Doomcenter

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ZDooM engine needed : Skulltag Only


Purpose : One of those clubhouse hang-out COOP levels for
Skulltag
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Title : Doom Center Map55
Filename : doomcenter-b7p.wad
Author : Joseph Otey (Doorhenge)
Email Address : doorhenge@(ihatespam)yahoo.com
Other Files By Author : ZBlooD (zbludv41.wad, bludsp13.wad)
DooM Vacation (vacav11.zip)
Star Wars - DooM Fighter (xwingv25.wad)

Description : This was an idea from Mike12.


He wanted a clubhouse level, but this time he wanted
it to be a city. He's not on ST anymore, so
that means I'll have to finish it.

Additional Credits to : Isle for fixing Doom Hunt From ACS Arcade
so it could work in Multiplayer.

Captain Toenail for his PacMan/Car idea.


Eriance for many of his sprites.
Mike12 for starting this.
Cody Commander for his Duke Theft Auto Stuff.
Jeremy Stepp for Arcade Zdoom.
Nash for the Nashgore mod.
A.J. Nitro for the Super Mario Bros Super Show Toad Sprites.
Master Garo for the Zelda spin and helicopter code.
Funktasm for the side view Shotgun.
Jimmy for New, New Junk City.
Bazooka for the Crossbow graphics. From Eternal Damnation.
Cage for the Doom 64 Chaingun Sprites.
Joey TD for the angled Rocket Launcher sprites.
Everyone at the Zdoom forums for the Death Sprite Sheet.

Story: Your a guy in a city... yey!

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* What is included *

New levels : Map01


Sounds : Yes
Music : Yes
Graphics : Yes
Decorate : Yes

* Play Information *

Game : DOOM2
Map # : Map01
Single Player : Not really unless you wanna try out all the stuff and
play in the arcade.
Cooperative 2-8 Player : Yep
Deathmatch 2-8 Player : Not really.
* Construction *

Editor(s) used : DoomBuilder, XWE, Wintex


May Not Run With... : Any other source port than
ZDooM, GZDooM, Skulltag.

Other Tools : Paint Shop Pro, Photoshop, MSPaint, IrfanView,


Goldwave, Cleanwad.

* Permissions *

You may distribute this file anywhere.


Feel free to use anything in it for your own levels.
Try to tell me.

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