
1 Late2 Sunset3
1 2 4 3 4
Place 1 early incident token faceup on each of the
4 incident spaces on the board.1 2 3
1 2 3 1 2 3 4
Finally, place the sunset token underneath the
rightmost stack of incident tokens. 4
3
+
1 2 3
1 2 3 4
3
+
3
+
KEY CONCEPTS DRONES & DOCKS
In the harsh conditions on the
planet’s surface, drones are your
To learn Cryo, there are some key concepts that are
most valuable tools to interact with
important to understand.
the world. They can interface with
docks in various sections of the ship Drone
PLATFORM and on your platform, allowing you to
Each faction has a platform from which they can take actions that advance your plans.
control their survival efforts. Players store their Each player has 3 drones. On most
drones, resources, crew pods, and played cards on turns, you will deploy 1 drone from
their platforms. your platform to a dock on the board
to take 1 of that dock’s actions. Only
Dock
1 drone can be placed on each dock at
a time, and some docks are damaged
and inaccessible each game.
2 • life-sustaining
Organics ( )—Includes food, water, and other
substances.
1 4 • technical
Tech ( )—Includes tools, blueprints, and
data.
3
• ofNanites ( )—Microscopic robots that are capable
assembling all manner of substances. can
always be spent in place of , , or .
4
CARDS CREW PODS
Clever use of technology will be key to survival. This is The ship’s passengers are housed in crew
represented by cards, and each card in the game can pods and kept in cryostasis for travel. Now
be played in 3 different ways: that the ship has crashed, they need to be
awakened to help your faction survive. Crew Pod
1 Upgrade—Played into the top of IMAGING
your platform and gives you a special Each player has 15 crew
When a new cavern is scouted, gain the
1 2
resources shown on that cavern.
SCRAP:
ability for the rest of the game. RHINO pods, which begin the game
in stasis chambers on the
IMAGING
1
WAKEUP PROTOCOL INTERFACING
SUPERCHARGE
1 2
SCRAP: SCRAP: total cost by 1 . SCRAP:
MOTH
RHINO CRAB RAM
for each
for each cavern
for each
ENERGY EFFICIENT
Spend only 1 to reach any tunnel
for each
for each
points.
1 2
For more information about cards, see “Card Details” At the start of the game, there are always 2 known
1 2
on page 10. caverns. As the game progresses, you can discover
new caverns to settle, and you can build vehicles to
transport your crew underground. Caverns require
different materials to settle depending on their biome,
and deeper caverns require more energy to reach.
3
+
5
Resource Space
PLAYING THE GAME Take the top resource tile of the stack
and either return it to the box to gain the
Players take turns in clockwise order starting with the benefits shown or place it in an empty slot
first player. During each of your turns, you either deploy on your platform to customize a platform action (see
a drone to the board or recall your drones to your “3. Return Drones” on page 8 for more on platform
platform. Whether you deploy or recall, you can also actions). Then flip faceup the new top tile of the stack.
scrap once per turn to gain materials or other benefits.
DEPLOY
Deploying drones allows you to take actions on
sections of the crashed ship. You can deploy as long as
at least 1 drone is on your platform.
1 2 3 1 2
Reactor
Spend up to 3 to gain an equal amount
of .
This dock has 4 adjacent actions.
6 3
+
4
1 2 3
1 2 3
Assign to Salvage
Take 1 crew pod from your platform and
place it on any empty salvage space. The
LAUNCH EXAMPLE
third salvage space of each type is
Kate wants to launch a Rhino vehicle from her
available only when playing with 3 or more players.
platform. It has 4 crew pods on it. On her turn,
Crew pods assigned to salvage will gain you materials
Kate deploys 1 drone to the launch dock on the
when you recover salvage (see page 8).
board.
IMAGING
RHINO
1 2 3
Withdraw from Salvage counts the shown along the path to that
Take up to 3 crew pods you have assigned tunnel—3 total. She spends 3 , giving
to any salvage spaces and place them on her access to the 2 faceup caverns on either
your platform. end of the chosen tunnel.
1 2 3
1 2 3
1 2 3
Launch 1 2 3
1
Then choose a tunnel connected to at least 1 faceup One cavern has a settlement cost of ,
cavern tile and spend the shown along the path to and the other cavern has a settlement cost
reach it. You can settle in either or both 4
of the caverns of . Kate spends
1 2 , allowing 3her to
connected by the tunnel as long as they are faceup. settle in both caverns.
1 2 3
RHINO
in which you have 1+ crew pods.
EXPANSION: for each cavern
7
Sunset
RECALL
When the sun sets, the temperature
When you recall, you return all drones from the board on the planet will plummet, and
to your platform. You can recall as long as at least 1 of nothing on the surface is expected
your drones is on the board. If all 3 of your drones are to survive.
on the board, you must recall.
When you resolve the sunset token,
There are 3 steps to recalling: recover salvage, resolve the game ends at the end of your turn. Keep the
incident, and return drones. sunset token near your platform.
Looting
Looting can allow you immediate access
to valuable resources.
8
The platform actions are explained in detail below:
END OF THE GAME
The game ends at the end of any turn in which the
following happens:
• Aplaced
player resolves the sunset token (not when it is
on an incident space).
1 2 3 4 5 6
• Any player has all of their crew pods in caverns
(or destroyed).
1 Custom I SCORING
Gain the benefit on the resource tile below the arrow. Each player scores points ( ) according to the
(This action has no cost.) following:
9
CARD DETAILS CARD EFFECTS
Upgrade: Imaging—You can look at IMAGING
facedown cavern tiles at any time. You can look at facedown cavern tiles.
in different ways. When you gain the card benefit ( ), Each time any player uses the scout RHINO
you may either draw 1 card from the deck or play 1 action to flip a cavern tile faceup,
You can play only 1 upgrade of each type Mission: Power Bank—Gain for
for each
(no duplicates). Once an upgrade has each you have remaining on
been played, it cannot be removed. your platform.
ENERGY EFFICIENT
Spend only 1 to reach any tunnel
(no duplicates). Once a mission has been played, it your drones on damaged docks. SCRAP:
You can place your drones
on damaged docks.
crew pod.
SCRAP:
CRAB
You can play any number of vehicles with the same
When you take the stasis control
crew pod in your largest settlement.
STRONGHOLD:
10
Upgrade: Prototype—When you PROTOTYPE
When you place a resource tile on your
Upgrade: Advance Warning—When ADVANCE WARNING
for every
Vehicle: Shark—Holds 3 crew pods. in that chamber to your platform. If you have no space
on your platform, the crew pod is destroyed as normal.
Scrap: Gain 1 and 1 .
Mission: Memorial—Gain for each of your crew pods
Upgrade: Overclock—When you OVERCLOCK assigned to salvage.
place a drone on a ship dock, after
When you place a drone on a ship
dock, you may spend 1 to take
SCRAP:
another adjacent action.
Vehicle: Spider—Holds 3 crew pods.
you take an action, you may spend
TURTLE
1 to take 1 other action adjacent Vehicle Effect: Rescue—When you play the Spider, take 1
COMMUNITY:
in which you have 2+ crew pods.
to that dock. of your destroyed crew pods and place it on the Spider.
Mission: Community—Gain for Scrap: Gain 1 and 1 .
for each cavern
11
QUICK REFERENCE CREDITS
Game Design: Tom Jolly & Luke Laurie
MATERIALS
Producer: Alexandar Ortloff
Crystals Tech Graphic Design & Art: Bree Lindsoe, Jasmine Radue &
Samuel R. Shimota
®
CAVERN TILES
1995 County Rd B2 West
Roseville, MN 55113 USA
Settlement Majority 651-639-1905
Cost Points info@ZManGames.com
TM/® & © 2020 Z-Man Games. Gamegenic and the Gamegenic logo are TM & ©
Gamegenic GmbH, Germany. Actual components may vary from those shown.
NOT INTENDED FOR USE BY PERSONS AGE 12 OR YOUNGER.
12